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2013-12-27FULLPIPE: Implement scene11_updateCursor()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_manToSwing()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_hitMan()Eugene Sandulenko
2013-12-27FULLPIPE: More work on sceneHandler11()Eugene Sandulenko
2013-12-27FULLPIPE: More work on sceneHandler11()Eugene Sandulenko
2013-12-26FULLPIPE: More work in sceneHandler11()Eugene Sandulenko
2013-12-26SCI: remove undither option for SCI1early+ gamesMartin Kiewitz
2013-12-26SCI: fix sci1early+ ega picture issuesMartin Kiewitz
also remove hacks for kq5ega + sq4ega
2013-12-26README: Add the game-specific options used in the NeverhoodFilippos Karapetis
2013-12-26NEVERHOOD: Add an option to scale the making of videos to full screenFilippos Karapetis
2013-12-26SCI: floodfill reverted, was sci1early differenceMartin Kiewitz
fixes sq4 floppy properly
2013-12-26FULLPIPE: Remove obsolete commentEugene Sandulenko
2013-12-25FULLPIPE: Started implementing sceneHandler11()Eugene Sandulenko
2013-12-25NEVERHOOD: Move car to the correct position when entering a new sceneFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25FULLPIPE: Add a new debug command, "scene"Filippos Karapetis
This can be used to view the current scene, or teleport to another one
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25FULLPIPE: Implement sceneHandler12_updateFloaters()Eugene Sandulenko
2013-12-25FULLPIPE: Catch unplugged scenesEugene Sandulenko
2013-12-25FULLPIPE: Plug scene12 inEugene Sandulenko
2013-12-25FULLPIPE: Implement sceneHandler12()Eugene Sandulenko
2013-12-25FULLPIPE: Implement scene12_init()Eugene Sandulenko
2013-12-25README: Fix typoWillem Jan Palenstijn
2013-12-25README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CDFilippos Karapetis
2013-12-24SCI: portraits cleanup + show base picture at endMartin Kiewitz
2013-12-24SCI: injecting "dual" view into King's Quest 6 CDMartin Kiewitz
for dual mode (text+speech at the same time)
2013-12-24SCI: injecting "dual" view into Laura Bow 2 CDMartin Kiewitz
for dual mode (text+speech at the same time)
2013-12-24FULLPIPE: Renames in scene15. This completes sceneEugene Sandulenko
2013-12-24FULLPIPE: Plug scene15 inEugene Sandulenko
2013-12-24FULLPIPE: Implement sceneHandler15()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_updateCursor()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_init()Eugene Sandulenko
2013-12-24TSAGE: Remove custom shouldQuit() as it's uselessStrangerke
2013-12-24HOPKINS: Remove custom shouldQuit() as suggested by clone2727Strangerke
2013-12-24TSAGE: R2R - change a use of checkAntiDelayCard() for consistencyStrangerke
2013-12-24HOPKINS: Fix bug #6456 - RTL not working.Strangerke
2013-12-24SCI: workarounds / new bug ids in commentsMartin Kiewitz
2013-12-24SCI: change floodfill fix for sq4Martin Kiewitz
behaviour wasn't changed in SCI1, instead it seems that SSCI draws overlays to separate memory and then copies them over. Previous commit caused regression in qfg1vga (funny room)
2013-12-24AGOS: Add German Amiga OCS version of Simon the Sorcerer 1.Kirben
2013-12-23SCI: change floodfill to fix sq4 ship taking offMartin Kiewitz
fixes bug #6446
2013-12-24FULLPIPE: Implement scene11_setupMusic()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-12-23FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10Eugene Sandulenko
2013-12-23FULLPIPE: Implement several scene10 methodsEugene Sandulenko
2013-12-23FULLPIPE: Finish renames in scene08. This completes the sceneEugene Sandulenko
2013-12-23FULLPIPE: Renames in scene08Eugene Sandulenko
2013-12-23FULLPIPE: Implement scene08_setupMusic()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_pushCallback()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_startArcade()Eugene Sandulenko