Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-04 | TSAGE: R2R - Renaming in scene 1580 | Strangerke | |
2013-11-04 | SCI: little comment cleanup | Martin Kiewitz | |
2013-11-03 | Merge branch 'master' of github.com:scummvm/scummvm | Martin Kiewitz | |
2013-11-03 | SCI: improved script patcher | Martin Kiewitz | |
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values | |||
2013-11-03 | TSAGE: Renaming for R2R Flub Maze | Paul Gilbert | |
2013-11-04 | FULLPIPE: Started implementing scene 3 | Eugene Sandulenko | |
2013-11-03 | TSAGE: R2R - Renaming in scene 1530 | Strangerke | |
2013-11-03 | TSAGE: Renamed and simplified AdLib register offset lookup | Torbjörn Andersson | |
2013-11-03 | TSAGE: R2R - Rename actors in scene 1500 | Strangerke | |
2013-11-03 | TSAGE: R2R - Rename a variable in scene 1100 | Strangerke | |
2013-11-03 | TSAGE: Renamings for R2R balloon action sequence | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R guard post | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Inner Forest | Paul Gilbert | |
2013-11-03 | AUDIO: Do not add extrapath to SearchMan in MT-32 emu code. | Johannes Schickel | |
At the point where the emulator is created extrapath should already been added to extrapath. If not, the check in checkDevice already failed and thus adding it would be too late anyway. It seems this was added in 805b21181ab7138da6960ade703b25716120fc29. The comment about it being a HACK has been removed in bbad3f333a9227ccb1de633a0fe92d9e01ad7bb3 but it's not clear to my why... At any rate, this should not be here. | |||
2013-11-03 | MADE: Create MusicPlayer in run() instead of MadeEngine's constructor. | Johannes Schickel | |
This fixes MT-32 emulator initialization. When the constructor is run the paths like extrapath etc. are not yet set up. Thus, the MT-32 emulator would not be able to find the necessary roms in case they are in the extrapath. | |||
2013-11-03 | SDL: Fix invalid memory access in getSystemLanguage. | Johannes Schickel | |
A call to setlocale can invalidate the string a previous setlocale call returned. Instead of saving a pointer we copy the returned string now. This, for example, fixes invalid memory access on my system. See de8da01b0e8a309b9ed3f5b0f152ebbcf8f4af37 for the commit introducing the invalid memory access. | |||
2013-11-03 | TSAGE: Renaming for R2R Outer Forest | Paul Gilbert | |
2013-11-03 | SDL: Remove side effect of setlocale() call to get Language. | D G Turner | |
This is to fix bug #3615148 - "ALL: sscanf("%f"), atof() etc. not portable due to Locale" The side effect of setlocale("") is to change the active locale from the default of "C" to the detected system locale, but this changes the behaviour of sscanf() and several other functions in a system dependent and non-portable way. This has caused bugs in the ZVISION engine when running Zork Nemesis. The solution is to restore the default "C" locale after the call to get the language. Thanks to criezy for working out this fix. | |||
2013-11-03 | TSAGE: Renaming for R2R Spill Mountains crank room | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Spill Mountains furnace room | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for Spill Mountains Large Ledge | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Spill Mountains bedroom 2 | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Spill Mountains bedroom | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Pictographs room | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Spill Mountains large empty room | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Balloon Launch | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Spill Mountains | Paul Gilbert | |
2013-11-03 | TSAGE: Replace all -999 constants with the LIST_END define | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings and bugfixes for R2R desert and forest entrance | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R desert scene | Paul Gilbert | |
2013-11-03 | TSAGE: Fix to set _endAction when playing voice samples | Paul Gilbert | |
2013-11-03 | TSAGE: Renamings for R2R Teleporting Outside scene | Paul Gilbert | |
2013-11-03 | TSAGE: Fix CID 1003720, missing break in switch | Strangerke | |
2013-11-03 | TSAGE: Fix sound glitch (CID 1004053) | Strangerke | |
2013-11-03 | PARALLACTION: Make sure overridden methods are not used. Fixes compiler warning | Eugene Sandulenko | |
2013-11-03 | PARALLACTION: Pass big value by reference rather than copying. CID 1003923 | Eugene Sandulenko | |
2013-11-03 | AVALANCHE: Fix CID 1109674 | Strangerke | |
2013-11-03 | TSAGE: Renaming and unused variable removal from R2R gunpoint cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: In progress renaming for R2R Flub Maze | Paul Gilbert | |
2013-11-03 | NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporter | Filippos Karapetis | |
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond() | |||
2013-11-03 | NEVERHOOD: Remove unused method drawShadowSurface() | Filippos Karapetis | |
2013-11-02 | TSAGE: Renamings for R2R Teal confrontation scene | Paul Gilbert | |
2013-11-02 | TSAGE: Renaming for R2R corridors | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings and removoal of unused variable for R2R circular walkways | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R escape ship landing cutscene | Paul Gilbert | |
2013-11-03 | TSAGE: R2R - Remove a useless variable in scene 800. This breaks savegame ↵ | Strangerke | |
compatibility. | |||
2013-11-03 | FULLPIPE: Fix warnings | Eugene Sandulenko | |
2013-11-03 | SCUMM: Fix potential memory leak. CID 1003586 | Eugene Sandulenko | |
2013-11-03 | FULLPIPE: Initialize variable. CID 1109665 | Eugene Sandulenko | |
2013-11-03 | GUI: Skip useless assignment. CID 1002117 | Eugene Sandulenko | |