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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-08-26
DM: Reduce some variable scopes, silent CppCheck warnings
Strangerke
2016-08-26
DM: Some soft refactoring, in order to silent some CppCheck warnings
Bendegúz Nagy
2016-08-26
DM: Some rework in group.cpp
Strangerke
2016-08-26
DM: Silent some more CppCheck warnings
Bendegúz Nagy
2016-08-26
DM: Some soft refactoring in champion.cpp
Bendegúz Nagy
2016-08-26
DM: Fix style used for pointer casts
Strangerke
2016-08-26
DM: Fix compilation using MSVC9
Strangerke
2016-08-26
DM: Fix several bugs realted to dungeon thing management and item handling
Bendegúz Nagy
2016-08-26
DM: Replace InventoryMan::f355_toggleInventory with original
Bendegúz Nagy
2016-08-26
DM: Replace ChampionMan::f292_drawChampionState with original
Bendegúz Nagy
2016-08-26
DM: Clean up some initialization
Bendegúz Nagy
2016-08-26
DM: Move g186_doorFrame_D1C to DisplayMan
Strangerke
2016-08-26
DM: Make some arrays static and local
Strangerke
2016-08-26
DM: Fix some compilation errors using MSVC9
Bendegúz Nagy
2016-08-26
DM: Add some missing code
Bendegúz Nagy
2016-08-26
DM: Add missing code to several display functions
Bendegúz Nagy
2016-08-26
DM: Add paritial drawing of doors
Bendegúz Nagy
2016-08-26
DM: Add F0108_DUNGEONVIEW_DrawFloorOrnament
Bendegúz Nagy
2016-08-26
DM: Fix some comments
Bendegúz Nagy
2016-08-26
DM: Revert to using byteWidths where the original does so as well
Bendegúz Nagy
2016-08-26
DM: Reorder fillBitmap parameters
Bendegúz Nagy
2016-08-26
DM: Reorder blitshrink parameters
Bendegúz Nagy
2016-08-26
DM: Box objects are not expected to conatain inclusive boundaries, blitting a...
Bendegúz Nagy
2016-08-26
DM: Add default parameters to DipslayMan::f132_blitToBitmap
Bendegúz Nagy
2016-08-26
DM: Reorder DisplayMan::D24_clearScrenBox parameters
Bendegúz Nagy
2016-08-26
DM: Reorder blitting method parameters
Bendegúz Nagy
2016-08-26
DM: Rename functions
Bendegúz Nagy
2016-08-26
DM: Remove blitToBitmap overload
Bendegúz Nagy
2016-08-26
DM: Remove blitToScreen overloads
Bendegúz Nagy
2016-08-26
DM: Remove several blitting overloads
Bendegúz Nagy
2016-08-26
DM: Add F0097_DUNGEONVIEW_DrawViewport
Bendegúz Nagy
2016-08-26
DM: Renaming stuff
Bendegúz Nagy
2016-08-26
DM: Refactor DisplayMan::_walsetBitmaps
Bendegúz Nagy
2016-08-26
DM: Refactor DungeonMan
Bendegúz Nagy
2016-08-26
DM: More constant and global variable renaming
Bendegúz Nagy
2016-08-26
DM: More renaming
Bendegúz Nagy
2016-08-26
DM: More renaming
Bendegúz Nagy
2016-08-26
DM: Renaming in champion.c/h
Bendegúz Nagy
2016-08-26
DM: Massive renameing in gfx.cpp
Bendegúz Nagy
2016-08-26
DM: Massive renaming in gfx.h
Bendegúz Nagy
2016-08-26
DM: Add missing code to DisplayMan::drawSquareD3R (@F0117_DUNGEONVIEW_DrawSqu...
Bendegúz Nagy
2016-08-26
DM: Fix errors in DisplayMan::isDerivedBitmapInCache
Bendegúz Nagy
2016-08-26
DM: Reversing several modifications and adding missing code warninings
Bendegúz Nagy
2016-08-26
DM: Add F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
Bendegúz Nagy
2016-08-26
DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp...
Bendegúz Nagy
2016-08-26
DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCell
Bendegúz Nagy
2016-08-26
DM: Add F0147_DUNGEON_GetGroupDirections
Bendegúz Nagy
2016-08-26
DM: Add F0145_DUNGEON_GetGroupCells
Bendegúz Nagy
2016-08-26
DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroups
Bendegúz Nagy
2016-08-26
DM: Add F0142_DUNGEON_GetProjectileAspect
Bendegúz Nagy
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