Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-09 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r34979 | |||
2008-11-09 | Do not allow the user to alter the description of write protected save slots ↵ | Filippos Karapetis | |
in the GMM save dialog svn-id: r34978 | |||
2008-11-09 | Only hide the cursor for in-game pausing. Pausing from the outside is assumed to | Torbjörn Andersson | |
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing when pausing on one of the engine's own dialog windows.) svn-id: r34977 | |||
2008-11-09 | Prevent double click handling if choose button is disabled. (SaveLoadChooser) | Johannes Schickel | |
svn-id: r34976 | |||
2008-11-09 | Cleanup (and a little bug fix :-P). | Johannes Schickel | |
svn-id: r34975 | |||
2008-11-09 | Disable 'Save' button if no entry is selected in the save chooser. | Johannes Schickel | |
svn-id: r34974 | |||
2008-11-09 | Disallow overwriting of slot 0, quicksave and autosave slots. | Johannes Schickel | |
svn-id: r34973 | |||
2008-11-09 | Fixed 'Save'/'Load' button enable/disable triggering. | Johannes Schickel | |
svn-id: r34972 | |||
2008-11-09 | Update documentation. | Johannes Schickel | |
svn-id: r34971 | |||
2008-11-09 | Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵ | Filippos Karapetis | |
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970 | |||
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis | |
svn-id: r34969 | |||
2008-11-09 | - The save list iterator should now be synced correctly | Filippos Karapetis | |
- Numbering of save slots starts from 0 again, not 1 svn-id: r34968 | |||
2008-11-09 | Corrected comment | Filippos Karapetis | |
svn-id: r34967 | |||
2008-11-09 | Gaps in the list of save games are now handled correctly in the GMM ↵ | Filippos Karapetis | |
save/load dialogs svn-id: r34966 | |||
2008-11-09 | Save game descriptions are now set correctly in the GMM save dialog | Filippos Karapetis | |
svn-id: r34965 | |||
2008-11-09 | Updated documentation. | Johannes Schickel | |
svn-id: r34964 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-09 | Run xmllint on our *.STX files. Fixed several XML syntax violations | Max Horn | |
svn-id: r34962 | |||
2008-11-09 | minor tweaks | Max Horn | |
svn-id: r34961 | |||
2008-11-09 | Got rid of some more 'using' usages | Max Horn | |
svn-id: r34960 | |||
2008-11-09 | Removed many unnecessary #includes | Max Horn | |
svn-id: r34959 | |||
2008-11-09 | Removed some code that was added earlier to deal with dimming/undimming the | Torbjörn Andersson | |
palette when pausing the game in a mid-fade. The game can only be paused in mid-fade from the outside, and then the palette isn't dimmed/undimmed. svn-id: r34958 | |||
2008-11-09 | Allow pausing (from the outside) during credits and palette fades. ↵ | Torbjörn Andersson | |
Refactored the code to distinguish outside pausing from in-game pausing, to avoid cursor-related problems. The screen is now only dimmed during in-game pausing. svn-id: r34957 | |||
2008-11-09 | Fixed pausing during credits. | Torbjörn Andersson | |
svn-id: r34956 | |||
2008-11-09 | Made getSoundElapseTime() work better when the sound has been paused. A new | Torbjörn Andersson | |
variable, _pauseTime, keeps track of how long the sound has been paused since the last mixer time stamp. svn-id: r34955 | |||
2008-11-09 | Allow pausing during cutscene movies. (This will need an update to the mixer's | Torbjörn Andersson | |
getSoundElapsedTime() function to work better.) svn-id: r34954 | |||
2008-11-09 | Error out on savegame load failure (again). | Johannes Schickel | |
svn-id: r34953 | |||
2008-11-09 | - Implemented Engine::saveGameState for KYRA | Johannes Schickel | |
- Changed internal save/load API to use slots instead of filename strings - Changed internal save/load API to use Common::Error svn-id: r34952 | |||
2008-11-09 | Partially merge classes Theme and ThemeEngine (saves another couple KB), ↵ | Max Horn | |
somebody (Tanoku?) should do a proper merge svn-id: r34951 | |||
2008-11-09 | Removed unused XML_GLOBAL_PROP functionality (saves some kilobytes) | Max Horn | |
svn-id: r34950 | |||
2008-11-09 | Fixed bug, which might mess up the description of new savegames. | Johannes Schickel | |
svn-id: r34949 | |||
2008-11-09 | Implemented Engine::syncSoundSettings properly for MIDI output. | Johannes Schickel | |
svn-id: r34948 | |||
2008-11-09 | Moved sound-related settings to syncSoundSettings() for the global options ↵ | Torbjörn Andersson | |
dialog. svn-id: r34947 | |||
2008-11-09 | Fixed warning, and what looked to me like a very minor memory leak. | Torbjörn Andersson | |
svn-id: r34946 | |||
2008-11-09 | Update ReadStringStream and parser to work with the new eos() logic. | Nicola Mettifogo | |
svn-id: r34945 | |||
2008-11-09 | Enabled flags parsing for all commands in location script. Most of them ↵ | Nicola Mettifogo | |
don't need it, but some commands have been enhanced in BRA. svn-id: r34944 | |||
2008-11-09 | Fixed crash when closing BRA. | Nicola Mettifogo | |
svn-id: r34943 | |||
2008-11-09 | Better cleanup and handling of mouse when changing location in NS. | Nicola Mettifogo | |
svn-id: r34942 | |||
2008-11-09 | Fixed bug in introduction of NS. | Nicola Mettifogo | |
svn-id: r34941 | |||
2008-11-08 | * cleanup | Nicola Mettifogo | |
* moved find routines from Parallaction to Location svn-id: r34940 | |||
2008-11-08 | * removed the obsolete _quit flag | Nicola Mettifogo | |
* refactored most cleanup code for locations and game svn-id: r34939 | |||
2008-11-08 | Got rid of the SurfaceToMultiFrames adapter class. | Nicola Mettifogo | |
svn-id: r34938 | |||
2008-11-08 | Thou shalst never use the 'using' keyword in a header file, lest the wrath ↵ | Max Horn | |
of ye fingolfin will crush your sorrow bones to dust... *grrr* ;) svn-id: r34937 | |||
2008-11-08 | Pushing down some header deps | Max Horn | |
svn-id: r34936 | |||
2008-11-08 | Moved some internal stuff from ThemeEngine.h to ThemeEngine.cpp | Max Horn | |
svn-id: r34935 | |||
2008-11-07 | DS: Fixing feof behaviour and path prefix stuff. | Neil Millstone | |
svn-id: r34934 | |||
2008-11-07 | Implemented RTL support | Benjamin Haisch | |
svn-id: r34933 | |||
2008-11-07 | Saving a game from GMM is now working for the SAGA engine, though the ↵ | Filippos Karapetis | |
description is not set correctly yet svn-id: r34932 | |||
2008-11-07 | * completed transition to Common::Archive for Nippon Safes. | Nicola Mettifogo | |
* removed lots of old Archive swap magic svn-id: r34931 | |||
2008-11-07 | Reverted my earlier commit r34926. | Nicola Mettifogo | |
svn-id: r34930 |