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2011-01-12SCI: Fixed bug #3155550 - "SQ4 Russian: Script error in Scate-o-rama"Filippos Karapetis
svn-id: r55218
2011-01-12SCI: Added a workaround for script bug #3156472 - "King's Quest 5 cdrom ↵Filippos Karapetis
version crash on escape" svn-id: r55217
2011-01-12SCI: Simplified the kMoveCursor codeFilippos Karapetis
svn-id: r55216
2011-01-12MOHAWK: Add a basic LBCode implementation.Alyssa Milburn
This is enough for the Rugrats Adventure Game to play the introduction videos, but is still in a very preliminary state. svn-id: r55215
2011-01-11HUGO: Improve mouse support in DOS versions.Arnaud Boutonné
- Fix default verb for 'open door' in first screenActions - Add 'go to' values on objects - improve hotspot info related to objects svn-id: r55213
2011-01-11MOHAWK: Cleanup Mohawk wave parsingMatthew Hoops
svn-id: r55212
2011-01-11VIDEO: Fix QuickTime timing when seeking without audio (thanks bgK)Matthew Hoops
svn-id: r55211
2011-01-11MOHAWK: Set the system palette on 8bpp videos when in 8bpp modeMatthew Hoops
svn-id: r55210
2011-01-11MOHAWK: Play the right parts of Myst's tower clock bridge movieBastien Bouclet
svn-id: r55209
2011-01-11MOHAWK: Implement Myst imager videos seeking / loopingBastien Bouclet
svn-id: r55208
2011-01-11MOHAWK: Implement Riven's whark number puzzleMatthew Hoops
svn-id: r55207
2011-01-11MOHAWK: Allow for Riven to update specific portions of the screenMatthew Hoops
svn-id: r55206
2011-01-11MOHAWK: Play the telescope moving video (now that seeking is available :))Matthew Hoops
svn-id: r55205
2011-01-11MOHAWK: Adapt the VideoManager to allow for seeking; cleanupMatthew Hoops
svn-id: r55204
2011-01-11VIDEO: Add seeking capability to QuickTimeDecoderMatthew Hoops
svn-id: r55203
2011-01-11VIDEO: Add a SeekableVideoDecoder classMatthew Hoops
svn-id: r55202
2011-01-11CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 ↵David Turner
Rats' Maze. This converts the assertion on selection of null background into a test and warning. svn-id: r55201
2011-01-11COMMON: Fix a few space formatting issues.Jordi Vilalta Prat
svn-id: r55200
2011-01-11CINE: Extend "labyrinthCheat" console command to cover Operation Stealth ↵David Turner
Scene 8 (Rats' Maze). These arcade puzzles are hard, but solvable. This command is intended to aid debugging and rapid playtesting. svn-id: r55198
2011-01-10SOUND: Get rid of unused forward declarations in mixer.h.Johannes Schickel
svn-id: r55197
2011-01-10MOHAWK: Fix the Myst ME Mac intro and cleanupMatthew Hoops
svn-id: r55196
2011-01-10CINE: Modified Palette::rotateRight() function to cope with all positive ↵David Turner
values of rotation. This fixes the assert in Operation Stealth in Scene 7 when the Russians mount the Jetskis. svn-id: r55195
2011-01-09CINE: Added fix for Operation Stealth Loss of Inventory after Scene 6 ↵David Turner
Labyrinth Maze. It is now possible to open the office safe and get the envelope, though the engine now asserts with a palette issue in the next scene as the Russians board the Jetskis. svn-id: r55194
2011-01-09HUGO: Fix typo in help messageArnaud Boutonné
svn-id: r55193
2011-01-09HUGO: intros are now skippableArnaud Boutonné
svn-id: r55192
2011-01-09MOHAWK: Always restart anims on kLBOpTogglePlay.Alyssa Milburn
This may not be the right place for this, but for now it fixes several bugs where animations didn't play after they'd already been played once. svn-id: r55191
2011-01-09SCI2.1: Some further work on robot filesFilippos Karapetis
svn-id: r55190
2011-01-09CINE: Add console command "labyrinthCheat" to help with Operation Stealth ↵David Turner
Playtesting. This command activates a cheat for the Operation Stealth Scene 6 arcade section i.e. Chased by Guards in Labyrinths in Otto's Mansion. These puzzles are quite hard and thus discourage playtesting beyond this point, especially since it is not possible to save (This may be a bug compared to the original interpreter). Also, added extra debug output to aid script debug output. svn-id: r55189
2011-01-09MOHAWK: Cleanup named video handlingMatthew Hoops
svn-id: r55188
2011-01-09MOHAWK: Add a stub for Myst var getter 308Bastien Bouclet
svn-id: r55187
2011-01-09CINE: Add FIXME about Operation Stealth Memory Leak.David Turner
svn-id: r55186
2011-01-09MOHAWK: Myst zip mode improvementsBastien Bouclet
- Save visited zip destinations in the game state - Only allow zipping to visited zip destinations - Save zip mode setting in the game state svn-id: r55185
2011-01-09SCI2: Implemented proper text splittingFilippos Karapetis
svn-id: r55184
2011-01-09SCI2: Some documentation/stubsFilippos Karapetis
- Fully documented the parameters of kSetShowStyle - Added another subop stub for kCreateTextBitmap svn-id: r55183
2011-01-09SCI: CleanupFilippos Karapetis
svn-id: r55182
2011-01-09HUGO: Modify hint position when an object is selectedArnaud Boutonné
svn-id: r55181
2011-01-09MOHAWK: Implement minimal D'ni stack. Lacking movie control.Bastien Bouclet
svn-id: r55180
2011-01-09SCI: Changed the bShow parameter of GfxText16:Box() into a boolFilippos Karapetis
svn-id: r55179
2011-01-08SCI: Some function renamingFilippos Karapetis
Draw_Status -> DrawStatus Draw_String -> DrawString svn-id: r55178
2011-01-08SCI2: Updated commentsFilippos Karapetis
svn-id: r55177
2011-01-08SCI2.1: Added a comment with the SCI2.1 games using a SCI2 kernelFilippos Karapetis
svn-id: r55176
2011-01-08MT32: Fixed compilation warningsMarcus Comstedt
The conversion specification "%f" converts a double, not a float, so floats need to be converted to doubles before passing them to vprintf(). svn-id: r55175
2011-01-08DC: Sync legacy makefile with recent changesMarcus Comstedt
svn-id: r55173
2011-01-08DC: Fix a compilation warningMarcus Comstedt
svn-id: r55172
2011-01-08DC: Implement logMessage()Marcus Comstedt
svn-id: r55171
2011-01-08MOHAWK: Change Myst credits stack not to use the var storeBastien Bouclet
svn-id: r55170
2011-01-08MOHAWK: Set needsRedraw when changing LB palettes.Alyssa Milburn
svn-id: r55169
2011-01-08HUGO: Fix an assert when mouse hit the top of the screenArnaud Boutonné
svn-id: r55168
2011-01-08HUGO: Merge inventory object and mouse cursor when selectedArnaud Boutonné
- Merge inventory object and mouse cursor into a new mouse cursor (looks better) - Use 16 color mouse pointer - Clean-up svn-id: r55167
2011-01-08OPENGL: Skip empty texture updates.Jordi Vilalta Prat
This fixes some hangs when calling the GMM while running Fascination. svn-id: r55166