Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-13 | SWORD25: Fix typo | Eugene Sandulenko | |
2015-11-13 | SWORD25: Translate comments | Eugene Sandulenko | |
2015-11-13 | SWORD25: Fix thumbnail generation and make it portable | Eugene Sandulenko | |
2015-11-12 | SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵ | vanfanel | |
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor. | |||
2015-11-11 | Merge branch 'master' into dispmanx | vanfanel | |
2015-11-11 | SCI: add another Torin's Passage version | Martin Kiewitz | |
German 1.0 | |||
2015-11-10 | COMMON: More sort unit tests | Bertrand Augereau | |
2015-11-10 | COMMON: Avoid useless (and dangerous when cctor/operator= don't support it) ↵ | Bertrand Augereau | |
SWAP(x, x) in sorting | |||
2015-11-10 | KYRA: (LOK/PC-98) - add missing string resource | athrxx | |
2015-11-10 | SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted | athrxx | |
2015-11-09 | GUI: Use after free | Bertrand Augereau | |
2015-11-09 | GUI: strncat needs a destination C-string | Bertrand Augereau | |
2015-11-09 | COMMON: Some ill-formed xml files triggered a seek(CUR, -2) in the parser | Bertrand Augereau | |
2015-11-09 | AUDIO: (FM-TOWNS) - replace fixed hanging notes buffer with a dynamic chain | athrxx | |
(This works around issues with some Indy 3 sound tracks. These tracks seem to be broken, since they have way too long duration values for some notes which would fill up the event buffer rather quickly. I tested with the UNZ emulator to be sure that this is an issue which also occurs with the original driver.) | |||
2015-11-09 | AUDIO: fix bug #6885 (INDY3: FMTOWNS: Music is distorted (regression)) | athrxx | |
2015-11-09 | AUDIO: (FM-TOWNS) - fix looping pcm sounds | athrxx | |
2015-11-09 | AUDIO: (FM-TOWNS) - cleanup euphony code | athrxx | |
(rework parts of the code + improve naming of variables/functions) | |||
2015-11-09 | Merge pull request #625 from digitall/rate-hack | Eugene Sandulenko | |
AUDIO: Add support for sample rates >65kHz. | |||
2015-11-08 | WINTERMUTE: Add detection for Oknytt v.1.13 | Einar Johan Trøan Sømåen | |
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp | |||
2015-11-08 | WINTERMUTE: Adjust detection of Five Magical Amulets | Einar Johan Trøan Sømåen | |
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets | |||
2015-11-07 | Merge pull request #563 from BenCastricum/detection_fixes | Eugene Sandulenko | |
SCUMM: language fixes for HE games | |||
2015-11-07 | WINTERMUTE: C++'ify code | Eugene Sandulenko | |
2015-11-07 | SHERLOCK: Remove non-ascii character | Eugene Sandulenko | |
2015-11-07 | TESTBED: Added detection file to repository | Eugene Sandulenko | |
2015-11-07 | GUI: Removed 64k limit on built-in theme XML size | Eugene Sandulenko | |
2015-11-07 | NEWS: Announce BBVS support | Eugene Sandulenko | |
2015-11-07 | NEWS: Update SCUMM section | Eugene Sandulenko | |
2015-11-07 | I18N: Update Ukrainian translations | Eugene Sandulenko | |
2015-11-07 | I18N: Update Russian translations | Eugene Sandulenko | |
2015-11-07 | I18N: Add filebrowser-dialog.cpp to POTFILES | Eugene Sandulenko | |
2015-11-07 | BBVS: Implement file chooser for Air Guitar minigame | Eugene Sandulenko | |
2015-11-07 | GUI: Make disabled EditTextWidget not allowing to edit the string | Eugene Sandulenko | |
2015-11-04 | WINTERMUTE: Fix mismatched free/delete Valgrind warning | Torbjörn Andersson | |
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it. | |||
2015-10-24 | MADS: Don't show protection dialog when resuming game from in-game menu | Paul Gilbert | |
2015-10-24 | WINTERMUTE: Remove unused function | Willem Jan Palenstijn | |
It calls itself, and is declared pure virtual. Thanks salty-horse. | |||
2015-10-24 | MADS: Fix crash at end of copy protection failure cutscene | Paul Gilbert | |
2015-10-24 | TINSEL: DW1: Improve timbre file error message | Martin Kiewitz | |
it now mentions all the possible file names. | |||
2015-10-22 | Merge pull request #621 from eriktorbjorn/neverhood-car | Filippos Karapetis | |
NEVERHOOD: Possible fix for bad car behaviour | |||
2015-10-22 | Merge pull request #620 from salty-horse/neverhood_save | Filippos Karapetis | |
NEVERHOOD: Don't crash when loading savegames with a high slot ID | |||
2015-10-22 | Merge pull request #616 from eriktorbjorn/fw-splash | Filippos Karapetis | |
CINE: Show splash screen in CD version of Future Wars | |||
2015-10-20 | SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to ↵ | vanfanel | |
manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter | |||
2015-10-20 | I18N: Update translations data file | Thierry Crozat | |
2015-10-20 | I18N: updating German language file | rootfather | |
This updates the German language file to address the changes introduced in commit 19db601 | |||
2015-10-19 | SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI | vanfanel | |
2015-10-18 | SHERLOCK: RT: Fix color of darts game power bar | Paul Gilbert | |
2015-10-19 | SHERLOCK: RT: add Spanish text fixes bug #6936 | Martin Kiewitz | |
Previously created Spanish saved games are broken though, need to restart the game | |||
2015-10-18 | SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵ | vanfanel | |
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi. | |||
2015-10-18 | SDL/DISPMANX Removed a redundant and unused configure parameter info related ↵ | vanfanel | |
to dispmanx. | |||
2015-10-18 | SDL/DISPMANX Corrected configure script so Scummvm cross-compiles with ↵ | vanfanel | |
modern Raspbian that uses multiarch. | |||
2015-10-18 | NEVERHOOD: Pass NPoint as position instead of X in two more cases | Torbjörn Andersson | |
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to. |