Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-03 | SCI: Cleanup Conquests of Camelot patches | Vhati | |
2019-02-03 | SCI: Cleanup SCI32 patches | Vhati | |
2019-02-03 | BLADERUNNER: Initial cleanup of Kipple scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup of scripts at start of chapter 5 | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup for scene at UG18 | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup Luther & Lance related scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Fixed Rat interaction at UG15 | Peter Kohaut | |
2019-02-02 | SCI32: LIGHTHOUSE: Add French version 1.0c | Jean-Christophe Rona | |
2019-02-02 | MOHAWK: RIVEN: Add a console to quickly test all the cards | Bastien Bouclet | |
Goes through all the cards clicking on hotspots at random. | |||
2019-02-02 | VIDEO: Keep track of the duration of ignored edits | Bastien Bouclet | |
Fixes inconsistent videos playing in Caldoria in the DVD version of JMP Pegasus Prime. | |||
2019-02-02 | MOHAWK: RIVEN: Prevent the card leave script from recursing | Bastien Bouclet | |
Recursion would happen when multiple events are received in the same frame. This could happen when mashing both the mouse and the keyboard to move around faster, as noticed by a speedrunner. | |||
2019-02-02 | BLADERUNNER: Cleanup of scripts at start of chapter 4 | Peter Kohaut | |
2019-02-02 | BLADERUNNER: Fixed resource leak in game listing | Peter Kohaut | |
This was causing issues with loading / saving games | |||
2019-02-02 | BLADERUNNER: Fixed issue with untargeting objects | Peter Kohaut | |
2019-02-02 | BLADERUNNER: Cleanup of walking code | Peter Kohaut | |
Fixed missing "must reach" in a actorwalk::tick | |||
2019-01-31 | GLK: FROTZ: Fix writing transparently to header in Zork Zero | Paul Gilbert | |
2019-01-31 | GLK: Cleanups & fixes from color refactoring | Paul Gilbert | |
2019-01-31 | GLK: Change use of RGB tuplets to uint | Paul Gilbert | |
This has several advantages, such as simplifying copying and comparing colors. It will also make it easier to specify zcolor_Transparent as a color | |||
2019-01-31 | GLK: FROTZ: Cleanup of current fg/bg variables | Paul Gilbert | |
2019-02-01 | ANDROID: Update the README file | Cameron Cawley | |
2019-01-31 | BLADERUNNER: Initial cleanup of underground scripts | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Cleanup of Dektora chase related scripts | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Clean up of Dektora script | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Clean up NR04 and related scripts | Peter Kohaut | |
2019-01-30 | MOHAWK: RIVEN: Patch Jungle island book closing animation script | Bastien Bouclet | |
Fixes #10880. | |||
2019-01-30 | COMMON: Include hidden files in directory listings by default | Bastien Bouclet | |
Hidden files are now only ignored in the GUI file browser when the user has not checked 'show hidden files'. Myst III has the hidden flag set for one of the directories containing datafiles on the CD-ROM. When users copy the files to their hard drives the hidden flag is kept. Detection worked previously because hidden files were explicitly requested in the AD code. The engine would fail to open the datafiles because SearchMan.addSubDirectoryMatching ignored hidden directories. | |||
2019-01-29 | GLK: FROTZ: Fix rendering text to upper window in Zork Zero | Paul Gilbert | |
2019-01-29 | GLK: FROTZ: Make window transparent for V6 games to not obscure upper area | Paul Gilbert | |
2019-01-29 | GLK: FROTZ: Add 6x8 font for Infocom v6 games | Paul Gilbert | |
2019-01-29 | GLK: Fix Rect fromXYWH when W or H is negative | Paul Gilbert | |
2019-01-29 | BLADERUNNER: Fixed compilation issues | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Cleanup of back EarlyQ's scenes scripts | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Cleanup of front EarlyQ's scenes scripts | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Don't mute everything when playing a outtake | Peter Kohaut | |
this was causing issue at nr08 when audience was silent during Dektora performance | |||
2019-01-29 | BLADERUNNER: Fixed Gordo death animation after running | Peter Kohaut | |
2019-01-28 | BLADERUNNER: Cleanup of Steele animation code | Peter Kohaut | |
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut | |
Better variable names in actor combat classes. | |||
2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Marking few cut features | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Small cleanup for chapter 2 scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Fixed game-breaking bug with dialogue menus | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of HF05 & HF06 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Police station script fixes | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of PS06 script | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Holloway script cleanup | Peter Kohaut | |
2019-01-27 | AUDIO: (Paula) - fix typo | athrxx | |
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for Lucy chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Implement CD switching in outtake player | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup & fix of Lucy chase scripts | Peter Kohaut | |
First wait-point in Hystersia Maze was incorrectly triggered |