Age | Commit message (Collapse) | Author |
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The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
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Fixes final walk movie of a stride, among various other things
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Conflicts:
video/qt_decoder.cpp
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In preparation for adding support for multiple CompressedQuickTime opcodes
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Hopefully will fix bug #3419778, thanks to digitall for the pointer.
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These aren't needed by the engine, but make debugging easier in games that
have no selector vocabulary
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Idle animation was reset every frame when changing facing point.
Fix also Drew description when right-clicking on Flux
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It will still not work when the new section name is already taken, but at
at least when it is not taken it should work now.
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This was removed by accident in 59739a7a0e3e4826ba7b27d5270a8d7a26b787ef.
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Thanks clone2727
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defined area
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SCUMM: Enable speech gui options when speech file found
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VIDEO: Add missing include to bink_decoder.h
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DOCS: Added Norwegian (bokmaal) QuickStart
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