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2003-06-09fixed issue about file decompression.Robert Göffringmann
svn-id: r8421
2003-06-09fixed compact dataRobert Göffringmann
svn-id: r8420
2003-06-09mouse-fixes, note that: buttonPressed() keeping track of a repeated push ↵Joost Peters
DOES NOT WORK YET, _bMouseB gets cleared elsewhere, so we obviously need to come up with something else. and we still need a wait_relative equivalent to have a proper fnLookAt() ...hmm...this commit message is starting to look like a todo list. oh, well. :) svn-id: r8419
2003-06-09added fnLookAt()Joost Peters
svn-id: r8418
2003-06-09Fixed VC++ warningsJamieson Christian
svn-id: r8417
2003-06-09fixed SkyLogic bug and made font highlightning finally correct.Robert Göffringmann
svn-id: r8416
2003-06-09Fixed text-positioning regressions in the Full Throttle intro and in TheTorbjörn Andersson
Dig's "Spacetime Six" movie. Also rewrote drawStringCentered() to be more like drawStringAbsolute(). It makes sense to me, but let me know if it causes any new regressions. svn-id: r8415
2003-06-09clear_sound_procChris Apers
svn-id: r8414
2003-06-09whoops.Robert Göffringmann
svn-id: r8413
2003-06-09some talk-related bugs fixedRobert Göffringmann
svn-id: r8412
2003-06-09allow quit during smush playback; cleanupMax Horn
svn-id: r8411
2003-06-09use clear_sound_proc to properly deinit the mixer (this fixes a crash-on-exit)Max Horn
svn-id: r8410
2003-06-09added clear_sound_proc method to backend API (this requires all backends to ↵Max Horn
be modified, but can't help it) svn-id: r8409
2003-06-09cleanupMax Horn
svn-id: r8408
2003-06-09better (proper? hm...) code to deal with turning of subtitles in V7/V8 gamesMax Horn
svn-id: r8407
2003-06-09don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ↵Max Horn
ignore it svn-id: r8406
2003-06-09Fix for bug #746850 (this change was originally meant to 'fix' turning of ↵Max Horn
subtitles in V7/8 games; however this is a totally wrong way to achieve that) svn-id: r8405
2003-06-09cleanupMax Horn
svn-id: r8404
2003-06-08reimplemented createBoxMatrix; this is much cleaner and easier to understand ↵Max Horn
than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems svn-id: r8403
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402
2003-06-08Finally fixed a slight bug in the CoMI cannon behaviour.Torbjörn Andersson
svn-id: r8401
2003-06-08forgot to check this one inMax Horn
svn-id: r8400
2003-06-08cleanupMax Horn
svn-id: r8399
2003-06-08added quit eventMax Horn
svn-id: r8398
2003-06-08never call exit(), always go thrugh OSystem::quit()Max Horn
svn-id: r8397
2003-06-08Add V2 charsetChris Apers
svn-id: r8396
2003-06-08Updated with new filesChris Apers
svn-id: r8395
2003-06-08Reminder for future %c implementationChris Apers
svn-id: r8394
2003-06-08Cleanup, add qsort functionChris Apers
svn-id: r8393
2003-06-08New memory card dialog, option to move games list to memory cardChris Apers
svn-id: r8392
2003-06-08MP3 support for audio tracksChris Apers
svn-id: r8391
2003-06-08.Chris Apers
svn-id: r8390
2003-06-08New Memory Card dialogChris Apers
svn-id: r8389
2003-06-08cleanup; got rid of the split function and rather work in place (so instead ↵Max Horn
of allocating dozens of small goblets of memory, we only need to duplicate the string once); fixed some text positioning bugs (but again, to get a real accurate implementation, I'll need to study screen shots of the Dig/FT/COMI videos and compare them to our results) svn-id: r8388
2003-06-07cleanupMax Horn
svn-id: r8387
2003-06-07cleanup and a few fixes for text positioning (but am not sure if it's fully ↵Max Horn
correct now either; will have to compare smush subtitles we generate with those from the LEC engine) svn-id: r8386
2003-06-07case 9 was drawStringCentered but should have been drawStringWrapCentered; ↵Max Horn
cleanup svn-id: r8385
2003-06-07cleanupMax Horn
svn-id: r8384
2003-06-07Fix for bug #654286: ZAK256: Ending credits are illegibleMax Horn
svn-id: r8383
2003-06-07fix set costumes for v1Paweł Kołodziejski
svn-id: r8382
2003-06-07CD Loom and EGA Loom should not use the same dissolve effect, so I'veTorbjörn Andersson
reverted that part of the Loom unification and clarified the comments slightly. I also slowed down the CD Loom dissolve a bit. It's still faster than the default behaviour, but I think it looks better this way. (Feel free to change that back again if you don't agree.) svn-id: r8381
2003-06-07some changes for v1 costumesPaweł Kołodziejski
svn-id: r8380
2003-06-07This should be the right check for header_len.Jochen Hoenicke
I first thought that old games did not have GF_SMALL_HEADER. svn-id: r8379
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
svn-id: r8378
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-07adhere to our coding style conventions; removed some unneccessary codeMax Horn
svn-id: r8376
2003-06-07make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be ↵Max Horn
unified, too) svn-id: r8375
2003-06-07removed GF_AFTER flags (except GF_AFTER_HEV7)Max Horn
svn-id: r8374
2003-06-07Loom unificationMax Horn
svn-id: r8373
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372