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2008-11-12Moved sky detection and meta engine specific code from sky.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35015
2008-11-12Verify sanity of LinearMemoryStream params in the factory function instead ↵Max Horn
of the constructor (which is replicated for each instantiation of the LinearMemoryStream template class) -> saves some bytes svn-id: r35014
2008-11-12Patch #2258906: SCUMM: fix builtin load game screen for v1-v5Max Horn
svn-id: r35013
2008-11-12Fixed default zone flags, so that labels in BRA are only shown on zones ↵Nicola Mettifogo
which have one. svn-id: r35012
2008-11-11Added getMaximumSaveSlot definition for the sky engineFilippos Karapetis
svn-id: r35011
2008-11-11Updated MSVC project files for commit #35002Filippos Karapetis
svn-id: r35010
2008-11-11Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵Torbjörn Andersson
already is an isPaused() function.) svn-id: r35009
2008-11-11Added save/load support from the GMM for the touche engineFilippos Karapetis
svn-id: r35008
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
svn-id: r35007
2008-11-11enabled RTLGregory Montoir
fixed bad glyphs display for non french version got rid of Graphics::drawChar2 svn-id: r35006
2008-11-11add missing version check for compressed sound fileGregory Montoir
svn-id: r35005
2008-11-11Some GUI tweaks to make certain widgets readableMax Horn
svn-id: r35004
2008-11-11If confirm_exit is set, also ask the user if he really wants to return to ↵Max Horn
the launcher (after all, as with quit, all data is lost) svn-id: r35003
2008-11-11Moved GUI::SaveLoadChooser to its own source fileMax Horn
svn-id: r35002
2008-11-11SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though ↵Max Horn
I wonder whether we need it for loading at all... svn-id: r35001
2008-11-10fixed charset issues & wrong state for locations 13,16,23Gregory Montoir
svn-id: r34999
2008-11-10Enable the tucker engineFilippos Karapetis
svn-id: r34998
2008-11-10Add entry for English version. Dies instantly for me.Eugene Sandulenko
svn-id: r34997
2008-11-10Added MSVC project files for the new tucker engineFilippos Karapetis
svn-id: r34996
2008-11-10Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r34995
2008-11-10Fixed typo (which seems like a nasty bug)Filippos Karapetis
svn-id: r34994
2008-11-10removed unneeded file header readGregory Montoir
svn-id: r34992
2008-11-10add initial support for 'Bud Tucker in Double Trouble'Gregory Montoir
svn-id: r34990
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34989
2008-11-10CleanupFilippos Karapetis
svn-id: r34988
2008-11-10Updated the MSVC project files for commit #34983Filippos Karapetis
svn-id: r34987
2008-11-10SAGA save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34986
2008-11-10Include required headerMax Horn
svn-id: r34985
2008-11-10Limit places where saving from the GMM is permittedFilippos Karapetis
svn-id: r34984
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
Massive cleanup. svn-id: r34983
2008-11-10Added some more whitespace skipping to default theme generation script.Vicent Marti
svn-id: r34982
2008-11-10- Global options dialog supportBenjamin Haisch
svn-id: r34981
2008-11-09Fixed an off-by-one error in the save slot gap filling codeFilippos Karapetis
svn-id: r34980
2008-11-09Cleanup and simplificationFilippos Karapetis
svn-id: r34979
2008-11-09Do not allow the user to alter the description of write protected save slots ↵Filippos Karapetis
in the GMM save dialog svn-id: r34978
2008-11-09Only hide the cursor for in-game pausing. Pausing from the outside is assumed toTorbjörn Andersson
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing when pausing on one of the engine's own dialog windows.) svn-id: r34977
2008-11-09Prevent double click handling if choose button is disabled. (SaveLoadChooser)Johannes Schickel
svn-id: r34976
2008-11-09Cleanup (and a little bug fix :-P).Johannes Schickel
svn-id: r34975
2008-11-09Disable 'Save' button if no entry is selected in the save chooser.Johannes Schickel
svn-id: r34974
2008-11-09Disallow overwriting of slot 0, quicksave and autosave slots.Johannes Schickel
svn-id: r34973
2008-11-09Fixed 'Save'/'Load' button enable/disable triggering.Johannes Schickel
svn-id: r34972
2008-11-09Update documentation.Johannes Schickel
svn-id: r34971
2008-11-09Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵Filippos Karapetis
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
svn-id: r34969
2008-11-09- The save list iterator should now be synced correctlyFilippos Karapetis
- Numbering of save slots starts from 0 again, not 1 svn-id: r34968
2008-11-09Corrected commentFilippos Karapetis
svn-id: r34967
2008-11-09Gaps in the list of save games are now handled correctly in the GMM ↵Filippos Karapetis
save/load dialogs svn-id: r34966
2008-11-09Save game descriptions are now set correctly in the GMM save dialogFilippos Karapetis
svn-id: r34965
2008-11-09Updated documentation.Johannes Schickel
svn-id: r34964
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963