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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2018-01-23
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes overdraw of input
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts Object name and description to Strings
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes redundant code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Changes parameter name of timeToString()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adjusts init time values
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes setting alarm time on watch
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes too large edit() field
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes redundant loops around edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames ObjectID 'SLOT'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts special characters
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates TODOs
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes getDOSTicks()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects GameState variable names
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ticks to msec conversion macro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes render error on death screen fadeout
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements turnOn()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ticks to msec conversion constant
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes TODOs
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes terminal in sleeping chamber
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds Alt-X as exit shortcut
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects variables according to naming convention
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes rerendering of the room
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds Audio info for rocks
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements the remaining room definitions
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds code for remaining game logic
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds text
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds resetProperty() for Objects
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds and corrects constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Replaces longjmp to 'dead'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Substitues umlauts with their cp437 octal equivalent
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes SleepCabin::animation()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements shock() and removes longjmps to 'dead'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: cleanup
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes parameter name for getKeyInput()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements death screen
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactors init and destruction of GameManager
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds clear() to Inventory Class
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Input handling
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds indicator for key presses
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Extends text rendering
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes object indices in room definition
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects typo
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates NOTES
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements 'wait for input'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts char game state variables to byte
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adjusts game loop delay
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes shadowing of variables
Joseph-Eugene Winzer
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