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AgeCommit message (Expand)Author
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-27Update SAGA issues.Eugene Sandulenko
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
2004-10-26Better test for if it's the protagonist who leaves the scene.Torbjörn Andersson
2004-10-26Note which entry corresponds to which actor in the actor table.Torbjörn Andersson
2004-10-26Rename fields in R_ACTORTABLE struct (I think this is what they mean), andTorbjörn Andersson
2004-10-25use relative timing instead of constant values.Robert Göffringmann
2004-10-24o Sync with upstream sourceEugene Sandulenko
2004-10-24More cleanup. Too bored to continue now.Torbjörn Andersson
2004-10-24More cleanup.Torbjörn Andersson
2004-10-24Fun shops start.Travis Howell
2004-10-24o Check size of waveforms.raw so output rate could be adjustedEugene Sandulenko
2004-10-24Revert, in order to be backwards compatbile with saved games.Travis Howell
2004-10-24Add correct actor number values for a few HE games.Travis Howell
2004-10-24Add small debugger font to NEWSMax Horn
2004-10-24*** empty log message ***Travis Howell
2004-10-24OoopsTravis Howell
2004-10-24Move number of actors to scumm settings.Travis Howell
2004-10-24Only 20 actors in Sam & Max.Travis Howell
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
2004-10-23OopsEugene Sandulenko
2004-10-23o Turn BASE_FREQ constant into variable. MT-32 has to be run in lesser time s...Eugene Sandulenko
2004-10-23OpenBSD is _not_ a.out on i386/amd64Jonathan Gray
2004-10-23Still needed for RU freddicoveTravis Howell
2004-10-23updatePaweł Kołodziejski
2004-10-23fixed warningsPaweł Kołodziejski
2004-10-23More cleanup. Too bored to go on.Torbjörn Andersson
2004-10-23CleanupTorbjörn Andersson
2004-10-23CleanupTorbjörn Andersson
2004-10-23Cleaned up axtoi()Torbjörn Andersson
2004-10-23oopsEugene Sandulenko
2004-10-23Better support of MT-32.Eugene Sandulenko
2004-10-22Properly nitialize _passThrough variable.Eugene Sandulenko
2004-10-22Support MT-32 emu.Eugene Sandulenko
2004-10-22correct music/fx for section 6Joost Peters
2004-10-22add section jumping to the debuggerJoost Peters
2004-10-22fix for bug [ 1043047 ] game hangs when foster path busyRobert Göffringmann
2004-10-22ScummVM style (partial)Torbjörn Andersson
2004-10-22cleanupMax Horn
2004-10-22ScummVM style.Torbjörn Andersson
2004-10-22Replaced the Bit* data types with ScummVM's int* and uint* types. TheTorbjörn Andersson
2004-10-22Prepare true AdLib support on PalmOSChris Apers
2004-10-22Prepare true AdLib support on PalmOSChris Apers
2004-10-22WhitespaceTorbjörn Andersson
2004-10-22IndentationTorbjörn Andersson
2004-10-22Fixed warning. Hopefully without breaking anything.Torbjörn Andersson
2004-10-22Correction for mingw compileTravis Howell
2004-10-22iAdd support for MT-32 emu.Eugene Sandulenko
2004-10-22Marked SAGA item as partly done.Torbjörn Andersson