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2014-02-28IMAGE: Make Codec take a stream reference; change function name to decodeFrameMatthew Hoops
2014-02-28IMAGE: Clarify difference between ImageDecoder and Codec a bitMatthew Hoops
2014-02-28IMAGE: Merge the JPEG codec into the ImageDecoderMatthew Hoops
2014-02-28IMAGE: Move video codecs to image/Matthew Hoops
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-27ANDROID: Fix Android pre3.1 compatibility.D G Turner
2014-02-27VOYEUR: Remove initializeManagers()Strangerke
2014-02-27VOYEUR: Remove setVm from GraphicsManagerStrangerke
2014-02-27VOYEUR: Remove setVm from FilesManagerStrangerke
2014-02-27VOYEUR: Remove setVm from EventManagerStrangerke
2014-02-27VOYEUR: Remove setVm from SoundManagerStrangerke
2014-02-26PEGASUS: Fix being able to use the inventory from the pause screenMatthew Hoops
2014-02-26VOYEUR: Remove setVm from DebuggerStrangerke
2014-02-26VOYEUR: Remove setVm from SVoyStrangerke
2014-02-26FULLPIPE: Implement scene19_initScene2()Eugene Sandulenko
2014-02-26VOYEUR: Remove a boolean increment in checkPhoneCall()Strangerke
2014-02-26VOYEUR: Fix eternal loop bug in sDrawPic()Strangerke
2014-02-26VOYEUR: Add missing break in cardPerform() switchStrangerke
2014-02-26VOYEUR: Add a sanity check in loadAStack()Strangerke
2014-02-26VOYEUR: Fix read out of bounds in DebuggerStrangerke
2014-02-26VOYEUR: Fix pointer in BoltFile::initDefault()Strangerke
2014-02-26VOYEUR: Remove a useless functionStrangerke
2014-02-26VOYEUR: Fix some more uninitialized variablesStrangerke
2014-02-26VOYEUR: Fix a couple of uninitialized variables in RL2VideoTrack and Graphics...Strangerke
2014-02-25AVALANCHE: Rework define() and the constants in ShootEmUp.uruk
2014-02-25VOYEUR: Add some details about unused variables, initialize some variablesStrangerke
2014-02-25AVALANCHE: Repair ShootEmUp::escapeCheck().uruk
2014-02-25AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.uruk
2014-02-25AVALANCHE: Rework use of Common::Rect.uruk
2014-02-25FULLPIPE: Rename rest of vars on scene09. This completes the sceneEugene Sandulenko
2014-02-25VOYEUR: Fix uninitialized variables in DisplayResource and RL2DecoderStrangerke
2014-02-25VOYEUR: Fix some uninitialized variables in ThreadResourceStrangerke
2014-02-25VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ...Strangerke
2014-02-25AVALANCHE: Fix destination check in initRunner()Strangerke
2014-02-25OPENGL: Fix building with --disable-16bitTorbjörn Andersson
2014-02-25FULLPIPE: Renames in scene09Eugene Sandulenko
2014-02-24R2R: Don't allow character to teleport (bug #6546)Strangerke
2014-02-24DEVTOOLS: Slight constant name cleanup in create_kyradat.Johannes Schickel
2014-02-24KYRA: Slight constant name cleanup.Johannes Schickel
2014-02-24R2R: Fix bug #6547 - Invalid cursor during dialogsStrangerke
2014-02-23OSX: Implement TaskbarManager for Mac OS XThierry Crozat
2014-02-23FULLPIPE: More renames in scene09Eugene Sandulenko
2014-02-23FULLPIPE: Started renaming in scene09Eugene Sandulenko
2014-02-23PEGASUS: Force the inventory drawers closed when loading a gameMatthew Hoops
2014-02-23R2R: Add a little hack to get the correct sentence order after scanning ARM (...Strangerke
2014-02-23BBVS: remove useless check in updateIndicator()Strangerke
2014-02-22FULLPIPE: Implement sceneHandler09_ballExplode()Eugene Sandulenko
2014-02-22ANDROID: Slight formatting fix.Johannes Schickel
2014-02-22BBVS: Move some code out of bbvs.cppFilippos Karapetis
2014-02-22BBVS: Silent some CppCheck warningsStrangerke