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2003-06-20reuse file, remove file2 usageMax Horn
2003-06-20init _base to 0Max Horn
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
2003-06-20uhm - dunno how that slipped in =)Max Horn
2003-06-20some changes for the 320x256 code - the new code *might* work (can't test sin...Max Horn
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...Max Horn
2003-06-20oopsMax Horn
2003-06-20cleanupMax Horn
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see th...Max Horn
2003-06-19fixed non-bilinear mode (no black line in that anymore; fixing the bilinear c...Max Horn
2003-06-19some fixes for the GL backend - but there are still many things broken, e.g. ...Max Horn
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
2003-06-19fixed costume header for v1Paweł Kołodziejski
2003-06-19cleanupMax Horn
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
2003-06-19re-applying my changes (chrilith undid them by accident)Max Horn
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
2003-06-19PalmOS changesChris Apers
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
2003-06-19added italian & english V2 fontMax Horn
2003-06-19spellingMax Horn
2003-06-18Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quitJamieson Christian
2003-06-18Fix for bug [756559] ALL: 'multi_midi=true' in scummvm.ini does not work.Jamieson Christian
2003-06-18Fixed MSVC warningsJamieson Christian
2003-06-18Moved include of stdafx.h to top.Marcus Comstedt
2003-06-18Added casts to EventCode.Marcus Comstedt
2003-06-18Use stdafx.h instead of manually including system headers.Marcus Comstedt
2003-06-18Added some missing methods and a constructor.Marcus Comstedt
2003-06-18cleanup; tiny bug fix (file was opened, then opened again - not good)Max Horn
2003-06-18fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...Max Horn
2003-06-17OpenGL working right nowTravis Howell
2003-06-17Missed oneTravis Howell
2003-06-17Update backend with recent changes, hope this is right.Travis Howell
2003-06-17temporary & nasty workaround for crash-on-exit in OS X + SDL/GL backendMax Horn
2003-06-17Cleanup.Torbjörn Andersson
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
2003-06-17Revert Amiga specific changes to EGA palette.Travis Howell
2003-06-17removed send(0) command.Robert Göffringmann
2003-06-17fixed grid position calculationRobert Göffringmann
2003-06-17don't restart music if the same track is already playingRobert Göffringmann
2003-06-17AdlibChris Apers
2003-06-17I will add a wrapper for that (currently NULL driver)Chris Apers
2003-06-17tweak ega palette a bit moreJonathan Gray
2003-06-17ega palette changes, correct colour used for sentence line and use amiga colo...Jonathan Gray