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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-03-04
Patch #893817: VC6 - Project/Workspace Files Update (Completely untested, but...
Max Horn
2004-03-04
Avoid flooding CE files since stdin and stderr exist now
Nicolas Bacca
2004-03-04
Apply patch #907359 : Broken Sword videos improved frameskip
Nicolas Bacca
2004-03-04
If the user has previous savegames, display a restart/restore dialog when
Torbjörn Andersson
2004-03-04
Add maniac enchanced demo md5
Eugene Sandulenko
2004-03-04
Add Russian Freddi HE md5's
Eugene Sandulenko
2004-03-04
Add hack for demo script in maniac (Enchanced)
Travis Howell
2004-03-04
Allow --demo-mode with maniac (Enchanced)
Travis Howell
2004-03-03
sdl-config --static-libs finally works in SDL 1.2.7, make use of it
Max Horn
2004-03-03
Add SDL information to track driver problems
Nicolas Bacca
2004-03-03
fix for normal/default scaler behavior (not yet tested)
Max Horn
2004-03-03
unsigned ints are always >= 0 (fix warnings)
Max Horn
2004-03-03
Add back HE sound differences for AKOS.
Travis Howell
2004-03-03
Set the wantFade variable in initialize() as well. Otherwise it'll be false
Torbjörn Andersson
2004-03-03
That should have been maniac specific.
Travis Howell
2004-03-03
Adjustments for Enchanced Maniac Mansion demo.
Travis Howell
2004-03-03
Adjustments for Enchanced Maniac Mansion demo.
Travis Howell
2004-03-02
cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at...
Paweł Kołodziejski
2004-03-02
Display keyboard when saving
Nicolas Bacca
2004-03-02
synced local imuse. many bug fixes, and few new bugs :)
Paweł Kołodziejski
2004-03-02
Display keyboard when saving
Nicolas Bacca
2004-03-02
update
Paweł Kołodziejski
2004-03-02
FLAC support
Chris Apers
2004-03-02
640x480 games not supported on PalmOS
Chris Apers
2004-03-02
Obsolete
Chris Apers
2004-03-02
Not 640 x 480 until HE7
Travis Howell
2004-03-02
Not DOS specific anymore.
Travis Howell
2004-03-02
Move to HE6
Travis Howell
2004-03-02
Removed the test for non-existing demo cutscenes: param[0] is an offset
Torbjörn Andersson
2004-03-02
Ooops, just move everyting used by HE6 to HE6.
Travis Howell
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-02
Avoid duplicate targets
Travis Howell
2004-03-02
Implemented more HE opcode stringLen and added stub for opcode F4
Eugene Sandulenko
2004-03-02
Update HE games list
Travis Howell
2004-03-02
Exclude some var settings for HE7
Travis Howell
2004-03-02
Remove fixme
Travis Howell
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-03-02
Make use of GF_WINDOWS in HE games
Eugene Sandulenko
2004-03-02
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
Eugene Sandulenko
2004-03-02
oops
Eugene Sandulenko
2004-03-02
Implemented some HE specific opcodes
Eugene Sandulenko
2004-03-01
Update comment on runInventoryScript() argument in setOwnerOf().
Eugene Sandulenko
2004-03-01
Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
Torbjörn Andersson
2004-03-01
Fix for bug #907280: Mouse glitches and crashes (Regression)
Max Horn
2004-03-01
fixed dep file loading
Max Horn
2004-03-01
default to 1x for all of the active hev7 targets
Jonathan Gray
2004-03-01
When scrolling, force a full redraw not only when the scroll offset changes
Torbjörn Andersson
2004-03-01
Display keyboard when saving
Nicolas Bacca
2004-03-01
Enable some HE target to test with.
Travis Howell
2004-03-01
Add stub
Travis Howell
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