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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-08-09
STARTREK: Implement keybindings on away missions
Matthew Stewart
2018-08-09
STARTREK: Right-clicking & keyboard in menus
Matthew Stewart
2018-08-09
STARTREK: Add missing "look at grate" action.
Matthew Stewart
2018-08-09
STARTREK: Fix swapped McCoy & Spock speaker names
Matthew Stewart
2018-08-09
STARTREK: Fixes to textboxes
Matthew Stewart
2018-08-09
STARTREK: Implement common code for LOVE mission
Matthew Stewart
2018-08-09
STARTREK: Revamp of action callbacks.
Matthew Stewart
2018-08-09
STARTREK: Implement synthesizer + bugfixes (LOVE)
Matthew Stewart
2018-08-09
STARTREK: LOVE5
Matthew Stewart
2018-08-09
STARTREK: LOVE4
Matthew Stewart
2018-08-09
STARTREK: LOVE3 finished.
Matthew Stewart
2018-08-09
STARTREK: Start on LOVE3
Matthew Stewart
2018-08-09
STARTREK: Silence most Visual Studio warnings
Paul Gilbert
2018-08-09
STARTREK: Most of LOVE2 done
Matthew Stewart
2018-08-09
STARTREK: Remove optional parameters from methods
Matthew Stewart
2018-08-09
STARTREK: LOVE1
Matthew Stewart
2018-08-09
STARTREK: Fix some problems on old compilers
Matthew Stewart
2018-08-09
STARTREK: LOVE0 (start of 3rd mission)
Matthew Stewart
2018-08-09
STARTREK: TUG3 (mission 2 finished)
Matthew Stewart
2018-08-09
STARTREK: Initialize strings in actor objects
Matthew Stewart
2018-08-09
STARTREK: Fix animations underneath textboxes
Matthew Stewart
2018-08-09
STARTREK: Change spawn room back to room 0
Matthew Stewart
2018-08-09
STARTREK: Fix some uninitialized variables
Matthew Stewart
2018-08-09
STARTREK: TUG2
Matthew Stewart
2018-08-09
STARTREK: Default text for undefined actions
Matthew Stewart
2018-08-09
STARTREK: TUG1
Matthew Stewart
2018-08-09
STARTREK: TUG0 (first room of mission 2)
Matthew Stewart
2018-08-09
STARTREK: Make "missionScore" mission-specific
Matthew Stewart
2018-08-09
STARTREK: Preliminary saving/loading
Matthew Stewart
2018-08-09
STARTREK: Loop audio
Matthew Stewart
2018-08-09
STARTREK: Mission 1 finished
Matthew Stewart
2018-08-09
STARTREK: Demon6, including the special case menu
Matthew Stewart
2018-08-09
STARTREK: Demon5
Matthew Stewart
2018-08-09
STARTREK: Sort text alphabetically by ID
Matthew Stewart
2018-08-09
STARTREK: Begin with Demon4
Matthew Stewart
2018-08-09
STARTREK: Talk to miner action in Demon3
Matthew Stewart
2018-08-09
STARTREK: Refactor text using integer constants
Matthew Stewart
2018-08-09
STARTREK: Finish demon3
Matthew Stewart
2018-08-09
STARTREK: Demon2, half of Demon3 done
Matthew Stewart
2018-08-09
STARTREK: DEMON1 done (klingon attack)
Matthew Stewart
2018-08-09
STARTREK: Finish implementing first room
Matthew Stewart
2018-08-09
STARTREK: Begin on room-specific code for room 1
Matthew Stewart
2018-08-09
STARTREK: Cleanup some text code
Matthew Stewart
2018-08-09
STARTREK: Default behaviour for look action
Matthew Stewart
2018-08-09
STARTREK: Rename objects to actors
Matthew Stewart
2018-08-09
STARTREK: Don't memset sprites, add Fixed16 type
Matthew Stewart
2018-08-09
STARTREK: Inventory menu and hotspots
Matthew Stewart
2018-08-09
STARTREK: Buffer all changes to the mouse bitmap
Matthew Stewart
2018-08-09
STARTREK: Tweak events to update mouse more often
Matthew Stewart
2018-08-09
STARTREK: Fix draw priority of menus
Matthew Stewart
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