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AgeCommit message (Expand)Author
2005-04-10Add some debug output to help with bug report.Travis Howell
2005-04-09Fix jumping actor glitch. Thanks to joostp.Eugene Sandulenko
2005-04-09Fix for put apple bug from wjpEugene Sandulenko
2005-04-09Pedantic cleanupMax Horn
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...Max Horn
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
2005-04-09Added Stefan Parviainen to credits, credited Quietust for his MM NES workMax Horn
2005-04-09Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code (ope...Max Horn
2005-04-09Fix legal header. Be careful when doing global search and replace! Better use...Max Horn
2005-04-09read index as LE valueJoost Peters
2005-04-09Fix crash after dropping item on screen change - thanks wjp!Joost Peters
2005-04-09Init _editModeMax Horn
2005-04-09Switch back to warning, since it is used in mazeTravis Howell
2005-04-09Correct stack list order.Travis Howell
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
2005-04-09A common platform alias for 'Windows' is 'win'Max Horn
2005-04-09Removed unnecessary includes.Torbjörn Andersson
2005-04-09Fixed typo in comment.Torbjörn Andersson
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-09Add flObject lock/unlock support for HE games.Travis Howell
2005-04-09Fix check of the return value of findLocalObjectSlot() in loadFlObject()Max Horn
2005-04-09rewrite for hePalettes.Travis Howell
2005-04-09minor corrections and cleanupGregory Montoir
2005-04-09Add comment to TODOTravis Howell
2005-04-09Add opcode for chase, playable now.Travis Howell
2005-04-09Add opcode stub for chaseTravis Howell
2005-04-09Correct arguments order, works now.Travis Howell
2005-04-09Correct arguments order, works now.Travis Howell
2005-04-09Add missing bit of HE code.Travis Howell
2005-04-09I really need _substResFileNameIndex passed into ScummEngine constructor.Eugene Sandulenko
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-04-09o Put numerous debug messages to deeper level and removed othersEugene Sandulenko
2005-04-08Actor layering only matches in freddicoveTravis Howell
2005-04-08Set size of sprite fieldsTravis Howell
2005-04-08load/save sprite data in HE90+ games.Travis Howell
2005-04-08updatePaweł Kołodziejski
2005-04-08fixed compilation and warningsPaweł Kołodziejski
2005-04-08fixed warningPaweł Kołodziejski
2005-04-08Change some iMuseDigital debug messagesMax Horn
2005-04-08Add NES platformEugene Sandulenko
2005-04-08Patch from Quietust.Eugene Sandulenko
2005-04-08Add HE itemTravis Howell
2005-04-08OoopsTravis Howell
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
2005-04-08OoopsTravis Howell
2005-04-08A few off by 1's.Travis Howell
2005-04-08Change from Quietust:Travis Howell
2005-04-08Set array dataTravis Howell
2005-04-08Add missing palette cpy.Travis Howell
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell