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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-03-16
SCI32: Spacing
Filippos Karapetis
2016-03-16
SCI32: Remove dead code related to priority map handling
Filippos Karapetis
2016-03-16
SCI32: Global 12 contains the previous room
Filippos Karapetis
2016-03-16
SCI32: Remove getColorAtCoordinate()
Filippos Karapetis
2016-03-15
SCI32: Initialise all scaler tables
Colin Snover
2016-03-15
SCI32: More work on remapping
Filippos Karapetis
2016-03-15
NEWS: Reword Windows MIDI bug fix description.
Johannes Schickel
2016-03-15
NEWS: Engine name consistency fixes.
Johannes Schickel
2016-03-15
NEWS: Improve wording slightly.
Johannes Schickel
2016-03-15
NEWS: Consistency fixes.
Johannes Schickel
2016-03-15
NEWS: Sync 1.8.1 section
Eugene Sandulenko
2016-03-15
WAGE: Plug the debugger in
Eugene Sandulenko
2016-03-15
WAGE: Added engine debugger stub
Eugene Sandulenko
2016-03-15
WAGE: Better menu shortcut parsing. This fixes Jumble!
Eugene Sandulenko
2016-03-15
WAGE: More games to detection
Eugene Sandulenko
2016-03-15
WAGE: More games to detection
Eugene Sandulenko
2016-03-15
WAGE: Two more games added to detection
Eugene Sandulenko
2016-03-15
SCI32: Document kAddLine
Filippos Karapetis
2016-03-15
SCI32: Implement kBitmapSetDisplace
Filippos Karapetis
2016-03-15
SCI: Remove unused _gfxScreen parameter from GfxRemap
Filippos Karapetis
2016-03-14
SCI32: Implement kBitmapDrawColor
Colin Snover
2016-03-14
Merge pull request #705 from ottogin/sword25-video-fix
Eugene Sandulenko
2016-03-14
Merge pull request #706 from eriktorbjorn/bbvs-newgame
Eugene Sandulenko
2016-03-14
WAGE: Crash in Strange Disappearance has been resolved
Eugene Sandulenko
2016-03-14
WAGE: Made bounds calulation less restrictive
Eugene Sandulenko
2016-03-14
BBVS: Move much of engine initialization to newGame()
Torbjörn Andersson
2016-03-13
SCI32: Implement kCelInfo
Colin Snover
2016-03-13
SCI32: Fix scaler drawing pixels at the wrong positions
Colin Snover
2016-03-13
Revert "SCI32: Fix small inaccuracy in the scaling drawing code"
Colin Snover
2016-03-14
SWORD25: Fix frozen/flickering title menu movie
ottogin
2016-03-13
NEWS: Add mention of the new option to use English speech in SWORD25
Thierry Crozat
2016-03-13
BASE: Ignore -psn command line argument on OS X
Thierry Crozat
2016-03-13
DEVTOOLS: Use LTCG for Release configurations in MSBuild project files.
Johannes Schickel
2016-03-13
SCI32: Add note about kCantBeHere rect
Colin Snover
2016-03-13
SCI32: Remove incorrect note about dword_C6288
Colin Snover
2016-03-13
SCI32: Clarify the purpose of scaling ratios used in ScreenItem
Colin Snover
2016-03-13
SCI32: Correct some kernel call signatures
Colin Snover
2016-03-13
SCI32: Implement kCelHigh and kCelWide SCI32 versions
Colin Snover
2016-03-13
BUILD: Add OpenGL framework in static build link command on OS X
Thierry Crozat
2016-03-13
SCI32: Fix small inaccuracy in the scaling drawing code
Martin Kiewitz
2016-03-12
TUCKER: Don't try parsing missing debug values in demo
Ori Avtalion
2016-03-11
SCI32: Fix incorrect mouse event coordinates in SCI2 hires
Colin Snover
2016-03-11
SCI32: Use Common::fill() instead of memset(), where possible
Filippos Karapetis
2016-03-11
SCI32: Assign a define for the non-remapped number of colors
Filippos Karapetis
2016-03-11
WAGE: Added Pavilion and T-Rex detection
Eugene Sandulenko
2016-03-11
WAGE: Added two more games to detection tables
Eugene Sandulenko
2016-03-11
NEWS: Put back 1.8.1 NEWS section that was accidentally reverted
Torbjörn Andersson
2016-03-11
SCI32: Add remap counters and hook them up to frameOut
Filippos Karapetis
2016-03-11
SCI32: Avoid usage of delegated constructors
Filippos Karapetis
2016-03-11
SCI32: More work on remapping
Filippos Karapetis
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