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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2011-08-15
TSAGE: Started implementing Blue Force Scene #50
Paul Gilbert
2011-08-14
Checked V1 instructions till 0x42
Eugene Sandulenko
2011-08-14
AGI: Renamed some #defines to our code conventions and moved them to enums
Eugene Sandulenko
2011-08-14
NEWS: Mention Winnie sound support
Matthew Hoops
2011-08-14
AGI: Enable sound support for Winnie DOS
Matthew Hoops
2011-08-14
AGI: Make the sound code use AgiBase instead of AgiEngine
Matthew Hoops
2011-08-14
Merge pull request #56 from zeldin/toon-path-dynamic
Eugene Sandulenko
2011-08-14
RECORDER: Lower I/O in recorder
Eugene Sandulenko
2011-08-14
Merge pull request #60 from tramboi/master
Eugene Sandulenko
2011-08-14
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
Paul Gilbert
2011-08-14
MAIN: Avoid adding the same extra path twice
eriktorbjorn
2011-08-14
MOHAWK: Add a return to menu button to the dialog for the demo
Bastien Bouclet
2011-08-14
MOHAWK: Implement remaining Myst demo sneak preview opcodes
Bastien Bouclet
2011-08-14
MOHAWK: Implement remaining Myst demo menu opcodes
Bastien Bouclet
2011-08-14
TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)
Paul Gilbert
2011-08-14
TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flag
Paul Gilbert
2011-08-14
TSAGE: Further changes to Blue Force scenes, and started implementing scene 109
Paul Gilbert
2011-08-14
TSAGE: Implemented changes in SequenceManager introduced by Blue Force
Paul Gilbert
2011-08-14
TSAGE: Removed recently added preloadVisage method
Paul Gilbert
2011-08-14
TSAGE: Added new global variables for Blue Force
Paul Gilbert
2011-08-13
AGI: Switched booters detection to AD
Eugene Sandulenko
2011-08-13
AGI: Checked V1 instructions till 0x2c
Eugene Sandulenko
2011-08-13
AGI: Checked V1 instructions till 0x20
Eugene Sandulenko
2011-08-13
AGI: Further work on v1 opcode difference
Eugene Sandulenko
2011-08-13
AGI: Updates to V1 instruction table, plus an outcommented experiment
Jussi Pitkanen
2011-08-13
AGI: Implement loader for V1 "object" file
Jussi Pitkanen
2011-08-13
AGI: Fix warning messages about undefined opcodes
Jussi Pitkanen
2011-08-13
AGI: Add last undefined V1 test command that tests if a bit of var is set
Jussi Pitkanen
2011-08-13
AGI: Rename cmd_what_ever to cmdWhatEver
Jussi Pitkanen
2011-08-13
AGI: Fix and clarify IF expression handling
Jussi Pitkanen
2011-08-13
AGI: Implement V1 SAID test commands
Jussi Pitkanen
2011-08-13
AGI: Formatting (+ a few debug prints)
Jussi Pitkanen
2011-08-13
AGI: Implement loader for V1 words.tok dictionary
Jussi Pitkanen
2011-08-13
AGI: Implement common internal dictionary for different words.tok formats
Jussi Pitkanen
2011-08-13
AGI: Add still incomplete V1 instruction tables
Jussi Pitkanen
2011-08-13
AGI: Add loader and detection for Black Cauldron booter
Jussi Pitkanen
2011-08-13
AGI: AgiLoader_v1: Precalculate final resource offsets
Jussi Pitkanen
2011-08-13
AGI: Execute test commands only when needed
Jussi Pitkanen
2011-08-13
AGI: Refactor interpreter core (somewhat akin to SCI)
Jussi Pitkanen
2011-08-13
AGI: Comment cleanup
Jussi Pitkanen
2011-08-13
AGI: Simplify handling of IF conditions
Jussi Pitkanen
2011-08-13
AGI: Fix row duration in V1 SOUND resource player
Jussi Pitkanen
2011-08-13
AGI: Fix detection of IIgs sample resources
Jussi Pitkanen
2011-08-13
AGI: Use a jump table for test commands instead of switch/case
Jussi Pitkanen
2011-08-13
AGI: Add a layer of abstraction between the sound chip and the two players
Jussi Pitkanen
2011-08-13
AGI: Simplify sector offset calculation
Jussi Pitkanen
2011-08-13
AGI: Cleanup
Jussi Pitkanen
2011-08-13
AGI: Do not try to pass filenames of disk images from the detector to engine
Jussi Pitkanen
2011-08-13
AGI: Detect the end of V1 sound resources correctly, fixing crashes
Jussi Pitkanen
2011-08-13
AGI: Implement resource loader for the DDP booter game
Jussi Pitkanen
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