aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2007-05-30fixed predictive dialog messing up state if another dialog was already shownKostas Nakos
svn-id: r27023
2007-05-30properly direct pred. dialog's output, when started thru the event mechanismKostas Nakos
svn-id: r27022
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵Gregory Montoir
Also removed the use of Common::File global objects. svn-id: r27021
2007-05-30AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to ↵Max Horn
findGameID svn-id: r27020
2007-05-30updating readme now that i shows IQ points in Indy3Matthew Hoops
svn-id: r27019
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-05-30These days, man pages are usually stored in /usr/share/man, not in /usr/manMax Horn
svn-id: r27017
2007-05-30LaTeX is no longer needed to build ScummVM docs, so we can remove this build depMax Horn
svn-id: r27016
2007-05-30Slightly modified version of patch #1728192: Fix for Debian packaging scriptsMax Horn
svn-id: r27015
2007-05-30Added a copy of the SVG icon to our icons/ dirMax Horn
svn-id: r27014
2007-05-30Hash<T> is an UnaryFunction (very pedantic and effectively effectless change ↵Max Horn
*g*) svn-id: r27013
2007-05-30Modified version of patch #1727045 INDY3: IQ Points DialogMax Horn
svn-id: r27012
2007-05-30Several const correctness fixesMax Horn
svn-id: r27011
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch ↵Sven Hesse
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010
2007-05-29Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after ↵Filippos Karapetis
talking with Fingolfin) svn-id: r27009
2007-05-29Fix warning caused by not handling all enum values in a switch (caused by ↵Max Horn
the newly added EVENT_PREDICTIVE_DIALOG constant) svn-id: r27008
2007-05-29removed some resource related memory leaksGregory Montoir
svn-id: r27007
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed ↵Gregory Montoir
some functions and variables). svn-id: r27006
2007-05-29added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on ↵Kostas Nakos
demand by the backends svn-id: r27005
2007-05-29Color 0 should always be black in IHNM. The panel backgrounds don't ↵Filippos Karapetis
erroneously change color now when moving between rooms svn-id: r27004
2007-05-29Corrected actor walk speed in IHNMFilippos Karapetis
svn-id: r27003
2007-05-28Add missing mouse cursor in Elvira 2.Travis Howell
svn-id: r27002
2007-05-28point wince users to the port readme in sec. 5.4Kostas Nakos
svn-id: r27001
2007-05-28re-enable console for debug mode, this time it works :)Paweł Kołodziejski
svn-id: r27000
2007-05-28Partial fix for walking speed in IHNM.Eugene Sandulenko
svn-id: r26999
2007-05-28Use zone number to detect interface height differences in the AtariST ↵Travis Howell
verison of Elvira 2. svn-id: r26998
2007-05-28Fix glitches in AtariST demo of Elvira 1.Travis Howell
svn-id: r26997
2007-05-28Fix loading restart state in Amiga and AtariST versions of Elvira 2.Travis Howell
svn-id: r26996
2007-05-28revert last changePaweł Kołodziejski
svn-id: r26995
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
svn-id: r26994
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26993
2007-05-28Implemented new script methodsPaul Gilbert
svn-id: r26992
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26991
2007-05-28reenable console in debug compilation modePaweł Kołodziejski
svn-id: r26990
2007-05-28Add sound effects code for Amiga and AtariST versions of Elvira 2.Travis Howell
svn-id: r26989
2007-05-28Fix glitches caused by interface differences in the AtariST verison of Elvira 2.Travis Howell
svn-id: r26988
2007-05-28Improved version of patch to fix bug #1722153: "FT: Error on loading a game ↵Eugene Sandulenko
saved during a dialogue" svn-id: r26987
2007-05-28Rename script opcode in Elvira 2.Travis Howell
svn-id: r26986
2007-05-28Changed the frameOffset sanity check in Script::sfPlaceActor to throw a ↵Filippos Karapetis
warning instead of an error. In IHNM, it's now possible to use the knife with the rats when playing with Garrister svn-id: r26985
2007-05-28Correct the lockWord check in pokePalette video opcode.Travis Howell
svn-id: r26984
2007-05-27Made verbs "push" and "swallow" work in IHNM. It's now possible to choose a ↵Filippos Karapetis
monitor with Ted svn-id: r26983
2007-05-27Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message.Travis Howell
svn-id: r26982
2007-05-27documenting 'Mass Add' and changing wording on the alt-f5 (original dialog) ↵Matthew Hoops
section svn-id: r26981
2007-05-27use better optimization flagsKostas Nakos
svn-id: r26980
2007-05-27getting screen extents from the sdl backend. Builders must use the newer sdl ↵Kostas Nakos
port lib svn-id: r26979
2007-05-27simplified code by moving key naming to the sdl port (where it belongs)Kostas Nakos
svn-id: r26978
2007-05-27Fix for bug #1726330: "SCUMM engine abuses stack" from same bugreport.Eugene Sandulenko
svn-id: r26974
2007-05-27Paranoia changes (shouldn't have any real effect, though...)Max Horn
svn-id: r26972
2007-05-27Adjust code for paranoid compilers.Travis Howell
svn-id: r26971
2007-05-27Verb actions are working correctly now in IHNM. Some verbs are still ↵Filippos Karapetis
non-functional svn-id: r26970