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2013-08-28VIDEO: Improve accuracy of getFrameTime() and getFrameAtTime()Matthew Hoops
2013-08-28VIDEO: Use the main isSeekable() in seekToFrame()Matthew Hoops
2013-08-28VIDEO: Separate external and internal tracksMatthew Hoops
Prevents subclasses from having access to any audio track added from another file
2013-08-28VIDEO: Make getFrameAtTime() publicMatthew Hoops
2013-08-27TSAGE: Renaming of spaceport working ship components subclassPaul Gilbert
2013-08-27TSAGE: Fix for R2R scene change crash getting into intact spaceshipPaul Gilbert
2013-08-28TSAGE: Some renaming in Scene600Strangerke
2013-08-28TSAGE: Remove SceneExt::loadScene() as the code is duplicate from ↵Strangerke
Scene::loadScene()
2013-08-27WINTERMUTE: Remove duplicate codeWillem Jan Palenstijn
2013-08-27WINTERMUTE: Simplify string matchingWillem Jan Palenstijn
2013-08-26WINTERMUTE: Fix and clean up BaseSurfaceOSystem::finishLoad()Willem Jan Palenstijn
This fixes a couple of cases which fell through the cracks of the previous chain of conditions, including 16bpp images and 32bpp images without alpha. The latter partially fixes bug #3600667.
2013-08-26SCUMM: Fix COMI regression, after commit ↵Kirben
84d1d28373d782464bd46b10abd6b092f7eb6367.
2013-08-25WINTERMUTE: Fix colormod with alpha blendingWillem Jan Palenstijn
Now apply colormod only to the src color instead of to the dst. The original code did this inconsistently depending on if the colormod was 0 or not.
2013-08-25WINTERMUTE: Fix alpha blending with colormodWillem Jan Palenstijn
This fixes numerous transparency effects in J.U.L.I.A.
2013-08-25TSAGE: Silence GCC warning about variable being shadowedTorbjörn Andersson
2013-08-25TSAGE: Silence GCC signed/unsigned warningTorbjörn Andersson
2013-08-25TSAGE: Fix to the R2R scene 1550 junk display loopPaul Gilbert
2013-08-25TSAGE: Further cleanup for spaceport scenePaul Gilbert
2013-08-25TSAGE: Fix cursor when leaving the scanner dialogPaul Gilbert
2013-08-24TSAGE: Added code to make newly added inventory items immediately visiblePaul Gilbert
2013-08-24TSAGE: Further R2R scene 1550 renaming, and fixing tracking junk statePaul Gilbert
2013-08-24TSAGE: Further R2R scene 1550 fields renamingPaul Gilbert
2013-08-24TSAGE: Variable renaming in R2R scene 1550Paul Gilbert
2013-08-24TSAGE: Clean up of R2R scene 1550 player position trackingPaul Gilbert
2013-08-24TSAGE: Corrected usage of quinn and speaker classes across scenesPaul Gilbert
2013-08-24TSAGE: Fixed playing of scanner tones when switching between charactersPaul Gilbert
2013-08-24WINTERMUTE: Fix warningWillem Jan Palenstijn
2013-08-24ZVISION: Move PushToggleControl and LeverControl to their own filesrichiesams
2013-08-24ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-24ZVISION: Cast completeFrame and frameNumber to int so their difference can ↵richiesams
go negative
2013-08-24ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-24ZVISION: Partially implement LeverControlrichiesams
2013-08-24ZVISION: Add console method to dump all .lev filesrichiesams
2013-08-24ZVISION: Add note about _activeNodesrichiesams
2013-08-24ZVISION: Fix memory leakrichiesams
We no longer use SharedPtr
2013-08-24ZVISION: Add TODO's about the verbosity of the frame decoding overflow warningrichiesams
2013-08-24ZVISION: Check if we can use getNextFrame() or getPreviousFrame() before ↵richiesams
using getFrameData()
2013-08-24ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-24ZVISION: Fix error: decrementing instead of incrementingrichiesams
2013-08-24ZVISION: Change variable name to match its purposerichiesams
2013-08-24ZVISION: Convert _mouseEvents to pointers since MouseEvent is now abstractrichiesams
2013-08-24ZVISION: Have PushToggleControl inherit from MouseEvent and handle the ↵richiesams
methods internally. Rather than creating an instance of MouseEvent and passing argument around.
2013-08-24ZVISION: Keep a member variable ZVision pointer instead of passing it in ↵richiesams
every process()
2013-08-24ZVISION: Make Control purely virtualrichiesams
2013-08-24ZVISION: Make MouseEvent purely virtualrichiesams
2013-08-24ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of ↵richiesams
SharedPtrs
2013-08-23ZVISION: Make ZVision::_workingWindow and ZVision::_pixelFormat publicrichiesams
2013-08-23TIZEN: Silence cppcheck warning in scanStringUntil()Torbjörn Andersson
This is consistent with scanString(), and I have verified that the included test cases still work.
2013-08-23AGOS: Add two savegame-related FIXMEsWillem Jan Palenstijn
2013-08-23AGOS: Use Common::String for savegame filenamesWillem Jan Palenstijn