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2013-07-31WINTERMUTE: Refactor some bits to use TransformStructTobia Tesan
2013-07-31WINTERMUTE: Introduce TransformToolsTobia Tesan
2013-07-31WINTERMUTE: Introduce TransformStruct and FloatPoint; add operators to Point32Tobia Tesan
2013-07-31Merge pull request #358 from tobiatesan/fix_wme_base_diskEinar Johan Trøan Sømåen
WINTERMUTE: Remove fixedPath snippet
2013-07-31WINTERMUTE: Add detection for James Peris (Full Version)Einar Johan Trøan Sømåen
2013-07-31COMMON: Move definition of math constants to scummsys header.D G Turner
This should have no effect on common/math.h as scummsys is included at the top anyway, but this will fix compilation on some toolchains when strict ANSI language compliance is enabled i.e. -std=c++11, rather than -std=gnu11. This causes an issue as a side effect is to set a guard which disables various non-standard defines in the system headers i.e. the M_PI and M_SQRT1_2 constant definitions in the MinGW x86_64 toolchain on buildbot. By moving this into scummsys.h after the point of system math.h inclusion, we can ensure that M_PI etc. are always present.
2013-07-30TSAGE: R2R fixes for reading infodiskPaul Gilbert
2013-07-30TSAGE: Bugfixes for giving reader to MirandaPaul Gilbert
2013-07-31MORTEVIELLE: Fix two GCC compiler warnings.D G Turner
The first is due to a variable set but never used i.e. destSurface, but I think this call is still needed to lock the area being copied, hence have removed the variable, but not the call. The second was a real bug in the type of the print format string used for savegame naming. slot is a number, not a string and can vary from 0 to 999, hence the 3 digit fixed size with zero padded prefix.
2013-07-31WINTERMUTE: Add hack to allow language-selection in James Peris demo.Einar Johan Trøan Sømåen
2013-07-31WINTERMUTE: Add detection for both english and spanish James Peris Demo.Einar Johan Trøan Sømåen
2013-07-31WINTERMUTE: Let engine know both gameid and language of target as well as ↵Einar Johan Trøan Sømåen
targetname.
2013-07-31MORTEVIELLE: Another fix for WinCE compilation.D G Turner
S_OK is a system define in the WinCE toolchain library headers, so this conflicts. Renamed to S_OKAY in the engine code to avoid this.
2013-07-30NEVERHOOD: Silence noisy compiler warning.D G Turner
This is due to NULL being used. Switching to nullptr which is equivalent i.e. 0 should silence this.
2013-07-30MORTEVIELLE: Fix compilation on WinCE.D G Turner
The LANG_* symbols were colliding with defined symbols in the WinCE system headers. Renamed to avoid this.
2013-07-30DEVTOOLS: Update create_mortdat to the latest version English translationThierry Crozat
2013-07-30COMMON: Enforce formatting guidelines a bit more in util.h.Johannes Schickel
2013-07-30TSAGE: Fix upper bound of loop in R2R scene 1575Paul Gilbert
2013-07-30TSAGE: Scene fixes for R2R MedbayPaul Gilbert
2013-07-30TSAGE: Further fix for R2R conversationsPaul Gilbert
2013-07-29TSAGE: Fixes for R2R extended conversationsPaul Gilbert
2013-07-30SCI: Add a hack to fix the inventory in GK1Filippos Karapetis
For some reason, the top left nsRect coordinates get swapped in the GK1 inventory screen, investigate why
2013-07-29WINTERMUTE: Align detection-entries properly with spaces.Einar Johan Trøan Sømåen
2013-07-29WINTERMUTE: Add detection for The Shine of a Star.Einar Johan Trøan Sømåen
2013-07-29WINTERMUTE: Handle setting Save/Load-screen to NULL.Einar Johan Trøan Sømåen
2013-07-29Merge pull request #347 from Strangerke/mortevielleStrangerke
New Engine : Mortevielle
2013-07-29COMMON: Revert last commit as rightfully pointed out by fuzze.Eugene Sandulenko
2013-07-29COMMON: Added copy constructors and copier to Rect and Point.Eugene Sandulenko
2013-07-29DEVTOOLS: Add support to another DOS executable for MortevielleStrangerke
2013-07-29MORTEVIELLE: Remove remaining macros, start refactoring menus, modify the ↵Strangerke
way _cfiphBuffer is read/written
2013-07-28TSAGE: Fix for clearing conversation dialogsPaul Gilbert
2013-07-28TSAGE: Corrected display of R2R conversation dialog borderPaul Gilbert
2013-07-28MORTEVIELLE: Use heap allocation in GfxSurface::decode, remove one use of swapStrangerke
2013-07-28TSAGE: Correct R2R width of conversation dialogPaul Gilbert
2013-07-28TSAGE: Fixes for R2R text positioning in conversation dialogsPaul Gilbert
2013-07-28PEGASUS: Fix gas canister removal not stopping the air timerMatthew Hoops
This bug was also in the original
2013-07-28TSAGE: Added R2R conversation dialog text and removal codePaul Gilbert
2013-07-27WINTERMUTE: Respect EVENT_QUIT properly (and don't ask to quit anymore)Einar Johan Trøan Sømåen
2013-07-27WINTERMUTE: Added detection entry for Toshechka gameEugene Sandulenko
2013-07-26HOPKINS: Move breakout highscore table to savegames, and fixes to displayPaul Gilbert
2013-07-27MORTEVIELLE: Remove another use of _memStrangerke
2013-07-26MORTEVIELLE: Remove another use of _memStrangerke
2013-07-25TSAGE: Added new R2R conversation decoding logicPaul Gilbert
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for noise5 fileStrangerke
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the animationsStrangerke
2013-07-25MORTEVIELLE: Use variable size for _rightFramePict in order to handle the ↵Strangerke
different sizes of the Amiga and Atari versions
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the right frameStrangerke
2013-07-25MORTEVIELLE: Remove the check on German for the intro filename by using an ↵Strangerke
alternate filename in loading code
2013-07-25MORTEVIELLE: Fix the German 2nd intro screen (original bug)Strangerke
2013-07-25MORTEVIELLE: Fix box height when searchingStrangerke