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2002-07-15added Actor::isInClass convenience method; fixed typo in object.cpp; moved ↵Max Horn
some functions from class Scumm to LoadedCostume svn-id: r4560
2002-07-15no need to error out on FlashlightMax Horn
svn-id: r4559
2002-07-15subtitles: some fixesPaweł Kołodziejski
svn-id: r4558
2002-07-15simplified the path finding code for 'old' games (this included getting rid ↵Max Horn
of some global vars etc.) svn-id: r4557
2002-07-15DIG: corrected placement and multiline subtitles in SMUSH animationsPaweł Kołodziejski
svn-id: r4556
2002-07-15replaced EventList and StringList by a universtal List<T> template; remade ↵Max Horn
EventList and StringList using that generic type svn-id: r4555
2002-07-15tiny fix to account for the fact that GF_SMALL_HEADER games have walk box 0Max Horn
svn-id: r4554
2002-07-15renamed o5_actorSetClass to o5_setClassMax Horn
svn-id: r4553
2002-07-15fix an obscure typoVincent Hamm
svn-id: r4552
2002-07-15allow static text/button widgets in NewGUI to be drawn centredMax Horn
svn-id: r4551
2002-07-15fixed my fix - mouse cursor now moves again in new GUIMax Horn
svn-id: r4550
2002-07-15Ouch, that was not intended ...Ruediger Hanke
svn-id: r4549
2002-07-15MorphOS makefile updateRuediger Hanke
svn-id: r4548
2002-07-15Some endian fixes I wanted to check in for some time now ... also allow ↵Ruediger Hanke
unencoded plain-text TRES files as they are on my German CDs of Dig/FT svn-id: r4547
2002-07-15fix for #556444 (MI1: German sz ligature)Max Horn
svn-id: r4546
2002-07-15fix for #581473Max Horn
svn-id: r4545
2002-07-15fixed pause mode; changed semantics of getRandomNumber slightlyMax Horn
svn-id: r4544
2002-07-14Duh - COMPILE before commit.James Brown
Fix stupid typo x 3 svn-id: r4543
2002-07-14Reapply the Zak cashcard var exclusions... two of them somehow vanishedJames Brown
out of the code during rewrites. svn-id: r4542
2002-07-13added latest of painelf's patches which makes NewGui handle system events ↵Max Horn
directly (code becomes much cleaner and more powerful this way); he also implemented a 'focus' item in NewGui; atop of this several changes of my own that further improve the GUI behaviour svn-id: r4541
2002-07-13took painelf's change, modified it a lot, and now here's the result :-)Max Horn
svn-id: r4540
2002-07-13cleanupMax Horn
svn-id: r4539
2002-07-13fixed palette bug (visible in MonkeyVGA in the forest on Melee Island); ↵Max Horn
added some code that might or might not be right for o5_actorset:15 svn-id: r4538
2002-07-13fixed about dialog crashMax Horn
svn-id: r4537
2002-07-13renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; ↵Max Horn
implemented oldRoomEffect (fixes room transitions in MonkeyVGA and Indy3) svn-id: r4536
2002-07-13oopsMax Horn
svn-id: r4535
2002-07-13some cleanupMax Horn
svn-id: r4534
2002-07-13added clear() methods to String and StringList; StringList destructor now ↵Max Horn
doesn't leak anymore svn-id: r4533
2002-07-13fixed FIXME; this seems to be the correct way for walkActorOld to workMax Horn
svn-id: r4532
2002-07-13indent fixesMax Horn
svn-id: r4531
2002-07-13*** empty log message ***Travis Howell
svn-id: r4530
2002-07-13Let ListWidget have an 'active' itemJames Brown
svn-id: r4529
2002-07-12updated TODO listMax Horn
svn-id: r4528
2002-07-12implemented scrollbar 'dragging' (based largely on painelf's patch)Max Horn
svn-id: r4527
2002-07-12small indention fixMax Horn
svn-id: r4526
2002-07-12updated scummvm.dsp file (thx painelf)Max Horn
svn-id: r4525
2002-07-12this fix by MadMoose fixes the forest 'labyrinth' in monkeyvgaMax Horn
svn-id: r4524
2002-07-12my previous change caused problems in MI1/2. This should helpMax Horn
svn-id: r4523
2002-07-12fix for #555317Max Horn
svn-id: r4522
2002-07-12Countless changes to the New GUI; some hightligths: new ScrollBarWidget ↵Max Horn
class; ListWidget is usable (demo shows it off); added custom String/StringList classes svn-id: r4521
2002-07-12Allow Full Thottle SMUSH to work againJames Brown
svn-id: r4520
2002-07-12fixed space bar bug in Save dialog. Dudes, why not use standard ↵Max Horn
functions/macros instead of reinventing the broken wheel? 8-) svn-id: r4519
2002-07-12corrected colors in SMUSH animationsPaweł Kołodziejski
svn-id: r4518
2002-07-11seems there is a conflict with our operator new and certain versions of the ↵Max Horn
Std C++ lib. Till this is resolved: here's a workaround (disabling the code which is not used anyway right now) svn-id: r4517
2002-07-11fixed warningsPaweł Kołodziejski
svn-id: r4516
2002-07-11Fixed the akos missposition bug when entering the nexus in digVincent Hamm
svn-id: r4515
2002-07-11updated VC6 dspVincent Hamm
svn-id: r4514
2002-07-10added prototype ListWidget (doesn't do anything yet, only serves to demo how ↵Max Horn
it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory) svn-id: r4513
2002-07-10Opps, added missing declarationPaweł Kołodziejski
svn-id: r4512
2002-07-10Implemented subtitles in SMUSH animations.Paweł Kołodziejski
Almost complete, expect: - correct colors, - correct split texts to multilines svn-id: r4511