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2011-10-05PEGASUS: Implement basic jump console commandMatthew Hoops
2011-10-05SCUMM: code formattingTarek Soliman
Thanks clone2727
2011-10-05BUILD: Fix typos in my last commit.Travis Howell
2011-10-05BUILD: Add new translated documentation to Windows installer.Travis Howell
2011-10-05BUILD: Add new translated documentation to Windows installer.Travis Howell
2011-10-05TSAGE: Bugfixes for opening bank safe in Blue Force scene 560Paul Gilbert
2011-10-05TSAGE: Cleanup of Blue Force scene 270Paul Gilbert
2011-10-05TSAGE: Fix debugger hotspots command not to crash for objects with no ↵Paul Gilbert
defined area
2011-10-05SCUMM: Code formattingFilippos Karapetis
2011-10-05Merge pull request #99 from tsoliman/scumm-speech-detection-rebased-2Filippos Karapetis
SCUMM: Enable speech gui options when speech file found
2011-10-05I18N: Update the catalan and spanish translations.Jordi Vilalta Prat
2011-10-05I18N: Update the translation template.Jordi Vilalta Prat
2011-10-05Merge pull request #95 from somaen/fixbink2Filippos Karapetis
VIDEO: Add missing include to bink_decoder.h
2011-10-05Merge pull request #98 from somaen/translationFilippos Karapetis
DOCS: Added Norwegian (bokmaal) QuickStart
2011-10-04SCUMM: enable speech gui option when speech file found in unknown gameTarek Soliman
This commit only affects monkey and monkey2 except FMTOWNS because FMTOWNS has *.sou files that don't have speech
2011-10-04SCUMM: Apply modified patch from #3076698Tarek Soliman
This adds support for the Ultimate Talkie Edition fanpatch This is authored by the original UTE author LogicDeLuxe and Fingolfin. Modification: Removed detection entries
2011-10-04DOCS: Added Norwegian (bokmaal) QuickStartEinar Johan T. Sømåen
2011-10-04PEGASUS: Fix playSpotSoundSync playSoundSegment callMatthew Hoops
2011-10-04PEGASUS: Fix turningMatthew Hoops
2011-10-04TSAGE: Implemented Blue Force scene 270 - Grandma's Living RoomPaul Gilbert
2011-10-04TSAGE: Remove _singleId now that the engine supports multiple gamesPaul Gilbert
2011-10-04TINSEL: Bugfix for #2893946 - DW1 psychiatrist scene isn't playingPaul Gilbert
2011-10-03PEGASUS: Fix moving forwardMatthew Hoops
You know, actually initialize some variables :P
2011-10-04MACOSX: Remove -lSystemStubs from the link for scummvm-staticThierry Crozat
This should fix bug #3407662: SystemStubs library no longer available on 10.7. I tested compilation on 10.6 and there is no link error after removing it. Hopefully it will work on older systems as well.
2011-10-04DISTS: Fix language codes in MacOS X Info.plist fileThierry Crozat
It should either use ISO 639-1 or ISO 639-2 codes. Since we use ISO 639-1 codes for the language part of the po file names I used the same codes here.
2011-10-04SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor ↵Filippos Karapetis
room's right door" Thanks to digital for finding the actual script bug
2011-10-03MACOSX: Detect system preferred language when starting bundleThierry Crozat
This reimplement getSystemLanguage() for MacOS X because setlocale() only works if the application is started from the terminal. Instead we use CFBundleCopyPreferredLocalizationsFromArray() which requires the translations to be listed in the bundle plist file (this had already been committed). This fixes bug #3394080.
2011-10-03VIDEO: Fix the first AI calibration videoMatthew Hoops
2011-10-03GPH: Cleanup the format of code to match our Code Formatting Conventions.David-John Willis
* No functional changes.
2011-10-03GPH: Minor cleanup (and rename header from gph-sdl.h to gph.h).David-John Willis
2011-10-03GPH: Cleanup loadGFXMode().David-John Willis
2011-10-03SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling ↵David-John Willis
SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend. * Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens. * Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle.
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
Our idler handling is more like the original now
2011-10-02PEGASUS: Remove a change I made for testingMatthew Hoops
2011-10-02PEGASUS: Fix Caldoria wake up video 2Matthew Hoops
2011-10-02PEGASUS: Fix energy monitor calibrationMatthew Hoops
Minus a quick flicker
2011-10-02PEGASUS: Fix extra syncMatthew Hoops
Caldoria now starts up
2011-10-02PEGASUS: Fix Caldoria::updateCursorMatthew Hoops
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02PEGASUS: Add a hack to skip energy bar calibration for nowMatthew Hoops
2011-10-02PEGASUS: Fix draw sync functionsMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-02TSAGE: Fixed compiler warningsPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 265 - Graduation ArticlePaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 225 - Credits - Gun TrainingPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 220 - Credits - Martial ArtsPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 210 - Car TrainingPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 200Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 590Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force 580 - Child Protective Services Parking LotPaul Gilbert