Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-13 | Ooops, was not used. | Travis Howell | |
svn-id: r17582 | |||
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell | |
Add safety check for buffer size. svn-id: r17581 | |||
2005-04-13 | Read/write INI entries from config file in HE games. | Travis Howell | |
svn-id: r17580 | |||
2005-04-13 | Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently it | Torbjörn Andersson | |
expects the same keyboard mapping as FOA does. svn-id: r17578 | |||
2005-04-13 | Increased buffer size to avoid overflow when looking at the Loom help in | Torbjörn Andersson | |
the "Passport to Adventure" demo. svn-id: r17577 | |||
2005-04-13 | Fixed typo in comment. | Torbjörn Andersson | |
svn-id: r17576 | |||
2005-04-13 | Mention MM NES since it lives on our compatibility page for a while now. | Eugene Sandulenko | |
svn-id: r17575 | |||
2005-04-13 | Mention NES platform in documentation. Just forgot it last time | Eugene Sandulenko | |
svn-id: r17574 | |||
2005-04-13 | Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr() | Eugene Sandulenko | |
svn-id: r17573 | |||
2005-04-13 | Make VAR macros safer. | Eugene Sandulenko | |
svn-id: r17572 | |||
2005-04-13 | Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and | Eugene Sandulenko | |
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571 | |||
2005-04-12 | Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix" | Eugene Sandulenko | |
svn-id: r17570 | |||
2005-04-12 | Patch #1180882 "GM/GS Percussion Remapping" | Eugene Sandulenko | |
svn-id: r17569 | |||
2005-04-12 | Add missing segment | Travis Howell | |
svn-id: r17568 | |||
2005-04-12 | Not all polygons should be cleared in startScene(). | Travis Howell | |
A few minor corrections. svn-id: r17567 | |||
2005-04-12 | Add comments on CD-specific opcodes | Eugene Sandulenko | |
svn-id: r17566 | |||
2005-04-12 | Removed unnecessary semi-colon. | Torbjörn Andersson | |
svn-id: r17565 | |||
2005-04-12 | Cleanup | Travis Howell | |
svn-id: r17564 | |||
2005-04-12 | Add angle change. | Travis Howell | |
svn-id: r17563 | |||
2005-04-12 | Use paletteNum. | Travis Howell | |
svn-id: r17562 | |||
2005-04-12 | Sync. | Travis Howell | |
svn-id: r17561 | |||
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell | |
Cleanup. svn-id: r17560 | |||
2005-04-12 | Remove reference to resource.h | Eugene Sandulenko | |
svn-id: r17559 | |||
2005-04-12 | Remove unneeded files. | Eugene Sandulenko | |
svn-id: r17558 | |||
2005-04-11 | add comment explaining this struct contains LE values | Joost Peters | |
svn-id: r17557 | |||
2005-04-11 | endian-convert pieces value when read, instead of when they are loaded ↵ | Joost Peters | |
(since I don't know how to tell how many picts there) svn-id: r17556 | |||
2005-04-11 | Patch from wjp. Support for CD and EGA versions. | Eugene Sandulenko | |
svn-id: r17555 | |||
2005-04-11 | no, we only check for the value being 0, so no endian conversion is needed ;-) | Max Horn | |
svn-id: r17554 | |||
2005-04-11 | cleanup | Max Horn | |
svn-id: r17553 | |||
2005-04-11 | Endian fixes, getting past the 'Please wait...' loading screen now | Max Horn | |
svn-id: r17552 | |||
2005-04-11 | MIN() on two different datatypes not allowed... | Marcus Comstedt | |
svn-id: r17551 | |||
2005-04-11 | cleanup | Max Horn | |
svn-id: r17550 | |||
2005-04-11 | Endian fixes | Max Horn | |
svn-id: r17549 | |||
2005-04-11 | Stub out some opcodes, to get the CD version go a bit further (thanks Willem) | Max Horn | |
svn-id: r17548 | |||
2005-04-11 | Typo | Max Horn | |
svn-id: r17547 | |||
2005-04-11 | minor change, to be consistent with rest of Wiz code | Gregory Montoir | |
svn-id: r17546 | |||
2005-04-11 | added processWizImage mode 10 | Gregory Montoir | |
svn-id: r17545 | |||
2005-04-11 | Slightly more informative error message. (I get this if I try to speak to | Torbjörn Andersson | |
one of the faire animals. I believe it's the one the original source code calls "FaireRam - 65", but I haven't verified that.) svn-id: r17544 | |||
2005-04-11 | Already working. | Travis Howell | |
svn-id: r17543 | |||
2005-04-11 | Update comment | Travis Howell | |
svn-id: r17542 | |||
2005-04-11 | Update debug message. | Travis Howell | |
svn-id: r17541 | |||
2005-04-11 | Enable 2x overlay in MM NES | Eugene Sandulenko | |
svn-id: r17540 | |||
2005-04-11 | cleanup | Joost Peters | |
svn-id: r17539 | |||
2005-04-11 | more struct conversion | Joost Peters | |
svn-id: r17538 | |||
2005-04-11 | convert some struct members - unfortunately we can't currently allocate ↵ | Joost Peters | |
memory and read the struct in "the proper way", as the engine still addresses data beyond it svn-id: r17537 | |||
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell | |
svn-id: r17536 | |||
2005-04-11 | Initialization fix. | Torbjörn Andersson | |
svn-id: r17535 | |||
2005-04-11 | RNAM block is different in HE games. | Travis Howell | |
svn-id: r17534 | |||
2005-04-11 | Ooops | Travis Howell | |
svn-id: r17533 | |||
2005-04-11 | Sort alternative file list again and remove duplicate. | Travis Howell | |
svn-id: r17532 |