Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-21 | fixed InitLUTs for 555 mode; some tweaks | Max Horn | |
svn-id: r10354 | |||
2003-09-21 | Made Ctrl-Alt 9 the hotkey for the new hq3x scaler, and moved the scanlines | Torbjörn Andersson | |
and dotmatrix ones to Ctrl-Alt C and Ctrl-Alt-D. (Does anyone else feel that scanlines and dotmatrix should either be rewritten so that they can be combined with any scaler and aspect ratio correction, or removed? That's why I moved them off the Ctrl-Alt <digit> hotkeys.) svn-id: r10353 | |||
2003-09-21 | cleanup | Torbjörn Andersson | |
svn-id: r10352 | |||
2003-09-21 | Removed original ProcessMenu() code. | Torbjörn Andersson | |
svn-id: r10351 | |||
2003-09-21 | ScummVM code formatting conventions | Torbjörn Andersson | |
svn-id: r10350 | |||
2003-09-21 | Applied ScummVM formatting conventions | Torbjörn Andersson | |
svn-id: r10349 | |||
2003-09-21 | Some cleanup - lots more needed! | Torbjörn Andersson | |
svn-id: r10348 | |||
2003-09-21 | Few small index corrections pointed out by Dark-Star | James Brown | |
svn-id: r10347 | |||
2003-09-21 | added HQ3x filter | Max Horn | |
svn-id: r10346 | |||
2003-09-21 | Use banners on WinCE | Nicolas Bacca | |
svn-id: r10345 | |||
2003-09-21 | Fix #807291 | Travis Howell | |
svn-id: r10344 | |||
2003-09-20 | fix bug pointed out by Merlin0fCha0s | Oliver Kiehl | |
svn-id: r10343 | |||
2003-09-20 | fixed AMD64 warning | Max Horn | |
svn-id: r10342 | |||
2003-09-20 | fixed AMD64 warning | Max Horn | |
svn-id: r10341 | |||
2003-09-20 | The usual cleanup. Removed the "run from CD" check. | Torbjörn Andersson | |
This pretty much concludes the first stage of the engine cleanup. All of the files, except for console/debugging stuff and possibly some header files, have been changed to use the ScummVM brace style. As for the console, that one could probably do with some rewriting, in which case cleaning it up first would just be unnecessary work. The next stages of the cleanup should include renaming of variables and functions to follow the ScummVM coding standards, and turning everything into C++ classes. And so on. Of course, the driver directory should go through a similar cleanup as well. This has all been enormously tedious, so don't count on me doing any of these things at the moment. Particularly not turning everything into C++ classes. I'm really not that familiar with C++. :-) svn-id: r10340 | |||
2003-09-20 | The usual cleanup, plus make sure to delete SaveFileManager if | Torbjörn Andersson | |
open_savefile() fails. svn-id: r10339 | |||
2003-09-20 | cleanup | Torbjörn Andersson | |
svn-id: r10338 | |||
2003-09-20 | cleanup | Torbjörn Andersson | |
svn-id: r10337 | |||
2003-09-20 | Cleanup. I removed the PLOT_PATHS blocks since they depended on some | Torbjörn Andersson | |
functions we don't have, and since I didn't deem them useful to us. But feel free to put them back if you like to. I'd also like to take this opportunity to say that while I deeply admire how smoothly BS2 handles the transition between stock animations (e.g. walking) and special-purpose animations, it certainly needs an unholy amount of code to do so. svn-id: r10336 | |||
2003-09-20 | cleanup | Torbjörn Andersson | |
svn-id: r10335 | |||
2003-09-20 | Clarified comment | Torbjörn Andersson | |
svn-id: r10334 | |||
2003-09-20 | cleanup | Torbjörn Andersson | |
svn-id: r10333 | |||
2003-09-20 | Added EXECUTABLE. | Torbjörn Andersson | |
svn-id: r10332 | |||
2003-09-20 | The 'colliding' flag is never set to anything else than zero, so it should | Torbjörn Andersson | |
be safe to remove it. (I'll remove it completely soon, but I'll start here to avoid compilation errors.) svn-id: r10331 | |||
2003-09-20 | Minor cleanup | Torbjörn Andersson | |
svn-id: r10330 | |||
2003-09-20 | make console height/width based on a float percentage of the overlay size -> ↵ | Max Horn | |
the overlay isn't so tiny anymore in COMI svn-id: r10329 | |||
2003-09-20 | prepend underscore before passing symbols to dlsym, at least on OS X | Max Horn | |
svn-id: r10328 | |||
2003-09-20 | make use of the new get_overlay_height/get_overlay_width | Max Horn | |
svn-id: r10327 | |||
2003-09-20 | added explicit virtual destructor; added API which makes it potentially ↵ | Max Horn | |
possible to have an overlay with a different size than than the 'normal' screen (e.g. if the game runs at 320x200 and a 2x scaler runs, the overlay could be made 640x400 big, if the backend supports that) svn-id: r10326 | |||
2003-09-20 | fix invalid target crash for build using loadable modules | Max Horn | |
svn-id: r10325 | |||
2003-09-20 | yet another fix for linux+loadable modules | Max Horn | |
svn-id: r10324 | |||
2003-09-19 | let's see if that's better | Max Horn | |
svn-id: r10323 | |||
2003-09-19 | one more linux+dynamic fix | Max Horn | |
svn-id: r10322 | |||
2003-09-19 | oops | Max Horn | |
svn-id: r10321 | |||
2003-09-19 | cleanup | Oliver Kiehl | |
svn-id: r10320 | |||
2003-09-19 | work around silly bug in Microsoft Visual Studio .NET 2003. M$ does not stop ↵ | Max Horn | |
at breaking HTML and Java, no, now they have to mutilate C/C++, too. MS-C instead of ANSI-C, anybody? *grmbl* svn-id: r10319 | |||
2003-09-19 | some cleanup, and an (untested) loadable module build rule for Linux | Max Horn | |
svn-id: r10318 | |||
2003-09-19 | fixed warning on systems with 64bit pointers | Max Horn | |
svn-id: r10317 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10316 | |||
2003-09-19 | fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64) | Max Horn | |
svn-id: r10315 | |||
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10314 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10313 | |||
2003-09-19 | cleanup; some more fixed need afnow that the premix proc is expected to ↵ | Max Horn | |
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10311 | |||
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10310 | |||
2003-09-19 | This change was made to player_v2.cpp recently, and seems to fix bug | Torbjörn Andersson | |
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309 | |||
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10308 | |||
2003-09-19 | Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to | Torbjörn Andersson | |
skip or mute cutscenes. At the very least, we want to show the subtitles like we do now. svn-id: r10307 | |||
2003-09-19 | changed scumm/object.cpp for V1/V2 once again - this time it really should ↵ | Max Horn | |
match the original behaviour svn-id: r10306 | |||
2003-09-18 | unify legal headers a bit here | Max Horn | |
svn-id: r10305 |