aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-07-28SUPERNOVA: Fix some room comparison issues.Jaromir Wysoglad
2019-07-28SUPERNOVA: When dead return back to main loop ASAPJaromir Wysoglad
2019-07-28SUPERNOVA: Fix MS1 image loadingJaromir Wysoglad
2019-07-28SUPERNOVA: Fix german save and load feature.Jaromir Wysoglad
2019-07-28SUPERNOVA: Add ciphered text image translation.Jaromir Wysoglad
2019-07-28SUPERNOVA: Fix palette in translated ms2_data.015Jaromir Wysoglad
2019-07-28SUPERNOVA: Load MS2 datafiles from .dat file.Jaromir Wysoglad
2019-07-28SUPERNOVA: Implement MS datafile loading to .datJaromir Wysoglad
2019-07-28SUPERNOVA: Add tool to create image datafiles.Jaromir Wysoglad
2019-07-28SUPERNOVA: Resolve same MS1 TODOsJaromir Wysoglad
2019-07-28SUPERNOVA: Preload exit list on room entryJaromir Wysoglad
2019-07-28SUPERNOVA: Remove meaning TODOs from MS2Jaromir Wysoglad
2019-07-28SUPERNOVA: Add intermediate room classesJaromir Wysoglad
2019-07-28SUPERNOVA: Fix translation of "Wundersam!"Jaromir Wysoglad
2019-07-28SUPERNOVA: Fix segfault in axacussJaromir Wysoglad
2019-07-28SUPERNOVA: Reformat StringId enums and gametext.hJaromir Wysoglad
2019-07-28SUPERNOVA: Fix street animation.Jaromir Wysoglad
Street animation was changing memory that it shouldn't, so going into the kiosk resulted in a segfault. Also remove 2 debug lines from supernova2/state.cpp
2019-07-28SUPERNOVA: Fix bugsJaromir Wysoglad
Fix GUI not working after leaving text edit field Forbid showing help, info, doc screens, when GUI isn't alowed, this should mimic the original game better and also resolves some issues.
2019-07-28SUPERNOVA: Remove unused getImage(CursorId)Jaromir Wysoglad
2019-07-28SUPERNOVA: Implement lazy loading of resourcesJaromir Wysoglad
2019-07-28SUPERNOVA: Refactor graphicsJaromir Wysoglad
2019-07-28SUPERNOVA: Add info, doc, help screens for MS2Jaromir Wysoglad
2019-07-28SUPERNOVA: Refactor game-managerJaromir Wysoglad
2019-07-28SUPERNOVA: Refactor sound initializationJaromir Wysoglad
2019-07-28SUPERNOVA: Merge in the supernova2 engine.Jaromir Wysoglad
2019-07-28SUPERNOVA: Generate new dat files for supernova.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Delete supernova2, it's getting mergedJaromir Wysoglad
2019-07-28SUPERNOVA: Reorder strings in devtoolsJaromir Wysoglad
2019-07-28SUPERNOVA: Move part 1 files to it's own directoryJaromir Wysoglad
2019-07-28SUPERNOVA: Divide rooms into 2 filesJaromir Wysoglad
2019-07-28SUPERNOVA: Divide GameManager into 2 classesJaromir Wysoglad
GameManager got divided into a base class, that will be used for both parts and a derived class specific to only the first part.
2019-07-28SUPERNOVA: Partial merge of the engineJaromir Wysoglad
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done
2019-07-28SUPERNOVA: Rearange supernova and supernova2 filesJaromir Wysoglad
Rearange files so that similar code is in the same order in both engines.
2019-07-28SUPERNOVA2: Fix bug, add pyramid door translationJaromir Wysoglad
Combining rod and magnet didn't work if the magnet was clicked before the rod. Add subtitle to the pyramid door and an English translated password (FAST)
2019-07-28SUPERNOVA2: Fix more bugsJaromir Wysoglad
1. Saving and loading correct time when saving in front of museum 2. Saving and loading correct time left for the pyramid (1 hour) 3. Add sound when entering a correct address inside taxi 4. Show message when leaving museum via taxi in the middle of the haist 5. Reset elevator possition to floor 0, so it can be exited if the player enters it again after completing the museum. 6. Ignore clicking during editing 7. Add open and close sounds to doors 8. Add "death" when getting arested by the museum guard 9. Don't allow saving / loading during the appearance animation
2019-07-28SUPERNOVA2: Add english translated imageJaromir Wysoglad
This adds translated image of cyphered text inside Cabin room I don't think I can get any closer to the original looks with .pbm format.
2019-07-28SUPERNOVA2: Add outroJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix some noticable bugsJaromir Wysoglad
1. Remove string from dialog with boss, that shouldn't be there 2. Make some of Fade ins and Fade outs faster. 3. Hide cable in ship after using it 4. Disable option to save inside museum 5. Fix animation inside cabin 6. Change cursor to hourglass when cracking in museum 7. Remove message when cracking alarm in museum that shouldn't be there 8. Make quitting the game instanteous even inside animatins 9. Add shouts to the public while performing on music competiton
2019-07-28SUPERNOVA2: Fix bugs in museumJaromir Wysoglad
1. Clock and time in museum now behaves similarly to the original. 2. Leaving the museum after completing the robery now works.
2019-07-28SUPERNOVA2: Add missing stringsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add rest of rooms (MUS12 to MUS22)Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add MusRound roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add rooms Mus8 to Mus11Jaromir Wysoglad
2019-07-28SUPERNOVA2: Simplify code for generating siren.Jaromir Wysoglad
The code is now simpler, and generates better sound even with lower audio rate thanks to Criezy.
2019-07-28SUPERNOVA2: Update code formating.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add rooms Mus2 to Mus7Jaromir Wysoglad
The rooms aren't tested yet, because the first room after MusEntrance is Mus11, which isn't implemented yet.
2019-07-28SUPERNOVA2: Add MuseumEntrance and Mus1 rooms.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add Museum room.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add missing string to translatino toolJaromir Wysoglad
2019-07-28SUPERNOVA2: Add siren soundJaromir Wysoglad
I had a problem with a "tick" sound every when the tones changed, for now I resolved it by uping the audio rate to 80000. This is really high for what kind of sound this is, I will think of a better solution for this.