Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-12 | Moved sky detection and meta engine specific code from sky.cpp into ↵ | Filippos Karapetis | |
detection.cpp, like other engines svn-id: r35015 | |||
2008-11-12 | Verify sanity of LinearMemoryStream params in the factory function instead ↵ | Max Horn | |
of the constructor (which is replicated for each instantiation of the LinearMemoryStream template class) -> saves some bytes svn-id: r35014 | |||
2008-11-12 | Patch #2258906: SCUMM: fix builtin load game screen for v1-v5 | Max Horn | |
svn-id: r35013 | |||
2008-11-12 | Fixed default zone flags, so that labels in BRA are only shown on zones ↵ | Nicola Mettifogo | |
which have one. svn-id: r35012 | |||
2008-11-11 | Added getMaximumSaveSlot definition for the sky engine | Filippos Karapetis | |
svn-id: r35011 | |||
2008-11-11 | Updated MSVC project files for commit #35002 | Filippos Karapetis | |
svn-id: r35010 | |||
2008-11-11 | Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵ | Torbjörn Andersson | |
already is an isPaused() function.) svn-id: r35009 | |||
2008-11-11 | Added save/load support from the GMM for the touche engine | Filippos Karapetis | |
svn-id: r35008 | |||
2008-11-11 | Implemented pauseEngineIntern() for the SAGA engine | Filippos Karapetis | |
svn-id: r35007 | |||
2008-11-11 | enabled RTL | Gregory Montoir | |
fixed bad glyphs display for non french version got rid of Graphics::drawChar2 svn-id: r35006 | |||
2008-11-11 | add missing version check for compressed sound file | Gregory Montoir | |
svn-id: r35005 | |||
2008-11-11 | Some GUI tweaks to make certain widgets readable | Max Horn | |
svn-id: r35004 | |||
2008-11-11 | If confirm_exit is set, also ask the user if he really wants to return to ↵ | Max Horn | |
the launcher (after all, as with quit, all data is lost) svn-id: r35003 | |||
2008-11-11 | Moved GUI::SaveLoadChooser to its own source file | Max Horn | |
svn-id: r35002 | |||
2008-11-11 | SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though ↵ | Max Horn | |
I wonder whether we need it for loading at all... svn-id: r35001 | |||
2008-11-10 | fixed charset issues & wrong state for locations 13,16,23 | Gregory Montoir | |
svn-id: r34999 | |||
2008-11-10 | Enable the tucker engine | Filippos Karapetis | |
svn-id: r34998 | |||
2008-11-10 | Add entry for English version. Dies instantly for me. | Eugene Sandulenko | |
svn-id: r34997 | |||
2008-11-10 | Added MSVC project files for the new tucker engine | Filippos Karapetis | |
svn-id: r34996 | |||
2008-11-10 | Silenced MSVC warnings about uninitialized variables | Filippos Karapetis | |
svn-id: r34995 | |||
2008-11-10 | Fixed typo (which seems like a nasty bug) | Filippos Karapetis | |
svn-id: r34994 | |||
2008-11-10 | removed unneeded file header read | Gregory Montoir | |
svn-id: r34992 | |||
2008-11-10 | add initial support for 'Bud Tucker in Double Trouble' | Gregory Montoir | |
svn-id: r34990 | |||
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34989 | |||
2008-11-10 | Cleanup | Filippos Karapetis | |
svn-id: r34988 | |||
2008-11-10 | Updated the MSVC project files for commit #34983 | Filippos Karapetis | |
svn-id: r34987 | |||
2008-11-10 | SAGA save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34986 | |||
2008-11-10 | Include required header | Max Horn | |
svn-id: r34985 | |||
2008-11-10 | Limit places where saving from the GMM is permitted | Filippos Karapetis | |
svn-id: r34984 | |||
2008-11-10 | Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine. | Vicent Marti | |
Massive cleanup. svn-id: r34983 | |||
2008-11-10 | Added some more whitespace skipping to default theme generation script. | Vicent Marti | |
svn-id: r34982 | |||
2008-11-10 | - Global options dialog support | Benjamin Haisch | |
svn-id: r34981 | |||
2008-11-09 | Fixed an off-by-one error in the save slot gap filling code | Filippos Karapetis | |
svn-id: r34980 | |||
2008-11-09 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r34979 | |||
2008-11-09 | Do not allow the user to alter the description of write protected save slots ↵ | Filippos Karapetis | |
in the GMM save dialog svn-id: r34978 | |||
2008-11-09 | Only hide the cursor for in-game pausing. Pausing from the outside is assumed to | Torbjörn Andersson | |
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing when pausing on one of the engine's own dialog windows.) svn-id: r34977 | |||
2008-11-09 | Prevent double click handling if choose button is disabled. (SaveLoadChooser) | Johannes Schickel | |
svn-id: r34976 | |||
2008-11-09 | Cleanup (and a little bug fix :-P). | Johannes Schickel | |
svn-id: r34975 | |||
2008-11-09 | Disable 'Save' button if no entry is selected in the save chooser. | Johannes Schickel | |
svn-id: r34974 | |||
2008-11-09 | Disallow overwriting of slot 0, quicksave and autosave slots. | Johannes Schickel | |
svn-id: r34973 | |||
2008-11-09 | Fixed 'Save'/'Load' button enable/disable triggering. | Johannes Schickel | |
svn-id: r34972 | |||
2008-11-09 | Update documentation. | Johannes Schickel | |
svn-id: r34971 | |||
2008-11-09 | Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵ | Filippos Karapetis | |
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970 | |||
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis | |
svn-id: r34969 | |||
2008-11-09 | - The save list iterator should now be synced correctly | Filippos Karapetis | |
- Numbering of save slots starts from 0 again, not 1 svn-id: r34968 | |||
2008-11-09 | Corrected comment | Filippos Karapetis | |
svn-id: r34967 | |||
2008-11-09 | Gaps in the list of save games are now handled correctly in the GMM ↵ | Filippos Karapetis | |
save/load dialogs svn-id: r34966 | |||
2008-11-09 | Save game descriptions are now set correctly in the GMM save dialog | Filippos Karapetis | |
svn-id: r34965 | |||
2008-11-09 | Updated documentation. | Johannes Schickel | |
svn-id: r34964 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 |