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2015-06-12SHERLOCK: 3DO: cel decoder changeMartin Kiewitz
2015-06-12SHERLOCK: 3DO: fix white pixels fade to whiteMartin Kiewitz
2015-06-12SHERLOCK: Fix two Valgrind warnings in the 3DO image decoderTorbjörn Andersson
The 3DO Serrated Scalpel intro now runs without any Valgrind warnings, up to the point where it should be showing the credits.
2015-06-12SHERLOCK: Implement the cmdRestorePeopleSequence opcode for Rose TattooFilippos Karapetis
2015-06-12SHERLOCK: Implement the rest of the NPC path opcodes for Rose TattooFilippos Karapetis
This includes cmdNPCLabelGoto, cmdNPCLabelIfFlagGoto, cmdNPCLabelSet, cmdSetNPCPathDest, cmdSetNPCPathPause, cmdSetNPCPathPauseTakingNotes, cmdSetNPCPathPauseLookingHolmes and cmdSetNPCTalkFile
2015-06-11SHERLOCK: 3DO: support to load background imageMartin Kiewitz
2015-06-11SHERLOCK: Implement the cmdSetNPCDescOnOff opcode for Rose TattooFilippos Karapetis
2015-06-11SHERLOCK: Disable the unneeded warning for loadSound()Filippos Karapetis
2015-06-11SHERLOCK: 3DO: support images inside room filesMartin Kiewitz
2015-06-11SHERLOCK: 3DO: load walk.anim for playerMartin Kiewitz
2015-06-11SHERLOCK: some work on 3DO room dataMartin Kiewitz
2015-06-11SHERLOCK: Remove unnecessary semicolon.Torbjörn Andersson
2015-06-11SHERLOCK: Remove stray character from comment header.Torbjörn Andersson
2015-06-11SHERLOCK: Fix displaying RT map when switching from another scenePaul Gilbert
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-11SHERLOCK: always stop music after introMartin Kiewitz
2015-06-11SHERLOCK: font class: skip for 3DOMartin Kiewitz
2015-06-10SHERLOCK: Implemented more support methods for RT mapPaul Gilbert
2015-06-10SHERLOCK: Split up image file classes into their own filePaul Gilbert
2015-06-10SHERLOCK: Split up font handling into a new Fonts surface base classPaul Gilbert
This will be needed for Rose Tattoo, which needs to be able to write text to arbitrary surfaces
2015-06-10SHERLOCK: adjust coordinates of images in introMartin Kiewitz
done via screenshot comparison to match the original interpreter
2015-06-10Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2015-06-10SHERLOCK: free midi music bufferMartin Kiewitz
2015-06-10SHERLOCK: Fix tiny memory leakTorbjörn Andersson
2015-06-10SHERLOCK: 3DO intro: implement fade from whiteMartin Kiewitz
2015-06-10SHERLOCK: 3DO intro: implement fade in/out/mergeMartin Kiewitz
2015-06-10SHERLOCK: adjust "early following morning" coordsMartin Kiewitz
2015-06-10SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read.Kirben
2015-06-10SHERLOCK: Add RT map data loadingPaul Gilbert
2015-06-08SHERLOCK: events delay quit eventMartin Kiewitz
2015-06-08SHERLOCK: Don't skip rest of intro when skipping DOS EA logoTorbjörn Andersson
This is how the original works, as far as I can tell.
2015-06-08SHERLOCK: 3DO: add 3DO EA Splash screenMartin Kiewitz
2015-06-08SHERLOCK: 3DO: play EA intro movieMartin Kiewitz
2015-06-08SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIERTorbjörn Andersson
I think these 100 should be FIXED_INT_MULTIPLIER, which was changed to 1000 recently to accomodate for The Case of the Rose Tattoo. Bizarrely, the noticeable regression from this was that the first few paragraphs of the journal (referencing events in the intro) were not recorded. I trust someone will let me know if I got it wrong.
2015-06-08SHERLOCK: adjust music play code (file extension)Martin Kiewitz
2015-06-08SHERLOCK: 3DO: add delay right at the intro startMartin Kiewitz
2015-06-08SHERLOCK: add music + sync to 3DO introMartin Kiewitz
2015-06-08SHERLOCK: 3DO: add comment about ccbFlag bit 5Martin Kiewitz
2015-06-08SHERLOCK: 3DO intro screen clear addedMartin Kiewitz
2015-06-08SHERLOCK: 3DO intro cels added (+scream +note)Martin Kiewitz
2015-06-08SHERLOCK: 3do cel uncompressed fix, adjust cityMartin Kiewitz
- uncompressed data is still DWORD aligned - fixes "copyright EA" cel - adjusted city scene coordinates
2015-06-08SHERLOCK: 3DO cel decoding supportMartin Kiewitz
2015-06-08SHERLOCK: Remove redundant game check from ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: Add virtual destructors to Map classesPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: bit of work on 3DO graphic resourcesMartin Kiewitz
2015-06-08SHERLOCK: Fix comment typoTorbjörn Andersson
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert
2015-06-07SHERLOCK: Move Scalpel scene enum to scalpel_scene.hPaul Gilbert
2015-06-07SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMESPaul Gilbert