aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-05-17WINTERMUTE: Add flag for games using low-spec resources.JenniBee
2018-05-17VIDEO: Add PRINCE to list of engines using the FLIC decoderAdrian Frühwirth
2018-05-17VIDEO: FLIC: Fix decoding of BYTE_RUN/FLI_BRUN chunkswhiterandrek
Our decoder currently only supports the standard FLC format which does not rely on the stored packet count (which is part of the FLI format and limited to 255 packets per line). Instead, the image width should be used as criterion when decoding a frame which allows for more than 255 packets per line. See also https://www.compuphase.com/flic.htm
2018-05-14XEEN: Refresh screen at a higher rate for more responsive mousePaul Gilbert
2018-05-14XEEN: Fix accumulation of gold & gems from defeated enemiesPaul Gilbert
2018-05-14I18N: Regenerate translations data fileThierry Crozat
2018-05-11XEEN: Fix animation speed when Control Panel is openPaul Gilbert
2018-05-10TOUCHE: Add TODOAdrian Frühwirth
2018-05-10I18N: Update translations templatesThierry Crozat
2018-05-10SCUMM: Improve autosave handlingAdrian Frühwirth
v5+ scripts can request saving/loading of savegames, this type of savegame is internally called a "temporary" savegame (_saveStateTemporary == true) which is invisible to the user (I'm not sure whether this is by design or not). Currently the savegame handling in scummLoop_handleSaveLoad() doesn't distinguish between such temporary savegames and normal autosaves and unconditionally resets _lastSaveTime (even after loading). This has the unwanted side effect of potentially delaying the creation of normal autosaves which are supposed to be created in accordance with the autosave period setting in the GUI. This commit makes sure that _lastSaveTime only gets updated if and only if saving a (non-temporary) autosave.
2018-05-10GIT: Remove leftover create_mads from .gitignoreAdrian Frühwirth
2018-05-10GIT: Add remaining devtools to .gitignoreCameron Cawley
2018-05-10CONFIGURE: Revert unintended changesEugene Sandulenko
2018-05-10AGOS: Mark 25th Anniversary releases as MT-32 hack, not a fixEugene Sandulenko
2018-05-10MOHAWK: RIVEN: Add a detection entry for another DVD versionBastien Bouclet
2018-05-10MOHAWK: RIVEN: Hide the mouse cursor after pressing a prison code buttonBastien Bouclet
It now matches the behavior of the original engine. Fixes #10521.
2018-05-10AGOS: Added detection and support for Simon2 25th Anniversary EditionEugene Sandulenko
2018-05-10ENGINES: Remove usage of C++11 extended initializer listsBastien Bouclet
2018-05-10ENGINES: Cleanup DetectedGame initialization in the ADBastien Bouclet
2018-05-10ENGINES: Merge GameDescriptor and DetectedGameBastien Bouclet
2018-05-10ENGINES: Factor adding games to ConfManBastien Bouclet
2018-05-10ENGINES: Set the GameDescriptor decription in the constructorBastien Bouclet
2018-05-10ENGINES: Turn GameDescriptor into a simple structBastien Bouclet
2018-05-10ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptorsBastien Bouclet
2018-05-10ENGINES: Change MetaEngine::findGame to return a plain game descriptorBastien Bouclet
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-05-10COMMON: Use nullptr instead of NULL or 0 where appropriateBastien Bouclet
2018-05-10ENGINES: Fix clang-tidy warningsBastien Bouclet
2018-05-08Merge pull request #1186 from kurisuke/fix/worldofxeen_track31Paul Gilbert
XEEN: Fix voice playback from track 31
2018-05-08XEEN: Fix voice playback from track 31Peter Helbing
Track 31 is on the first cd, but contains speech for Darkside content (e.g. Ellinger). It is referenced as track 31, so the offset must not be added.
2018-05-08MOHAWK: RIVEN: Add a script patch fixing incorrect steam sound in a viewBastien Bouclet
Fixes Trac#10516.
2018-05-07JANITORIAL: Fix indentationAdrian Frühwirth
2018-05-07GUI: Add copy and paste support to the graphical consoleBastien Bouclet
2018-05-07I18N: Update translation (Finnish)jepael
Currently translated at 100.0% (973 of 973 strings)
2018-05-07SCUMM: Remove superfluous 'else' in IMuseInternal::ImSetTrigger()Adrian Frühwirth
Both means to calculate `diff` are essentially equal because wraparound of unsigned integers is well-defined and does what the 'else' branch is simulating manually. Because of this, gcc complains when compiling with -Wduplicated-branches.
2018-05-07SAGA: Enforce code formatting guidelinesAdrian Frühwirth
2018-05-07SAGA: Fix whitespaceAdrian Frühwirth
2018-05-07DRACI: Enforce code formatting guidelinesAdrian Frühwirth
2018-05-07TSAGE: Enforce code formatting guidelinesAdrian Frühwirth
2018-05-07TONY: Enforce code formatting guidelinesAdrian Frühwirth
These are all commented out but let's update them nevertheless to reflect earlier renames of the methods in question.
2018-05-07TOON: Enforce code formatting guidelinesAdrian Frühwirth
2018-05-07TITANIC: Enforce code formatting guidelinesAdrian Frühwirth
2018-05-07DS: Use CLIP in VBlankHandler()Adrian Frühwirth
2018-05-07SAGA: Use CLIP in IsoMap::adjustScroll()Adrian Frühwirth
2018-05-07SCUMM: Simplify clampCameraPos() using CLIPAdrian Frühwirth
2018-05-07BLADERUNNER: Fix buildThomas Fach-Pedersen
2018-05-07BLADERUNNER: Implement obstacle polygon mergingThomas Fach-Pedersen
2018-05-07BLADERUNNER: Fix typo in DialogueMenu::queryInput()Adrian Frühwirth
Confirmed by madmoose.
2018-05-07SWORD25: Fix otherwise unused variable not guarded by USE_VORBISAdrian Frühwirth
This silences a gcc warning when compiling with -Wunused-variable.
2018-05-07I18N: Regenerate translations data fileThierry Crozat