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2020-01-09DIRECTOR: Sanity checks on unsuccessful movie loadingEugene Sandulenko
2020-01-09DIRECTOR: Improve error messagesEugene Sandulenko
2020-01-09DIRECTOR: Properly reastart moviesEugene Sandulenko
2020-01-09DIRECTOR: Do not start main loop when compile only is requestedEugene Sandulenko
2020-01-09DIRECTOR: Narrowed down movie scanning only to the game directoryEugene Sandulenko
2020-01-09DIRECTOR: Added test target for executing all moviesEugene Sandulenko
2020-01-09DIRECTOR: Renamed lingotests detection file to avoid executionEugene Sandulenko
2020-01-09DIRECTOR: LINGO: Added test for 'put the number of <x> of'Eugene Sandulenko
2020-01-09DIRECTOR: LINGO: Fix compilation for 'the number of words of'Eugene Sandulenko
2020-01-09PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 87.3% (2408 of 2757 strings)
2020-01-09DIRECTOR: LINGO: Allow cb_v4theentitypush and cb_v4theentityassign to cast ↵Scott Percival
to INT
2020-01-08SCI32: Update GK2 subtitle compatibilitysluicebox
2020-01-09I18N: Update translation (Hebrew)Niv Baehr
Currently translated at 97.8% (1129 of 1154 strings)
2020-01-08DIRECTOR: Correctly set script type for Lscr bytecodeEugene Sandulenko
2020-01-08KYRA: (LOK) - workaround for green potion animationathrxx
The optional green potion that can be made at the alchemists' crystals can lead to invalid memory access. The animation frames aren't properly cleaned up like in the snake poisoning sequence. I just add the same handling as as workaround.
2020-01-08DIRECTOR: Fix loading CastInfo stringsEugene Sandulenko
2020-01-08DIRECTOR: LINGO: Regenerate lexerEugene Sandulenko
2020-01-08DIRECTOR: LINGO: Fix MovieScript event processingEugene Sandulenko
2020-01-08DIRECTOR: Set correct script cast type when parsingEugene Sandulenko
2020-01-08DIRECTOR: Parse script cast typesEugene Sandulenko
2020-01-08DIRECTOR: Generate start/stopMovie eventsEugene Sandulenko
2020-01-08DIRECTOR: LINGO: Implement 'the pi'Eugene Sandulenko
2020-01-08DIRECTOR: LINGO: Clarified built-ins for D3Eugene Sandulenko
2020-01-08KYRA: (LOK) - fix mouse cursor bug (see #11303)athrxx
2020-01-08KYRA: (LOK) - shakeScreen() improvementathrxx
(maintain smooth mouse cursor movement during shakes)
2020-01-08GRAPHICS: (really) fix screen shake x/y offsetsathrxx
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact...
2020-01-08GUI: Fix Missing Default Switch Cases in Theme Layout ClassD G Turner
2020-01-07XEEN: Fix crash in WOXCD Deep Mine AlphaPaul Gilbert
2020-01-07SCI32: Add GK2 subtitle patch compatibilitysluicebox
Fixes #9677, #11282
2020-01-08PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 86.5% (2386 of 2757 strings)
2020-01-08DIRECTOR: Invert button on mouse downEugene Sandulenko
2020-01-07GRAPHICS: Fix screen shake x/y offsets scalingathrxx
The x and y offsets need to be scaled the same way as the rest of the screen output.
2020-01-07KYRA: (LOK) - implement FM-TOWNS specific screen shakeathrxx
(the FM-TOWNS version has a better shake animation)
2020-01-07KYRA: (EOB/PC98) - fix music fadeoutathrxx
(irrelevant to the game, since this function isn't used, but I like to fix it nonetheless)
2020-01-07GRAPHICS: FONTS: Improved visuals for generated bold fontsEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Fix memory overrideEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Fix warningsEugene Sandulenko
2020-01-07DIRECTOR: LINGO: Fix warningsEugene Sandulenko
2020-01-07GRAPHICS: MACGUI: Generate bold font substitutes in MacFontManagerEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Implement generation of bold fontsEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Made scaling form MacFONT as a stepEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Use better algorithm for MacFONT scaling added debug outputEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Fix BDF font scalingEugene Sandulenko
2020-01-07GRAPHICS: MACGUI: Use regular slant as font substitutesEugene Sandulenko
2020-01-07SCI32: Ignore invalid GK2 audio maps in all versionssluicebox
Fixes #11014, #11270
2020-01-06SCI32: Fix GK2 Gerde missing messagesluicebox
2020-01-06KYRA: (LOK) - fix shakeScreenathrxx
This has become too fast for modern systems and needs an extra delay. Otherwise the screen shake won't be actually noticed. There seem to be other issues with shakeScreen outside the Kyra code that have to be addressed separately (improper scaling of the shake offsets).
2020-01-06DIRECTOR: Plug memory leak in CastEugene Sandulenko
2020-01-06IMAGE: Fix potential memory leaksEugene Sandulenko
2020-01-06COMMON: Fix reading beyond array pointers in toString()Eugene Sandulenko