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2013-08-28ZVISION: Fixed signed/unsigned mismatchrichiesams
2013-08-28VIDEO: Improve accuracy of getFrameTime() and getFrameAtTime()Matthew Hoops
2013-08-28VIDEO: Use the main isSeekable() in seekToFrame()Matthew Hoops
2013-08-28VIDEO: Separate external and internal tracksMatthew Hoops
2013-08-28VIDEO: Make getFrameAtTime() publicMatthew Hoops
2013-08-27TSAGE: Renaming of spaceport working ship components subclassPaul Gilbert
2013-08-27TSAGE: Fix for R2R scene change crash getting into intact spaceshipPaul Gilbert
2013-08-28TSAGE: Some renaming in Scene600Strangerke
2013-08-28TSAGE: Remove SceneExt::loadScene() as the code is duplicate from Scene::load...Strangerke
2013-08-27WINTERMUTE: Remove duplicate codeWillem Jan Palenstijn
2013-08-27WINTERMUTE: Simplify string matchingWillem Jan Palenstijn
2013-08-26WINTERMUTE: Fix and clean up BaseSurfaceOSystem::finishLoad()Willem Jan Palenstijn
2013-08-26SCUMM: Fix COMI regression, after commit 84d1d28373d782464bd46b10abd6b092f7eb...Kirben
2013-08-25WINTERMUTE: Fix colormod with alpha blendingWillem Jan Palenstijn
2013-08-25WINTERMUTE: Fix alpha blending with colormodWillem Jan Palenstijn
2013-08-25TSAGE: Silence GCC warning about variable being shadowedTorbjörn Andersson
2013-08-25TSAGE: Silence GCC signed/unsigned warningTorbjörn Andersson
2013-08-25TSAGE: Fix to the R2R scene 1550 junk display loopPaul Gilbert
2013-08-25TSAGE: Further cleanup for spaceport scenePaul Gilbert
2013-08-25TSAGE: Fix cursor when leaving the scanner dialogPaul Gilbert
2013-08-24TSAGE: Added code to make newly added inventory items immediately visiblePaul Gilbert
2013-08-24TSAGE: Further R2R scene 1550 renaming, and fixing tracking junk statePaul Gilbert
2013-08-24TSAGE: Further R2R scene 1550 fields renamingPaul Gilbert
2013-08-24TSAGE: Variable renaming in R2R scene 1550Paul Gilbert
2013-08-24TSAGE: Clean up of R2R scene 1550 player position trackingPaul Gilbert
2013-08-24TSAGE: Corrected usage of quinn and speaker classes across scenesPaul Gilbert
2013-08-24TSAGE: Fixed playing of scanner tones when switching between charactersPaul Gilbert
2013-08-24WINTERMUTE: Fix warningWillem Jan Palenstijn
2013-08-24ZVISION: Move PushToggleControl and LeverControl to their own filesrichiesams
2013-08-24ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-24ZVISION: Cast completeFrame and frameNumber to int so their difference can go...richiesams
2013-08-24ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-24ZVISION: Partially implement LeverControlrichiesams
2013-08-24ZVISION: Add console method to dump all .lev filesrichiesams
2013-08-24ZVISION: Add note about _activeNodesrichiesams
2013-08-24ZVISION: Fix memory leakrichiesams
2013-08-24ZVISION: Add TODO's about the verbosity of the frame decoding overflow warningrichiesams
2013-08-24ZVISION: Check if we can use getNextFrame() or getPreviousFrame() before usin...richiesams
2013-08-24ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-24ZVISION: Fix error: decrementing instead of incrementingrichiesams
2013-08-24ZVISION: Change variable name to match its purposerichiesams
2013-08-24ZVISION: Convert _mouseEvents to pointers since MouseEvent is now abstractrichiesams
2013-08-24ZVISION: Have PushToggleControl inherit from MouseEvent and handle the method...richiesams
2013-08-24ZVISION: Keep a member variable ZVision pointer instead of passing it in ever...richiesams
2013-08-24ZVISION: Make Control purely virtualrichiesams
2013-08-24ZVISION: Make MouseEvent purely virtualrichiesams
2013-08-24ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh...richiesams
2013-08-23ZVISION: Make ZVision::_workingWindow and ZVision::_pixelFormat publicrichiesams
2013-08-23TIZEN: Silence cppcheck warning in scanStringUntil()Torbjörn Andersson
2013-08-23AGOS: Add two savegame-related FIXMEsWillem Jan Palenstijn