Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-11 | TUCKER: Fix original game glitch in Bud animation sequence 8 | Adrian Frühwirth | |
Fixes Trac#10430. | |||
2018-02-11 | TUCKER: Remove superfluous arguments in loadBudSpr et al | Adrian Frühwirth | |
2018-02-10 | BLADERUNNER: Fix compilation in Visual Studio | Paul Gilbert | |
2018-02-10 | XEEN: Fix Clouds cutscene background decoder | Paul Gilbert | |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-09 | XEEN: Fix experience doubling calculation | Paul Gilbert | |
Thanks to dtgreene in the GOG forums for pointing out the incorrect calculation, and that it isn't present in Clouds of Xeen only | |||
2018-02-09 | XEEN: Fix MonsterStruct _accuracy to be _armorClass | Paul Gilbert | |
Thanks to Leprosy57 in the GOG forums for pointing it out | |||
2018-02-09 | XEEN: Reduce code duplication in Clouds ending | Paul Gilbert | |
2018-02-09 | Revert "TUCKER: Fix Bud drawn behind parts of statue in park" | Adrian Frühwirth | |
This fixed the statue but broke the park entrance which I had missed. | |||
2018-02-09 | TUCKER: Fix Bud drawn behind parts of statue in park | Adrian Frühwirth | |
Fixes Trac#10423. | |||
2018-02-09 | TUCKER: Make the glue a "unary usage" object | Adrian Frühwirth | |
Workaround for Trac#5511. | |||
2018-02-09 | SDL: Do not try to replace FILE with an incompatible type | Colin Snover | |
It’s questionable that the SDL backend code is trying so hard to maintain forbidden symbols at all since backend code is exactly where such things are allowed, and it is a game of whack-a-mole to keep system API changes from breaking this fragile system of symbol redefinitions. Probably this should all just get replaced with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at least gets builds working again on up-to-date msys2/mingw-w64 compilers. Fixes Trac#10405. | |||
2018-02-09 | NEWS: Fix missing full stops | Lothar Serra Mari | |
2018-02-08 | NEWS: Update NEWS file with more changes since 2.0.0 | Lothar Serra Mari | |
I tried to include everything to the NEWS file that was important in my opinion. However, I recommend the people who contributed since 2.0.0 to check if something is missing in this file now. | |||
2018-02-08 | MOHAWK: Fix indentation in detection_tables.h | rootfather | |
2018-02-08 | MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1 | rootfather | |
2018-02-08 | PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini | rsn8887 | |
Can change option to 'true' manually in scummvm.ini to force front panel into indirect touchpad mode where the pointer doesn't jump to finger. | |||
2018-02-07 | XEEN: Clicking on party member glyphs, show Character Info dialog | Paul Gilbert | |
2018-02-07 | XEEN: Compilation fix | Paul Gilbert | |
2018-02-07 | XEEN: Implemented remainder of Clouds ending | Paul Gilbert | |
2018-02-07 | TUCKER: Fix offset drawing bug in drawSprite() | Adrian Frühwirth | |
Fixes Trac#6639. | |||
2018-02-07 | TUCKER: Fix clipping handling when drawing text | Adrian Frühwirth | |
Fixes Trac#10422. | |||
2018-02-06 | XEEN: More of Clouds ending | Paul Gilbert | |
2018-02-06 | XEEN: Implement final score calculation | Paul Gilbert | |
2018-02-06 | XEEN: More of Clouds endgame | Paul Gilbert | |
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2018-02-05 | MOHAWK: RIVEN: Execute the stored opcode before resetting movies | Bastien Bouclet | |
Otherwise the movie position is zero which leads the comparison with the stored opcode position to always be false. Fixes #10426, a regression from cf1171d4d9b43eba. | |||
2018-02-05 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-02-04 | XEEN: In progress implementing Clouds of Xeen ending | Paul Gilbert | |
2018-02-04 | PS3: Enable the mt32 emulator | Bastien Bouclet | |
Either the newer munt, the newer toolchain or the better compiler flags made it run well enough. | |||
2018-02-04 | PS3: Use -mno-fp-in-toc instead of -mminimal-toc | Bastien Bouclet | |
-mno-fp-in-toc is enough not to overflow the TOC. According to the GCC documentation this allows for faster code to be generated than with -mminimal-toc. | |||
2018-02-04 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-02-04 | ADL: Add support for another hires1 variant | Walter van Niftrik | |
2018-02-04 | JANITORIAL: Fix code formatting | Eugene Sandulenko | |
2018-02-04 | I18N: Update translations templates | Thierry Crozat | |
2018-02-04 | SCUMM HE: Use Miles AdLib driver | nukeykt | |
2018-02-03 | ADL: Add support for an early hires1 version | Walter van Niftrik | |
2018-02-03 | ADL: Remove hardcoded disk image filename from hires1 | Walter van Niftrik | |
2018-02-03 | TUCKER: Add inventory and save slot scrolling via mouse wheel | Adrian Frühwirth | |
Fixes Trac#10424. | |||
2018-02-03 | NEWS: Update German NEWS file | rootfather | |
2018-02-03 | TUCKER: Fix default character width table | Adrian Frühwirth | |
Non-English versions of the game include a charsize.dta/charszgr.dta which specifies the width to use when printing glyphs from the character set to the screen. ScummVM includes a hard-coded lookup table for games which do not ship with such a file. For some reason, our current hard-coded table includes widths for all possible glyphs except one. This fix allows to properly play the German version, which needs the character 'ß' (eszett), even when charszgr.dta is missing. Fixes Trac#4602. | |||
2018-02-02 | XEEN: Fixes for initial start of World ending | Paul Gilbert | |
2018-02-02 | ADL: Remove unused array terminator | Walter van Niftrik | |
2018-02-02 | ADL: Fix build error | Walter van Niftrik | |
2018-02-02 | I18N: Update translations templates | Thierry Crozat | |
2018-02-02 | ADL: Reduce sound volume | Walter van Niftrik | |
2018-02-02 | ADL: Refactor NIB image error handling | Walter van Niftrik | |
2018-02-02 | ADL: Implement new detection method for disk images | Walter van Niftrik | |
2018-02-02 | ENGINES: Make AdvancedMetaEngine::detectGame() virtual | Walter van Niftrik | |