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2018-02-11TUCKER: Fix original game glitch in Bud animation sequence 8Adrian Frühwirth
Fixes Trac#10430.
2018-02-11TUCKER: Remove superfluous arguments in loadBudSpr et alAdrian Frühwirth
2018-02-10BLADERUNNER: Fix compilation in Visual StudioPaul Gilbert
2018-02-10XEEN: Fix Clouds cutscene background decoderPaul Gilbert
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
Code unification Removed few memory leaks
2018-02-09XEEN: Fix experience doubling calculationPaul Gilbert
Thanks to dtgreene in the GOG forums for pointing out the incorrect calculation, and that it isn't present in Clouds of Xeen only
2018-02-09XEEN: Fix MonsterStruct _accuracy to be _armorClassPaul Gilbert
Thanks to Leprosy57 in the GOG forums for pointing it out
2018-02-09XEEN: Reduce code duplication in Clouds endingPaul Gilbert
2018-02-09Revert "TUCKER: Fix Bud drawn behind parts of statue in park"Adrian Frühwirth
This fixed the statue but broke the park entrance which I had missed.
2018-02-09TUCKER: Fix Bud drawn behind parts of statue in parkAdrian Frühwirth
Fixes Trac#10423.
2018-02-09TUCKER: Make the glue a "unary usage" objectAdrian Frühwirth
Workaround for Trac#5511.
2018-02-09SDL: Do not try to replace FILE with an incompatible typeColin Snover
It’s questionable that the SDL backend code is trying so hard to maintain forbidden symbols at all since backend code is exactly where such things are allowed, and it is a game of whack-a-mole to keep system API changes from breaking this fragile system of symbol redefinitions. Probably this should all just get replaced with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at least gets builds working again on up-to-date msys2/mingw-w64 compilers. Fixes Trac#10405.
2018-02-09NEWS: Fix missing full stopsLothar Serra Mari
2018-02-08NEWS: Update NEWS file with more changes since 2.0.0Lothar Serra Mari
I tried to include everything to the NEWS file that was important in my opinion. However, I recommend the people who contributed since 2.0.0 to check if something is missing in this file now.
2018-02-08MOHAWK: Fix indentation in detection_tables.hrootfather
2018-02-08MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1rootfather
2018-02-08PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.inirsn8887
Can change option to 'true' manually in scummvm.ini to force front panel into indirect touchpad mode where the pointer doesn't jump to finger.
2018-02-07XEEN: Clicking on party member glyphs, show Character Info dialogPaul Gilbert
2018-02-07XEEN: Compilation fixPaul Gilbert
2018-02-07XEEN: Implemented remainder of Clouds endingPaul Gilbert
2018-02-07TUCKER: Fix offset drawing bug in drawSprite()Adrian Frühwirth
Fixes Trac#6639.
2018-02-07TUCKER: Fix clipping handling when drawing textAdrian Frühwirth
Fixes Trac#10422.
2018-02-06XEEN: More of Clouds endingPaul Gilbert
2018-02-06XEEN: Implement final score calculationPaul Gilbert
2018-02-06XEEN: More of Clouds endgamePaul Gilbert
2018-02-05BLADERUNNER: Added more game constantsPeter Kohaut
Code formatting
2018-02-05MOHAWK: RIVEN: Execute the stored opcode before resetting moviesBastien Bouclet
Otherwise the movie position is zero which leads the comparison with the stored opcode position to always be false. Fixes #10426, a regression from cf1171d4d9b43eba.
2018-02-05I18N: Regenerate translations data fileThierry Crozat
2018-02-04XEEN: In progress implementing Clouds of Xeen endingPaul Gilbert
2018-02-04PS3: Enable the mt32 emulatorBastien Bouclet
Either the newer munt, the newer toolchain or the better compiler flags made it run well enough.
2018-02-04PS3: Use -mno-fp-in-toc instead of -mminimal-tocBastien Bouclet
-mno-fp-in-toc is enough not to overflow the TOC. According to the GCC documentation this allows for faster code to be generated than with -mminimal-toc.
2018-02-04BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-02-04BLADERUNNER: ESPER interfacePeter Kohaut
2018-02-04ADL: Add support for another hires1 variantWalter van Niftrik
2018-02-04JANITORIAL: Fix code formattingEugene Sandulenko
2018-02-04I18N: Update translations templatesThierry Crozat
2018-02-04SCUMM HE: Use Miles AdLib drivernukeykt
2018-02-03ADL: Add support for an early hires1 versionWalter van Niftrik
2018-02-03ADL: Remove hardcoded disk image filename from hires1Walter van Niftrik
2018-02-03TUCKER: Add inventory and save slot scrolling via mouse wheelAdrian Frühwirth
Fixes Trac#10424.
2018-02-03NEWS: Update German NEWS filerootfather
2018-02-03TUCKER: Fix default character width tableAdrian Frühwirth
Non-English versions of the game include a charsize.dta/charszgr.dta which specifies the width to use when printing glyphs from the character set to the screen. ScummVM includes a hard-coded lookup table for games which do not ship with such a file. For some reason, our current hard-coded table includes widths for all possible glyphs except one. This fix allows to properly play the German version, which needs the character 'ß' (eszett), even when charszgr.dta is missing. Fixes Trac#4602.
2018-02-02XEEN: Fixes for initial start of World endingPaul Gilbert
2018-02-02ADL: Remove unused array terminatorWalter van Niftrik
2018-02-02ADL: Fix build errorWalter van Niftrik
2018-02-02I18N: Update translations templatesThierry Crozat
2018-02-02ADL: Reduce sound volumeWalter van Niftrik
2018-02-02ADL: Refactor NIB image error handlingWalter van Niftrik
2018-02-02ADL: Implement new detection method for disk imagesWalter van Niftrik
2018-02-02ENGINES: Make AdvancedMetaEngine::detectGame() virtualWalter van Niftrik