Age | Commit message (Collapse) | Author |
|
|
|
correspondingly
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fix for bug #11034
|
|
|
|
|
|
|
|
Bug case was for when he runs away (Steele is blocked)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Only if a restored content save was loaded in original game mode
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Currently translated at 100.0% (1090 of 1090 strings)
|
|
Currently translated at 100.0% (1090 of 1090 strings)
|
|
|
|
* Fix mismatched delete in create_image.cpp
* Add shebangs to create_ms2_data.***.sh
* Reduce scopes of some variables
* Substitute bitwise and for logical and in
GamaManager2::passageConstruction
|
|
|
|
|
|
|
|
Only in improved mode.
|
|
|
|
Remove 2 unused variables and a function call with wrong datatype
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Add constant for inverting sections (number 128)
Move some initialization in initState from derived classes to
base class.
Simpilfy AxacussCorridor4::onEntrance
|
|
|