Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-21 | TITANIC: Fix getting Titania's eye from light fixture | Paul Gilbert | |
2017-06-21 | TITANIC: Renamings for room flags sublevel methods | Paul Gilbert | |
2017-06-21 | TITANIC: Fix 2nd class room flags calculation | Paul Gilbert | |
2017-06-20 | TITANIC: Fix resetting _movieRoom when changing views | Paul Gilbert | |
2017-06-20 | TITANIC: Show GUI error dialog if titanic.dat is missing | Paul Gilbert | |
2017-06-20 | I18N: Update translations templates | Thierry Crozat | |
2017-06-20 | I18N: Update translation (Russian) | Ivan Lukyanov | |
Currently translated at 99.0% (948 of 957 strings) | |||
2017-06-20 | I18N: Update translation (Belarusian) | Ivan Lukyanov | |
Currently translated at 95.4% (913 of 957 strings) | |||
2017-06-20 | GUI: Separate bevel and shadow effect when extending widget rect | Thierry Crozat | |
When widget::draw() is called it asks the ThemeEngine to redraw the background first and then the widget gets redrawn in drawWidget(). The ThemeEngine uses an extended rect to restore the background to include bevel and shadow effects. However if this extended rect overlaps with other widgets, since those other widgets are not redrawn, a part of those will be missing. See for example bug #6394: GUI: List View save page drawns over font. In case we get overlap we might need to change the way widgets are drawn so that all widgets intersecting the area where the backgroud is restored are redrawn. This commit simply seperate the bevel and shadow effects, and uses the shadow offset only to extend the bottom and right sides of the rectangle (while the bevel offset is still used to extend all four sides). This results in a smaller extended rectangle (if the shadow offset is bigger than the bevel offset, which is the case of the list view) and thus decrease the risk of the issue happening. The particular cases described in bug #6394 are all fixed with this change. | |||
2017-06-19 | TITANIC: Set SGT TV Magazine announcement to use speech sound type | Paul Gilbert | |
2017-06-19 | SCI32: Create Torin-specific save game count limitation remover | Colin Snover | |
Fixes Trac#9840. | |||
2017-06-19 | TITANIC: Fix exiting elevator 3 on floor 28 | Paul Gilbert | |
2017-06-19 | SCI32: Add workaround for invalid kFrameOut call in PQ4 | Colin Snover | |
Fixes Trac#9848. | |||
2017-06-19 | SCI32: Add workaround for uninitialised read in PQ4 | Colin Snover | |
Fixes Trac#9847. | |||
2017-06-19 | SCI32: Add workaround for invalid kPalVarySetStart call in PQ4 | Colin Snover | |
Fixes Trac#9845. | |||
2017-06-19 | TITANIC: Fix Bellbot walking off during checkin | Paul Gilbert | |
2017-06-19 | TITANIC: Fix NPC data copying/clearing in copyData | Paul Gilbert | |
2017-06-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-06-19 | I18N: Update translations templates | Thierry Crozat | |
2017-06-18 | SCI32: Remove Windows platform from GK1 German | Colin Snover | |
This entry was added by a batch change operation in f7a72c897a9657320ccd6a32873b364f77412e98, but the German version of GK1 does not support Windows. | |||
2017-06-18 | SCI32: Forward OLDDPCM8 parameter instead of using an if-else | Colin Snover | |
Thanks @OmerMor for pointing out this improvement. | |||
2017-06-18 | SCI: Fix looping of sounds that are not initialized yet | Colin Snover | |
This fixes at least the character selection screen in QFG4CD, where the sound for the torches is supposed to loop, but wasn't because kDoSoundSetLoop would bail out before setting the loop property on the soundObj. | |||
2017-06-18 | SCI: Switch SCI2 games to use Audio32 | Colin Snover | |
Upon investigation of Sound code across SCI32 games, it was determined that there are actually (at least) 3 different revisions, not just a single SCI2.1 version. This patch only changes the parts of Sound code that are relevant to the correct use of Audio32. Fixes Trac#9736, Trac#9756, Trac#9767, Trac#9791. | |||
2017-06-18 | SCI32: Minor tweaks to improve code clarity & consistency | Colin Snover | |
2017-06-18 | SCI32: Fix Audio32 mix volumes | Colin Snover | |
The previous code for attenuating audio channels was not accurate, so samples were quieter than they were supposed to be when mixed together. Robots were also being mixed without attenuation, which was incorrect. | |||
2017-06-18 | TITANIC: Fix empty holes appearing in room transition videos | Paul Gilbert | |
2017-06-18 | DEVTOOLS: Fix incorrect argc checks in create_titanic | Paul Gilbert | |
2017-06-18 | TITANIC: Fix tearing/incorrect blocks in starship crash cutscene | Paul Gilbert | |
2017-06-18 | DEVTOOLS: Yet another Superst correction in create_titanic | Paul Gilbert | |
2017-06-18 | DEVTOOLS: Further minor German fixes to create_titanic, thanks to Lightkey | Paul Gilbert | |
2017-06-18 | DEVTOOLS: Further minor German fixes to create_titanic, thanks to Lightkey | Paul Gilbert | |
2017-06-18 | TITANIC: Fix crash clicking mouse when copyright dialog is showing | Paul Gilbert | |
2017-06-18 | DEVTOOLS: Added extra German NPC data to create_titanic | Paul Gilbert | |
2017-06-17 | TITANIC: Change of resource names from titanic.dat | Paul Gilbert | |
2017-06-17 | DEVTOOLS: Add extra German EXE resources to create_titanic | Paul Gilbert | |
2017-06-17 | COMPOSER: Use Magic Tales prefix for two more game names | Thierry Crozat | |
This is done for consistency so that all the games in the Magic Tales series are named in a consistent way. This is also how they are named on the wiki (and on amazon). | |||
2017-06-17 | DEVTOOLS: Added Bellbot common phrases to create_titanic | Paul Gilbert | |
2017-06-17 | TITANIC: Further fix for tracking total play time | Paul Gilbert | |
2017-06-17 | TITANIC: Fix missing transition in ship crash cutscene | Paul Gilbert | |
2017-06-17 | SCI32: Avoid out-of-bounds read of pixel data in kIsOnMe | Colin Snover | |
Fixes Trac#9761, Trac#9844, Trac#9850, Trac#9851. | |||
2017-06-17 | VIDEO: Wrap out-of-range VMD audio samples instead of clipping | Colin Snover | |
The 16-bit DPCM decompressors in SSCI and Urban Runner use a 16-bit register to store sample data, without any special handling of overflow. As such, out-of-range samples simply wrap around, rather than getting clipped. It is not totally clear if the wrapping behaviour was intentionally exploited to handle extreme transients, but in any case, videos like GK2 5280.VMD that generate samples outside the signed 16-bit range cause a loud pop when using clipping, but play back correctly when wrapping. | |||
2017-06-17 | SCI32: Support old-format 8-bit DPCM coding for SCI2 | Colin Snover | |
2017-06-17 | SCI32: Implement engine-accurate DPCM overflow behaviour | Colin Snover | |
DPCM decompression algorithms in SSCI operate directly on 8- and 16-bit registers, so any sample that ends up being out-of-range during decompression gets wrapped by the CPU, not clipped. This does not fix any known problem with AUD files, but there are some VMDs (e.g. GK2 5280.VMD) which are known to contain OOR samples. Making this code more accurate should prevent trouble with any other similar files. | |||
2017-06-17 | SCI: State SCI version in error if kernel subop detection fails | Colin Snover | |
2017-06-17 | TITANIC: Fix maintaining total playtime for savegames | Paul Gilbert | |
2017-06-17 | TITANIC: Minor cleanups, comments, and feature flags to meta engine | Paul Gilbert | |
2017-06-17 | DEVTOOLS: Added German MissiveOMat data to create_titanic | Paul Gilbert | |
2017-06-17 | CHEWY: Fix a bug in loadSceneInfo() | Filippos Karapetis | |
2017-06-16 | DEVTOOLS: More create_titanic German corrections thanks to Lightkey | Paul Gilbert | |
2017-06-16 | DEVTOOLS: Fix incorrect German text in create_titanic | Paul Gilbert | |