index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2004-09-28
Add/update SAGA items
Eugene Sandulenko
2004-09-28
Added TODO item for SAGA.
Torbjörn Andersson
2004-09-28
Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ...
Max Horn
2004-09-28
Adjust transitionEffect to work properly for vertically scrolled rooms
Max Horn
2004-09-28
Mention newly supported HE titles. 46 new targets. That's not few.
Eugene Sandulenko
2004-09-28
Add puttcircus target. Game is not completable and has major glitches.
Eugene Sandulenko
2004-09-28
NEWS/TODO update; update smooth scrolling comment
Max Horn
2004-09-28
forgot to commit this, silly me :-)
Max Horn
2004-09-28
Preserve the order of config file sections -> to suite people who manually ed...
Max Horn
2004-09-28
Remove unused symbol
Max Horn
2004-09-28
including sys/param.h causes several conflicts with symbol names we use, so d...
Max Horn
2004-09-28
use MAXPATHLEN for path buffer size
Jonathan Gray
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-27
This one doesn't make sense either...
Max Horn
2004-09-27
Hm, there seems to be no point in subtractig 1 from height/width of these rec...
Max Horn
2004-09-27
Fix endian problems with some HE sound code; also: better code to determine t...
Max Horn
2004-09-27
Revert small part, actor backgrounds were no longer reset.
Travis Howell
2004-09-27
Well, it *looks* as if that clipping code could be simplified. We'll see if s...
Max Horn
2004-09-27
Fix for bug #1035184 (ALL: Transition FX not working anymore)
Max Horn
2004-09-27
Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....
Gregory Montoir
2004-09-27
Looking at my code transformations again, numstrip could in theory become neg...
Max Horn
2004-09-27
cleanup / comments
Max Horn
2004-09-27
Perform some more clipping -- yet another attempt at bug #1033857 :-)
Max Horn
2004-09-27
Correction for roomImages
Travis Howell
2004-09-27
Revert, just made matters worse.
Travis Howell
2004-09-27
tentacle (and maybe others) were reading too far.
Travis Howell
2004-09-27
Revert by bad change and just adjust for BMAP images.
Travis Howell
2004-09-26
Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-26
stop the current sfx from playing if a cutaway is cancelled
Gregory Montoir
2004-09-26
fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled
Max Horn
2004-09-26
cleanup
Max Horn
2004-09-26
enums are more efficient than static const ints :-)
Max Horn
2004-09-26
Text clipping in charset renderer was broken in some cases, fixed (this might...
Max Horn
2004-09-26
Removed obsolete comment about floating/locked memory.
Torbjörn Andersson
2004-09-26
Comment clarification
Max Horn
2004-09-26
Use enums instead of hard coding assumptions about their values (i.e. 1 in th...
Max Horn
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-26
Add HE object flag support
Travis Howell
2004-09-26
Fingolfin's suggested fix for the DOTT cursor regression. (The initial
Torbjörn Andersson
2004-09-26
Correction.
Travis Howell
2004-09-26
flag computation makes no sense; the whole thing looks quirky :-/
Max Horn
2004-09-26
Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.
Travis Howell
2004-09-26
I think this fixes bug #1034519
Torbjörn Andersson
2004-09-26
Ooops
Travis Howell
2004-09-26
COMI reads object flag from headers, it doesn't use useOrDecompress at all.
Travis Howell
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-26
_shadowPalette should be cleared for SCUMM 7 games too.
Travis Howell
2004-09-26
Always reads the same spot.
Travis Howell
2004-09-26
reorder stuff
Max Horn
2004-09-25
Enable drawWizImage flag 0x2
Travis Howell
[next]