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2009-07-16Formatting.Johannes Schickel
svn-id: r42530
2009-07-16Fixed issue with beveled shapes being drawn outside their shapes. Possible ↵Vicent Marti
regressions. svn-id: r42529
2009-07-16Prior script fix also fixes bug #2820788, with stealing wizard's malletsPaul Gilbert
svn-id: r42528
2009-07-16Added game script fix for bug #2680397 - game hang when using the brochure ↵Paul Gilbert
on the Beekeeper svn-id: r42527
2009-07-16Added missing information for the newly-added version of PepperFilippos Karapetis
svn-id: r42525
2009-07-16Added the French version of KQ5 floppy (bug report #2812611)Filippos Karapetis
svn-id: r42524
2009-07-16Added a detection entry for Pepper's Adventures in Time, and fixed an issue ↵Filippos Karapetis
with _gfxop_set_pic(), which was causing crashes in that game svn-id: r42523
2009-07-16Added no blocking fix for Present Outside Inn scene as wellPaul Gilbert
svn-id: r42522
2009-07-16Game script fix for bug #2525010 - in the GRA version, the luggage blocked ↵Paul Gilbert
Rincewind's exit from the Inn, leaving him in a non-walkable area svn-id: r42521
2009-07-15Slightly brighten up the active tab color in the modern theme.Johannes Schickel
svn-id: r42518
2009-07-15Fix ugly spacing between tabs in classic theme (as reported by sunmax on ↵Johannes Schickel
-devel). svn-id: r42517
2009-07-15New ARM code blending Smartphone landscale scaler for WinCE port. Seems to workRobin Watts
in my mockup - I don't have a smartphone resolution device to test it. svn-id: r42516
2009-07-15Fix formatting of some switch statements.Johannes Schickel
svn-id: r42513
2009-07-15For a smoother user experience, use different colors for inverted text of ↵Johannes Schickel
the ListWidget, depending on whether the widget has focus or not. svn-id: r42512
2009-07-15Fix bug, which caused the ListWidget to draw a widget background around the ↵Johannes Schickel
selected item, when the ListWidget had no focus. svn-id: r42511
2009-07-15Fix "search" filter being settings lost in launcher, when using the "Edit ↵Johannes Schickel
Game..." menu for example. svn-id: r42510
2009-07-15Bugfix: Disallow GMM Save/Load while in kyragem scene.Johannes Schickel
svn-id: r42507
2009-07-15Add Cruise for a Corpse and games from MADE engine.Travis Howell
svn-id: r42506
2009-07-15Add Discworld 1/2.Travis Howell
svn-id: r42505
2009-07-15Fix recent PN regression in vc32_saveScreen().Travis Howell
svn-id: r42504
2009-07-15Fix some typos in TransactionError-enumeration's comments.Kari Salminen
svn-id: r42503
2009-07-15Remove ioFailed() usage from Cine engine.Kari Salminen
svn-id: r42502
2009-07-15Got rid of two more ioFailed usesMax Horn
svn-id: r42501
2009-07-15Created a system for inserting arbitrary code fragments into game scripts, ↵Paul Gilbert
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500
2009-07-15Hack is no longer required, due to revision 42498.Travis Howell
svn-id: r42499
2009-07-15Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.Travis Howell
svn-id: r42498
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
svn-id: r42495
2009-07-14AGOS: Some more cleanup and added some comments to the PN codeMax Horn
svn-id: r42494
2009-07-14Fix graphics glitch in LoL PC98 intro.Johannes Schickel
svn-id: r42493
2009-07-14AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26Max Horn
svn-id: r42492
2009-07-14AGOS: Cleanup PN code a bit, trying to make sense out of itMax Horn
svn-id: r42491
2009-07-14Replaced char usage by int8, since char is unsigned on Linux/PPC by default.Johannes Schickel
svn-id: r42490
2009-07-14Got rid of some more ioFailed uses (also fixed a potential leak in ↵Max Horn
graphics/font.cpp, and handle eos correctly in the FLAC code) svn-id: r42488
2009-07-14Fix possible memory leak.Johannes Schickel
svn-id: r42487
2009-07-14Got rid of ioFailed in font code, also added another check for err() when ↵Johannes Schickel
loading bdf fonts from text files. svn-id: r42486
2009-07-14Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEGTorbjörn Andersson
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway. svn-id: r42484
2009-07-14Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006Arnaud Boutonné
svn-id: r42483
2009-07-14Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵Kari Salminen
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482
2009-07-14Remove last ioFailed() usage in AGOS game engine.Travis Howell
svn-id: r42481
2009-07-14Update workaround for bug #1538873, which effects the Polish version of ↵Travis Howell
Simon the Sorcerer 2 too. svn-id: r42480
2009-07-14Split the iPhone OSystem class up into several filesOystein Eftevaag
svn-id: r42479
2009-07-14Change key combination to dump all script, due to conflict.Travis Howell
svn-id: r42478
2009-07-14Fix some typos and grammar in sword1's ↵Kari Salminen
Sound::checkSpeechFileEndianness-function's comments. svn-id: r42477
2009-07-14Add detection for Playtoons CK 3 (FR)Arnaud Boutonné
svn-id: r42476
2009-07-14Updated xcode projectOystein Eftevaag
svn-id: r42475
2009-07-14Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.Travis Howell
svn-id: r42474
2009-07-14add workaround for #2687172: BASS: Occasional loss of speechJoost Peters
svn-id: r42473
2009-07-14Bugfix to cursor updates - it previously required that both X and Y ↵Paul Gilbert
positions had changed before a cursor change could occur svn-id: r42472
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
svn-id: r42471
2009-07-14commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert Joost Peters
svn-id: r42470