Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-22 | Set SFX volume correctly | Travis Howell | |
svn-id: r16612 | |||
2005-01-22 | Set SFX volume correctly. | Travis Howell | |
svn-id: r16611 | |||
2005-01-22 | Fix regression, bug #1107125 | Travis Howell | |
svn-id: r16610 | |||
2005-01-21 | some opcode fixes: | Andrew Kurushin | |
opReturnV svn-id: r16609 | |||
2005-01-21 | Fix portability | Eugene Sandulenko | |
svn-id: r16608 | |||
2005-01-21 | now you can try to: | Andrew Kurushin | |
- talk to someone - look at something svn-id: r16607 | |||
2005-01-21 | Fix cursor shape. | Eugene Sandulenko | |
svn-id: r16606 | |||
2005-01-21 | Fix compilation | Eugene Sandulenko | |
svn-id: r16605 | |||
2005-01-21 | problems solved: | Andrew Kurushin | |
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
2005-01-20 | Use the kITEColor constants for the ITE mouse cursor. Ironically, this is | Torbjörn Andersson | |
one case where the original didn't use its own colour constants, so I had to add a new one, kITEColorLightGrey, for colour 4. svn-id: r16603 | |||
2005-01-20 | Check for negative sound offset. | Travis Howell | |
svn-id: r16602 | |||
2005-01-20 | Fixed bug that I must have introduced during one of my cleanups. The | Torbjörn Andersson | |
original code read "LLogic.Logic_up( (*params*65536)+2);". I don't know where this opcode is actually used, though. svn-id: r16600 | |||
2005-01-19 | Fix type with BrightWhite color | Eugene Sandulenko | |
svn-id: r16599 | |||
2005-01-19 | o Made ITEColors enum public in interface.h. Please use them. These colors | Eugene Sandulenko | |
stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598 | |||
2005-01-19 | fixed default verb issue | Andrew Kurushin | |
svn-id: r16597 | |||
2005-01-18 | implemented Sprite::hitTest | Andrew Kurushin | |
Actors & Objects can be hited svn-id: r16596 | |||
2005-01-18 | partly implemented game objects | Andrew Kurushin | |
svn-id: r16595 | |||
2005-01-18 | another step in verb implementation: | Andrew Kurushin | |
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594 | |||
2005-01-18 | - remove ActionMap.h & ActionMap.cpp | Andrew Kurushin | |
svn-id: r16593 | |||
2005-01-18 | - merged ActionMap and ObjectMap | Andrew Kurushin | |
- remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592 | |||
2005-01-18 | Initialize converse properly. | Eugene Sandulenko | |
svn-id: r16591 | |||
2005-01-17 | Update SAGA converse items | Eugene Sandulenko | |
svn-id: r16590 | |||
2005-01-17 | Now it is possible to lead a conversation with use of keys (1-4). | Eugene Sandulenko | |
Things which are missing: (a) mouse support due to incomplete interface implementation (b) arrows do not pop up by same reason mentioned above (c) scrolling does not work (d) kReplyOnce flag is missing due to wrong threads memory implementation svn-id: r16589 | |||
2005-01-17 | First batch of converse implementation in scripts. To see it type | Eugene Sandulenko | |
'scene_change 33' in debugger. svn-id: r16588 | |||
2005-01-17 | Add another SAGA item | Eugene Sandulenko | |
svn-id: r16587 | |||
2005-01-17 | o Proper implementation of sfPlaySound() which knows about CD<->floppy | Eugene Sandulenko | |
difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586 | |||
2005-01-17 | Whitespace changes | Torbjörn Andersson | |
svn-id: r16585 | |||
2005-01-17 | Updated SAGA items. | Torbjörn Andersson | |
svn-id: r16584 | |||
2005-01-17 | If the game tries to start a piece of music that happens to be playing | Torbjörn Andersson | |
already, let it continue playing rather than restarting it. (I've been meaning to make this change for some time, but now it appeared on the TODO list as well. :-) svn-id: r16583 | |||
2005-01-17 | Add new SAGA issues. | Eugene Sandulenko | |
svn-id: r16582 | |||
2005-01-17 | Updated Broken Sword 2 items. | Torbjörn Andersson | |
svn-id: r16581 | |||
2005-01-17 | Updated copyright header, as discussed on the mailing list. | Torbjörn Andersson | |
svn-id: r16580 | |||
2005-01-17 | Initialize a few variables to fix Valgrind warnings. (I'm hoping they were | Torbjörn Andersson | |
the reason the ITE intro crashed for me.) I still get read warnings in Sprite::decodeRLEBuffer() though. Also added a couple of hacks to keep the IHNM intro alive. Once we support IHNM actors, we'll be able to remove them. svn-id: r16579 | |||
2005-01-16 | PocketPC issues were fixed on the 0.7.x branch, but which... ? | Max Horn | |
svn-id: r16578 | |||
2005-01-16 | -small pathfind fix | Andrew Kurushin | |
-pathfind speedup svn-id: r16576 | |||
2005-01-16 | - some fix to previous | Andrew Kurushin | |
svn-id: r16575 | |||
2005-01-16 | actors entry list implemented | Andrew Kurushin | |
test: in ITE type "scene_change 130" at console svn-id: r16574 | |||
2005-01-16 | Some more untested opcode fixes. (By the way, I was wrong the other day: | Torbjörn Andersson | |
The first IHNM script does not use random branching after all.) svn-id: r16573 | |||
2005-01-16 | sfPlayMusic() takes two parameters in IHNM. Since our current | Torbjörn Andersson | |
implementation is only right for ITE, disable it for IHNM for now. svn-id: r16572 | |||
2005-01-16 | Slowed down actor movement a bit. | Torbjörn Andersson | |
svn-id: r16571 | |||
2005-01-16 | Fix for bug #1098872 (FTDEMO: Memoryleak in SMUSH player) | Max Horn | |
svn-id: r16570 | |||
2005-01-16 | Cosmetic change, avoiding a hypothetical threading problem, see bug #1098864 | Max Horn | |
svn-id: r16569 | |||
2005-01-15 | - added partial scene change by actor's walking (todo:entrance should be ↵ | Andrew Kurushin | |
supported) svn-id: r16568 | |||
2005-01-15 | Forgot to commit this | Max Horn | |
svn-id: r16567 | |||
2005-01-15 | Added a convenience class 'Mutex' | Max Horn | |
svn-id: r16566 | |||
2005-01-15 | Not needed anymore | Max Horn | |
svn-id: r16565 | |||
2005-01-15 | Get rid of the ConstString class | Max Horn | |
svn-id: r16564 | |||
2005-01-15 | Fix up/down arrows | Max Horn | |
svn-id: r16563 | |||
2005-01-15 | some work in progress on verb stuff: | Andrew Kurushin | |
- many structers and fields renamed to proper names - added missing functions svn-id: r16562 | |||
2005-01-15 | Use the same hard-coded cursor image and colours as the original ITE | Torbjörn Andersson | |
interpreter. Supposedly these colours will stay fairly constant throughout the game, in which case we no longer need to repaint it with the "best white" colour every time the palette changes. svn-id: r16561 |