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2012-07-30GOB: Reorder a few thingsSven Hesse
2012-07-30GOB: Use Sound::sampleLoad in PreGobSven Hesse
2012-07-30GOB: Don't leak in sampleLoad() when loading failsSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Add a class handling simple SEQ filesSven Hesse
2012-07-30GOB: Name the Once Upon A Time frame a bit moreSven Hesse
2012-07-30GOB: Allow spaces in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add the sounds in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add PreGob::beep()Sven Hesse
2012-07-30GOB: Add the walking child in the character generatorSven Hesse
2012-07-30GOB: Add CMPFile::recolor() and ANIFile::recolor()Sven Hesse
2012-07-30GOB: Move recolor() into class SurfaceSven Hesse
2012-07-30GOB: Implement the Once Upon A Time character generatorSven Hesse
Still missing the little sprite bouncing around, though.
2012-07-30GOB: Add Util::toCP850Lower() / toCP850Upper()Sven Hesse
2012-07-30GOB: Add Font::hasChar()Sven Hesse
2012-07-30GOB: Add support for entering non-ASCII CP850 charactersSven Hesse
2012-07-30GOB: Implement GCT text drawing in the end sectionSven Hesse
The end section is now complete.
2012-07-30GOB: Implement GCT text drawing in the Stork sectionSven Hesse
The only thing missing in the stork section now is the character creator.
2012-07-30GOB: Implement GCT drawingSven Hesse
2012-07-30GOB: Implement parts of the Stork section in Once Upon A TimeSven Hesse
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE where $PEOPLE live"), and the character creator is also still missing.
2012-07-30GOB: ANIObject can now predict the position/size of future framesSven Hesse
2012-07-30GOB: Implement parts of the Once Upon A Time end sequenceSven Hesse
We don't yet support GCT files, so texts are still missing.
2012-07-30GOB: Add the frame for normal Once Upon A Time game playSven Hesse
2012-07-30GOB: Reorganize and clean up PreGob / Once Upon A TimeSven Hesse
2012-07-30GOB: Implement the Once Upon A Time "Bye Bye" screenSven Hesse
2012-07-30GOB: Implement the animal names bit Once Upon A TimeSven Hesse
2012-07-30GOB: Add "long" PreGob language suffixesSven Hesse
2012-07-30GOB: Fix some broken German text in Once Upon A TimeSven Hesse
2012-07-30GOB: Move the Once Upon A Time palettes into their own fileSven Hesse
2012-07-30GOB: Play a click sound in the Once Upon A Time menusSven Hesse
2012-07-30GOB: Add some PreGob sound utility functionsSven Hesse
2012-07-30GOB: Stubbily implement the Once Upon A Time menusSven Hesse
2012-07-30GOB: Move the intro parts into OnceUpon::showIntro()Sven Hesse
2012-07-30GOB: Show the specific game title in Once Upon A TimeSven Hesse
2012-07-30GOB: Show the Once Upon A Time fairytale quoteSven Hesse
2012-07-30GOB: Show the Once Upon A Time wait/load screenSven Hesse
2012-07-30GOB: Add a PreGob method to get a localized file nameSven Hesse
2012-07-30GOB: Add a simple class for PreGob TXT filesSven Hesse
2012-07-30GOB: Move the background saving into its own class BackBufferSven Hesse
2012-07-30GOB: Show a mock-up of the Once Upon A Time titleSven Hesse
The actual intro is described in a SEQ file. We don't support those yet.
2012-07-30GOB: Implement the copy protection in Once Upon A TimeSven Hesse
2012-07-30GOB: Add PreGob animation utility functionsSven Hesse
2012-07-30GOB: Verify the language in Once Upon A TimeSven Hesse
2012-07-30GOB: Load the Once Upon A Time fontsSven Hesse
2012-07-30GOB: Open the Once Upon A Time archivesSven Hesse
2012-07-30GOB: Add support for different methods of handling EndiannessSven Hesse
The Once Upon A Time games handle endianness different in ANI, DEC and RXY files than Geisha does. We need to support both approaches.
2012-07-30GOB: Add PreGob input/event utility functionsSven Hesse
2012-07-30GOB: Add some PreGob and Once Upon A Time cursor functionsSven Hesse
2012-07-30GOB: Add palettes for Once Upon A TimeSven Hesse
2012-07-30GOB: Add some generic PreGob graphics functionsSven Hesse