Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-05 | HOPKINS: Remove useless casts, fix 2 crashes | Strangerke | |
2013-04-05 | HOPKINS: Remove g_PTRNUL | Strangerke | |
2013-04-04 | WINTERMUTE: Use template with MIN | anotherguest | |
2013-04-04 | Symbian:Support for new engines | anotherguest | |
2013-04-03 | HOPKINS: Refactor searchCat to remove the use of g_PTRNUL, add a parameter ↵ | Strangerke | |
to clarify the result of the function | |||
2013-04-04 | SCI: Add a hack to fix bug #3596335 | Filippos Karapetis | |
Game scripts are waiting indefinitely for a song, thus we change its dataInc selector to prevent that from happening | |||
2013-04-04 | Properly fix bugs #3267956 and #3605377 | Filippos Karapetis | |
SCI: Only stop after fading, if the song to be faded is faded down. Also, reset the song signal when fading starts. It was set to -1 when fading started in bug #3267956, thus it stopped immediately. | |||
2013-04-03 | HOPKINS: Standardize the use of g_PTRNUL | Strangerke | |
2013-04-03 | SCUMM: Add Italian Windows demos of Freddi Fish 4 and Putt-Putt Enters the Game. | Kirben | |
2013-04-03 | HOPKINS: Fix rendering of French accentuated characters | sylvaintv | |
2013-04-02 | NEWS: Fix typo | Matthew Hoops | |
Thanks, alexbevi | |||
2013-04-02 | SCI: Add a more generic solution for the problem found in bug #3605269 | Filippos Karapetis | |
We now accept signals from all channels if channel 15 is missing. This is a very rare edge case, but our behavior is now somewhat closer to what the original interpreter seems to be doing. Mordack's appearance animation is now synced properly. The more generic workaround works for songs 1840 and 1843, but not for 1849, which is still problematic and we still resort to manually changing its dataInc selector | |||
2013-04-02 | SCUMM: Hardly-even-worth-mentioning cleanup. | Torbjörn Andersson | |
2013-04-02 | HOPKINS: Remove useless check in loadLinkFile, remove comment. Thanks ↵ | Strangerke | |
SylvainTV for pointing it | |||
2013-04-02 | NEWS: Clarify INSANE news item a bit by mentioning Full Throttle | Torbjörn Andersson | |
Sure, it was obvious to us, but not necessarily to the reader. | |||
2013-04-02 | HOPKINS: Rework OPTI_ONE to make it more readable, rename it | Strangerke | |
2013-04-02 | HOPKINS: More renaming in ObjectsManager | Strangerke | |
2013-04-01 | HOPKINS: Some renaming in ObjectsManager | Strangerke | |
2013-04-02 | NEWS: Mention INSANE fixes. | Eugene Sandulenko | |
2013-04-02 | SCUMM: Fix bug #3575444: "FT: Enemy behaviour in biker fight" | Eugene Sandulenko | |
Also fixed enemy behavior along the way. No wonder it differed from the original! | |||
2013-04-02 | SCUMM: More fixes in INSANE | Eugene Sandulenko | |
2013-04-01 | HOPKINS: Some renaming in TalkManager | Strangerke | |
2013-04-01 | SCI: Set the song's sound queue signal to -1 when stopping a sound, like ↵ | Filippos Karapetis | |
SSCI does Previously, we set the signal of the sound objects themselves to -1, but set the sound queue's signal to 0. This now matches the original behavior. | |||
2013-04-01 | SCI: Fix bug #3605269 - "SCI: KQ5 Windows CD - Game Hangs Before Final Battle" | Filippos Karapetis | |
This is caused because songs 1840, 1843 and 1849 are all missing their special SCI signaling channel (channel 15), so the game scripts wait indefinitely for signals which are never set | |||
2013-03-31 | HOPKINS: Fix another error reported by Valgrind. Thanks Eriktorbjorn for ↵ | Strangerke | |
reporting it | |||
2013-03-31 | HOPKINS: Fix invalid read reported by Valgrind. Thanks Eriktorbjorn for the help | Strangerke | |
2013-03-31 | HOPKINS: Refactored use of TEMP.SCR for screen backups to use a memory buffer | Paul Gilbert | |
2013-03-31 | HOPKINS: Fixed palette glitch during underwater base fade-in | Paul Gilbert | |
2013-03-31 | HOPKINS: Renamed anonymous parameter in LinesManager | Paul Gilbert | |
2013-03-31 | HOPKINS: Converted iRegul to an EventMode enumeration | Paul Gilbert | |
2013-03-31 | HOPKINS: Renamed some local variables used for BobItem initialization | Paul Gilbert | |
2013-03-31 | HOPKINS: Renamed remaining fields of BobItem class | Paul Gilbert | |
2013-03-30 | WINTERMUTE: Add a console command, "dump_file", to dump resource files to disk | Filippos Karapetis | |
2013-03-30 | SCUMM: Fix more bugs in INSANE | Eugene Sandulenko | |
2013-03-30 | SCUMM: Fix several bugs in INSANE | Eugene Sandulenko | |
2013-03-30 | SCUMM: Fix bug #3546434: "SCUMM: FT glitches in Vulture encounter on old ↵ | Eugene Sandulenko | |
mine road" There was a missing Sfx call. | |||
2013-03-30 | HOPKINS: Rename display buffers | Strangerke | |
2013-03-30 | HOPKINS: Slight cleanup to silence cppcheck warning. | Torbjörn Andersson | |
2013-03-30 | SCI: Fix two script bugs in PQ1 (message tuple typos) - bug #3605654 | Filippos Karapetis | |
2013-03-30 | SCI: Fix script bug #3606025 - "SCI: Crazy Nick's: King Graham's Challenge ↵ | Filippos Karapetis | |
Backgammon Crash" The script in question has a bug - it was fixed for checkers, but not backgammon | |||
2013-03-30 | HOPKINS: More renaming in ObjectsManager | Strangerke | |
2013-03-30 | HOPKINS: Some refactoring and renaming in LinesManager and ObjectsManager | Strangerke | |
2013-03-29 | HOPKINS: Add a debug function to display current scene number | Strangerke | |
2013-03-29 | HOPKINS: More renaming | Strangerke | |
2013-03-29 | HOPKINS: Some refactoring and renaming in ObjectsManager | Strangerke | |
2013-03-29 | HOPKINS: Add debugger command to change scene | Strangerke | |
2013-03-29 | HOPKINS: Implement Load from GUI | Strangerke | |
2013-03-29 | KYRA: Add detection entry for LOL french v1.20 (extracted) datafiles. | D G Turner | |
This is from bug #3608967 - "Lands of Lore - french version 1.20 MD5". | |||
2013-03-29 | SCI: Stop and clear sounds that have no data. Fixes an issue in KQ6 Mac | Filippos Karapetis | |
Thanks to waltervn and clone2727 for the original patch. Tested LSL5 with this change, and the problematic sound in the mud wrestling scene is handled correctly | |||
2013-03-28 | README: Add pegasus to the list of supported games | Matthew Hoops | |