Age | Commit message (Collapse) | Author |
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Recursion would happen when multiple events are received in the same
frame. This could happen when mashing both the mouse and the keyboard to
move around faster, as noticed by a speedrunner.
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This was causing issues with loading / saving games
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Fixed missing "must reach" in a actorwalk::tick
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This has several advantages, such as simplifying copying and
comparing colors. It will also make it easier to specify
zcolor_Transparent as a color
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Fixes #10880.
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Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.
Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.
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this was causing issue at nr08 when audience was silent during Dektora performance
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Better variable names in actor combat classes.
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First wait-point in Hystersia Maze was incorrectly triggered
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They are not supposed to be clickable
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