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2003-09-21fixed InitLUTs for 555 mode; some tweaksMax Horn
svn-id: r10354
2003-09-21Made Ctrl-Alt 9 the hotkey for the new hq3x scaler, and moved the scanlinesTorbjörn Andersson
and dotmatrix ones to Ctrl-Alt C and Ctrl-Alt-D. (Does anyone else feel that scanlines and dotmatrix should either be rewritten so that they can be combined with any scaler and aspect ratio correction, or removed? That's why I moved them off the Ctrl-Alt <digit> hotkeys.) svn-id: r10353
2003-09-21cleanupTorbjörn Andersson
svn-id: r10352
2003-09-21Removed original ProcessMenu() code.Torbjörn Andersson
svn-id: r10351
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
svn-id: r10350
2003-09-21Applied ScummVM formatting conventionsTorbjörn Andersson
svn-id: r10349
2003-09-21Some cleanup - lots more needed!Torbjörn Andersson
svn-id: r10348
2003-09-21Few small index corrections pointed out by Dark-StarJames Brown
svn-id: r10347
2003-09-21added HQ3x filterMax Horn
svn-id: r10346
2003-09-21Use banners on WinCENicolas Bacca
svn-id: r10345
2003-09-21Fix #807291Travis Howell
svn-id: r10344
2003-09-20fix bug pointed out by Merlin0fCha0sOliver Kiehl
svn-id: r10343
2003-09-20fixed AMD64 warningMax Horn
svn-id: r10342
2003-09-20fixed AMD64 warningMax Horn
svn-id: r10341
2003-09-20The usual cleanup. Removed the "run from CD" check.Torbjörn Andersson
This pretty much concludes the first stage of the engine cleanup. All of the files, except for console/debugging stuff and possibly some header files, have been changed to use the ScummVM brace style. As for the console, that one could probably do with some rewriting, in which case cleaning it up first would just be unnecessary work. The next stages of the cleanup should include renaming of variables and functions to follow the ScummVM coding standards, and turning everything into C++ classes. And so on. Of course, the driver directory should go through a similar cleanup as well. This has all been enormously tedious, so don't count on me doing any of these things at the moment. Particularly not turning everything into C++ classes. I'm really not that familiar with C++. :-) svn-id: r10340
2003-09-20The usual cleanup, plus make sure to delete SaveFileManager ifTorbjörn Andersson
open_savefile() fails. svn-id: r10339
2003-09-20cleanupTorbjörn Andersson
svn-id: r10338
2003-09-20cleanupTorbjörn Andersson
svn-id: r10337
2003-09-20Cleanup. I removed the PLOT_PATHS blocks since they depended on someTorbjörn Andersson
functions we don't have, and since I didn't deem them useful to us. But feel free to put them back if you like to. I'd also like to take this opportunity to say that while I deeply admire how smoothly BS2 handles the transition between stock animations (e.g. walking) and special-purpose animations, it certainly needs an unholy amount of code to do so. svn-id: r10336
2003-09-20cleanupTorbjörn Andersson
svn-id: r10335
2003-09-20Clarified commentTorbjörn Andersson
svn-id: r10334
2003-09-20cleanupTorbjörn Andersson
svn-id: r10333
2003-09-20Added EXECUTABLE.Torbjörn Andersson
svn-id: r10332
2003-09-20The 'colliding' flag is never set to anything else than zero, so it shouldTorbjörn Andersson
be safe to remove it. (I'll remove it completely soon, but I'll start here to avoid compilation errors.) svn-id: r10331
2003-09-20Minor cleanupTorbjörn Andersson
svn-id: r10330
2003-09-20make console height/width based on a float percentage of the overlay size -> ↵Max Horn
the overlay isn't so tiny anymore in COMI svn-id: r10329
2003-09-20prepend underscore before passing symbols to dlsym, at least on OS XMax Horn
svn-id: r10328
2003-09-20make use of the new get_overlay_height/get_overlay_widthMax Horn
svn-id: r10327
2003-09-20added explicit virtual destructor; added API which makes it potentially ↵Max Horn
possible to have an overlay with a different size than than the 'normal' screen (e.g. if the game runs at 320x200 and a 2x scaler runs, the overlay could be made 640x400 big, if the backend supports that) svn-id: r10326
2003-09-20fix invalid target crash for build using loadable modulesMax Horn
svn-id: r10325
2003-09-20yet another fix for linux+loadable modulesMax Horn
svn-id: r10324
2003-09-19let's see if that's betterMax Horn
svn-id: r10323
2003-09-19one more linux+dynamic fixMax Horn
svn-id: r10322
2003-09-19oopsMax Horn
svn-id: r10321
2003-09-19cleanupOliver Kiehl
svn-id: r10320
2003-09-19work around silly bug in Microsoft Visual Studio .NET 2003. M$ does not stop ↵Max Horn
at breaking HTML and Java, no, now they have to mutilate C/C++, too. MS-C instead of ANSI-C, anybody? *grmbl* svn-id: r10319
2003-09-19some cleanup, and an (untested) loadable module build rule for LinuxMax Horn
svn-id: r10318
2003-09-19fixed warning on systems with 64bit pointersMax Horn
svn-id: r10317
2003-09-19cleanupMax Horn
svn-id: r10316
2003-09-19fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)Max Horn
svn-id: r10315
2003-09-19cleanupTorbjörn Andersson
svn-id: r10314
2003-09-19cleanupMax Horn
svn-id: r10313
2003-09-19cleanup; some more fixed need afnow that the premix proc is expected to ↵Max Horn
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312
2003-09-19cleanupMax Horn
svn-id: r10311
2003-09-19cleanupTorbjörn Andersson
svn-id: r10310
2003-09-19This change was made to player_v2.cpp recently, and seems to fix bugTorbjörn Andersson
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309
2003-09-19cleanupTorbjörn Andersson
svn-id: r10308
2003-09-19Cleanup. Apart from reformatting, I've also removed the #ifdef blocks toTorbjörn Andersson
skip or mute cutscenes. At the very least, we want to show the subtitles like we do now. svn-id: r10307
2003-09-19changed scumm/object.cpp for V1/V2 once again - this time it really should ↵Max Horn
match the original behaviour svn-id: r10306
2003-09-18unify legal headers a bit hereMax Horn
svn-id: r10305