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AgeCommit message (Expand)Author
2018-03-24BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()Eugene Sandulenko
2018-03-24BLADERUNNER: Hook PoliceMaze to Scene classEugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMaze::tick()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement setting items as targetEugene Sandulenko
2018-03-24BLADERUNNER: Implement Item_Spin_In_World()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMaze hooksEugene Sandulenko
2018-03-24BLADERUNNER: Added struct definitions to PoliceMazeEugene Sandulenko
2018-03-24BLADERUNNER: Added Police Maze skeletonEugene Sandulenko
2018-03-23XEEN: Redraw party after loading a savegamePaul Gilbert
2018-03-23PSP2: prevent accidental clicks when moving pointer using touchrsn8887
2018-03-23BLADERUNNER: Add Game Time classThomas Fach-Pedersen
2018-03-23JANITORIAL: Fix formattingAdrian Frühwirth
2018-03-23BLADERUNNER: Add missing break to switch statementAdrian Frühwirth
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningAdrian Frühwirth
2018-03-23JANITORIAL: Silence GCC warningAdrian Frühwirth
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningAdrian Frühwirth
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningsAdrian Frühwirth
2018-03-23HUGO: Remove unnecessary call to setSeed()Adrian Frühwirth
2018-03-23AVALANCHE: Remove unnecessary call to setSeed()Adrian Frühwirth
2018-03-23XEEN: Fix equpping armorPaul Gilbert
2018-03-23XEEN: Fix crash getting experience from Vertigo mayorPaul Gilbert
2018-03-22XEEN: Fix reading entirety of message in Vertigo warehousePaul Gilbert
2018-03-22XEEN: Fix conditions that prevent characters doing actionsPaul Gilbert
2018-03-22XEEN: Fix roster characters going invalid during savingPaul Gilbert
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-22XEEN: Fix bought items going into correct character's inventoryPaul Gilbert
2018-03-22XEEN: Fix implementation of breakAllItemsPaul Gilbert
2018-03-22COMMON: Fix UB, left shift of negative valueAdrian Frühwirth
2018-03-21XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenesPaul Gilbert
2018-03-21TUCKER: Use kLastSaveSlot where appropriateAdrian Frühwirth
2018-03-21JANITORIAL: Fix indentationAdrian Frühwirth
2018-03-21TUCKER: Add Location enumAdrian Frühwirth
2018-03-21I18N: Update translation (Italian)Walter Agazzi
2018-03-20XEEN: Fix GMM savegame loads were waiting until a turn had passedPaul Gilbert
2018-03-20XEEN: Fix transferring items between characters in items dialogPaul Gilbert
2018-03-20TUCKER: Remove unhelpful commentAdrian Frühwirth
2018-03-20TUCKER: Reset panel type to normal after loading a savegameAdrian Frühwirth
2018-03-20TUCKER: Remove superfluous workaround for Trac#4156Adrian Frühwirth
2018-03-20CREATE_PROJECT: Place libs requiring symbols before libs providing themBastien Bouclet
2018-03-20BLADERUNNER: Simplified detection tablesEugene Sandulenko
2018-03-20PSP2: fix touch sometimes not directly under fingerrsn8887
2018-03-19XEEN: Fix Items dialog header when an item is selectedPaul Gilbert
2018-03-19XEEN: Fix whether events are checked after openGrate callsPaul Gilbert
2018-03-19XEEN: Fix setSpeedTable crash after missed ranged attackPaul Gilbert
2018-03-19XEEN: Standardize on a single SPELLS_PER_CLASS definePaul Gilbert
2018-03-19TUCKER: Work around original game bug when using the map in the mall in part ...Adrian Frühwirth
2018-03-19TUCKER: Implement workaround for original script bug mentioned in commit 23fd...Adrian Frühwirth
2018-03-19BLADERUNNER: Fix bug with path generator in GenericWalkerA actorEugene Sandulenko
2018-03-19BLADERUNNER: Mark a bug in original codeEugene Sandulenko
2018-03-19TITANIC: Fix small memory leakTorbjörn Andersson