index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2017-07-13
SLUDGE: clean debug info
yinsimei
2017-07-13
SLUDGE: correct text color for png font
yinsimei
2017-07-13
SLUDGE: add game timing
yinsimei
2017-07-13
SLUDGE: add channel to debug text
yinsimei
2017-07-13
SLUDGE: fix unmatched delete []
yinsimei
2017-07-13
SLUDGE: fix bug of setting zbuffer before backdrop
yinsimei
2017-07-13
SLUDGE: set sludge game to 1xScale by default
yinsimei
2017-07-13
SLUDGE: read headless png sprites
yinsimei
2017-07-13
IMAGE: add flag to skip signature check in png decoder
yinsimei
2017-07-13
SLUDGE: move initGraphics after sludge init
yinsimei
2017-07-13
SLUDGE: free resource when finish reading png sprite
yinsimei
2017-07-13
SLUDGE: add several debug infos and exit when error
yinsimei
2017-07-13
SLUDGE: add game detection for Robin's rescue
yinsimei
2017-07-13
SLUDGE: add fall back detection
yinsimei
2017-07-13
SLUDGE: use Common::List to reproduce layer effects
yinsimei
2017-07-13
SLUDGE: formatting code in sprites.cpp
yinsimei
2017-07-13
SLUDGE: load zBuffer sprites as backdrop copies
yinsimei
2017-07-13
SLUDGE: change background and zByffer restore order in freeze
yinsimei
2017-07-13
SLUDGE: paste image to background
yinsimei
2017-07-13
SLUDGE: add dark screen effect
yinsimei
2017-07-13
SLUDGE: remove a low-level graphic loop
yinsimei
2017-07-13
SLUDGE: fix error that chracter has no click effect
yinsimei
2017-07-13
SLUDGE: free surfaces in freeze struct
yinsimei
2017-07-13
SLUDGE: get input work by replacing sdl event by scummvm event
yinsimei
2017-07-13
SLUDGE: give a 0.5 opacity for mixOverlay image
yinsimei
2017-07-13
SLUDGE: get freeze and unfreeze scene work
yinsimei
2017-07-13
SLUDGE: remove unused variable in parallaxLayer
yinsimei
2017-07-13
SLUDGE: change struct texture to Surface
yinsimei
2017-07-13
SLUDGE: set to right delay time
yinsimei
2017-07-13
SLUDGE: remove #ifndef of cursor display and formatting code
yinsimei
2017-07-13
SLUDGE: cache of ended sound in playlist won't be used before handled
yinsimei
2017-07-13
SLUDGE: add sound loop for wav and ogg
yinsimei
2017-07-13
SLUDGE: add sound loop test game
yinsimei
2017-07-13
SLUDGE: get loop sound work for wav and ogg
yinsimei
2017-07-13
SLUDGE: add new game for testing
yinsimei
2017-07-13
SLUDGE: leave MOD sound loading aside
yinsimei
2017-07-13
SLUDGE: play game wav sound in a rough way
yinsimei
2017-07-13
SLUDGE: remove unused sound files and rename cpp
yinsimei
2017-07-13
SLUDGE: remove value setting loop by memset
yinsimei
2017-07-13
SLUDGE: change pixel formats to pointers and fix seg fault
yinsimei
2017-07-13
SLUDGE: fix unmatched delete[] leaks
yinsimei
2017-07-13
SLUDGE: replace sludge colours by pixelformat
yinsimei
2017-07-13
SLUDGE: add game file name getter in detection
yinsimei
2017-07-13
SLUDGE: use AD_ENTRY1s instead of AD_ENTRY1
yinsimei
2017-07-13
SLUDGE: remove showSetupWindow
yinsimei
2017-07-13
SLUDGE: replace int type by scummvm types in utf8
yinsimei
2017-07-13
SLUDGE: spelling correction in define
yinsimei
2017-07-13
SLUDGE: correct int type
yinsimei
2017-07-13
SLUDGE: remove platform dependent defines
yinsimei
2017-07-13
SLUDGE: use scummvm int type instead of uint16/32_t
yinsimei
[next]