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2013-09-15TSAGE: GFX fix for changing to a standard screen from a full height screenPaul Gilbert
2013-09-15TSAGE: Added a Skip button to the R2R balloon scene to allow skipping itPaul Gilbert
2013-09-15TSAGE: Fix for R2R balloon calculationPaul Gilbert
2013-09-16Merge branch 'master' of github.com:scummvm/scummvmm-kiewitz
2013-09-16SCI: longbow intro night rider fix (with help of wjp) - seems to fix bug 3489094m-kiewitz
2013-09-15TSAGE: Circumnavigation of map in R2R balloon scene now workingPaul Gilbert
2013-09-15ZVISION: Clean up StringManager and SaveManager after useRichieSams
2013-09-15ZVISION: Create Console method to render textRichieSams
2013-09-15SCI: fix tabs in last commitm-kiewitz
2013-09-15Merge branch 'master' of github.com:scummvm/scummvm into ScummVM_masterm-kiewitz
2013-09-15SCI: disable signals when resuming music, so that debugger will work ↵m-kiewitz
properly for longbow intro
2013-09-15ZVISION: Create an instance of StringManagerRichieSams
2013-09-15ZVISION: Create the StringManager classRichieSams
This parses the XXXXX.STR files into styled fonts and phrases. The styles and the phrases are used in the game for messages to the user and for general purpose fonts.
2013-09-15ZVISION: Add more documentation for clearWorkingWindowTo555Color()RichieSams
2013-09-15ZVISION: Add RenderManager text supportRichieSams
2013-09-15ZVISION: Clean up the TruetypeFont class and add alpha supportRichieSams
Remove caching. We don't render font enough to warrant it. Use Graphics::TextAlign instead of rolling our own. Remove methods we don't use.
2013-09-15ZVISION: Create an instance of the SaveManagerRichieSams
2013-09-15ZVISION: Actually store the ZVision pointerRichieSams
2013-09-15ZVISION: Add a reminder for how inventory is accessedRichieSams
2013-09-15ZVISION: Ensure getControl always returns somethingRichieSams
2013-09-15ZVISION: Add focus support for the ScriptManagerRichieSams
2013-09-15ZVISION: Add focus support for ControlsRichieSams
2013-09-15ZVISION: Add support for ActionRandom and ActionTimerRichieSams
They were already implemented, they just weren't being used
2013-09-15ZVISION: Add better alpha support for blittingRichieSams
Instead of blitting directly to the working window, we cache the alpha pixels, then blit directly to the backbuffer instead of to the working window. This ensures that if the alpha'd content changes, the old changes won't appear in any new frames
2013-09-15ZVISION: Move dirty rect extension to the correct functionRichieSams
Source control mishap
2013-09-15ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-15ZVISION: Add key press support to the main event loopRichieSams
2013-09-15ZVISION: Add ScriptManager support for key press eventsRichieSams
2013-09-15ZVISION: Remove unused functionRichieSams
2013-09-15ZVISION: Add method to copy a portion of the working window to a surfaceRichieSams
2013-09-15TSAGE: Modifications to show R2R balloon cutscene map correctly initiallyPaul Gilbert
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-15ZVISION: Remove unused key functionsRichieSams
2013-09-15ZVISION: Add key press support to ControlsRichieSams
2013-09-15ZVISION: Remove unused Console functionsRichieSams
2013-09-15TSAGE: Further renaming and work on R2R Balloon ScenePaul Gilbert
2013-09-15FULLPIPE: Initialize 'selector'. CID 1063200Eugene Sandulenko
2013-09-15FULLPIPE: Initialize class variable. CID 1063187Eugene Sandulenko
2013-09-15FULLPIPE: Added few destructors.Eugene Sandulenko
2013-09-14TSAGE: Further renaming for R2R balloon scenePaul Gilbert
2013-09-14TSAGE: Bugfix for parameter type change in BackgroundSceneObjectPaul Gilbert
2013-09-14TSAGE: Initial bugfixes and renaming for R2R balloon scenePaul Gilbert
2013-09-14NEVERHOOD: Rename the "room" command to "scene" and enhance itFilippos Karapetis
The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters
2013-09-14NEVERHOOD: Add console commands to handle resourcesFilippos Karapetis
2013-09-14NEVERHOOD: Move StaticScene into scene.h/.cppFilippos Karapetis
2013-09-13TSAGE: Initial implementation of R2R balloon cutscene codePaul Gilbert
2013-09-14FULLPIPE: Fix condition. CID 1063217Eugene Sandulenko
2013-09-14FULLPIPE: Move PreloadItem methods where they belongEugene Sandulenko
2013-09-14FULLPIPE: Fix leaked resource. CID 1063205Eugene Sandulenko
2013-09-12Merge pull request #378 from lordhoto/pluggable-engines-translationsJohannes Schickel
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES