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AgeCommit message (Expand)Author
2011-09-22PEGASUS: Implement demo creditsMatthew Hoops
2011-09-22PEGASUS: Implement the overview codeMatthew Hoops
2011-09-21PEGASUS: Fix drawing movies to positions other than the originMatthew Hoops
2011-09-21PEGASUS: Remove old graphics APIMatthew Hoops
2011-09-21PEGASUS: Add very simple mouse movement update checkingMatthew Hoops
2011-09-21PEGASUS: Fix DropHighlightMatthew Hoops
2011-09-21PEGASUS: Clamp the dirty rect to the screen sizeMatthew Hoops
2011-09-21PEGASUS: Remove scaling TODOMatthew Hoops
2011-09-21PEGASUS: Allow redrawMovieWorld to be used without the video runningMatthew Hoops
2011-09-21PEGASUS: Allow for backquote to be used as a tilde tooMatthew Hoops
2011-09-21PEGASUS: Implement main menuMatthew Hoops
2011-09-21PEGASUS: Fix bounds of PicturesMatthew Hoops
2011-09-21PEGASUS: Fix bug with drawing dirty rectsMatthew Hoops
2011-09-21PEGASUS: Fix updating elements when the bounds changeMatthew Hoops
2011-09-21PEGASUS: Only allow for keydown eventsMatthew Hoops
2011-09-21PEGASUS: Fix auto bits setting in the input codeMatthew Hoops
2011-09-21PEGASUS: Add the JMPPPInput utility classMatthew Hoops
2011-09-20PEGASUS: Add new menu classMatthew Hoops
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Add picture classMatthew Hoops
2011-09-20PEGASUS: Remove VideoManager codeMatthew Hoops
2011-09-20PEGASUS: Fix timebase loopingMatthew Hoops
2011-09-20PEGASUS: Fix a regression in checkCallBacks()Matthew Hoops
2011-09-20PEGASUS: Make movie transparency be off by defaultMatthew Hoops
2011-09-20PEGASUS: Fix some movie bugsMatthew Hoops
2011-09-20PEGASUS: Fix copyToCurrentPort()Matthew Hoops
2011-09-20PEGASUS: Begin hooking the new code in as the main codeMatthew Hoops
2011-09-20PEGASUS: Add first stab at the Movie classMatthew Hoops
2011-09-20PEGASUS: Update timer code a bit to make it friendlier for moviesMatthew Hoops
2011-09-19PEGASUS: Add the Surface classesMatthew Hoops
2011-09-18PEGASUS: Add the Tracker classMatthew Hoops
2011-09-18PEGASUS: Rewrite TimeBase to be a bit more accurate with timingMatthew Hoops
2011-09-17COMMON: Add numerator/denominator getters for RationalMatthew Hoops
2011-09-17PEGASUS: Add the fuse classesMatthew Hoops
2011-09-17PEGASUS: Add transition classesMatthew Hoops
2011-09-17COMMON: Add function to find the intersecting rectangleMatthew Hoops
2011-09-16PEGASUS: Implement fader supportMatthew Hoops
2011-09-16PEGASUS: Stub off loading/saving gamesMatthew Hoops
2011-09-16PEGASUS: Fix saving/loading the game stateMatthew Hoops
2011-09-15PEGASUS: Implement very basic screen updating (new API)Matthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
2011-09-10PEGASUS: Implement two of the primitive-based DisplayElementsMatthew Hoops
2011-09-09PEGASUS: Add DisplayElement class and begin porting over the graphics APIMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-08PEGASUS: Begin loading itemsMatthew Hoops
2011-09-08PEGASUS: Fix stupid bugs in the item codeMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-07PEGASUS: Remove unused MMAction classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops