Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
This is based on guesswork, particularly with regards to the volume.
It sounds pretty close to a YouTube video I saw of the original game,
and at least it's not unpleasantly loud.
|
|
This commit fixes a compiler warning about a "set but not used"
variable. The warning was introduced by commit 2f707bf2.
|
|
Thanks to chkr-private for finding the issue
|
|
|
|
|
|
|
|
|
|
This file has a different format from menufr.mor and menual.mor and
we don't support it. Trying to use this file would lead to wrong menu.
If the game version does not contain menufr.mor it has to get the
menu from the DAT file.
|
|
This is a manual merge of pull request #614, with an added commit.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes a regression from the in-progress hi-res mode, that
made the cursors tiny.
|
|
This will allow us to play the portrait movies at full resolution,
and better display the fonts, which dont look good at low resolution
|
|
|
|
|
|
it's called pixel weighting, not color weighting
|
|
|
|
calculate color average when downscaling videos
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ideally, it would be great if the portraits could be played at their
original size, but it would mean using a higher resolution graphics
mode, and changing co-ordinates everywhere in the engine, which
would be a major undertaking
|
|
|
|
|
|
|
|
This was broken in previous commit when adding support for versions
that do not have this file.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|