Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-09 | DIRECTOR: Sanity checks on unsuccessful movie loading | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Improve error messages | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Properly reastart movies | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Do not start main loop when compile only is requested | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Narrowed down movie scanning only to the game directory | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Added test target for executing all movies | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Renamed lingotests detection file to avoid execution | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: LINGO: Added test for 'put the number of <x> of' | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: LINGO: Fix compilation for 'the number of words of' | Eugene Sandulenko | |
2020-01-09 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 87.3% (2408 of 2757 strings) | |||
2020-01-09 | DIRECTOR: LINGO: Allow cb_v4theentitypush and cb_v4theentityassign to cast ↵ | Scott Percival | |
to INT | |||
2020-01-08 | SCI32: Update GK2 subtitle compatibility | sluicebox | |
2020-01-09 | I18N: Update translation (Hebrew) | Niv Baehr | |
Currently translated at 97.8% (1129 of 1154 strings) | |||
2020-01-08 | DIRECTOR: Correctly set script type for Lscr bytecode | Eugene Sandulenko | |
2020-01-08 | KYRA: (LOK) - workaround for green potion animation | athrxx | |
The optional green potion that can be made at the alchemists' crystals can lead to invalid memory access. The animation frames aren't properly cleaned up like in the snake poisoning sequence. I just add the same handling as as workaround. | |||
2020-01-08 | DIRECTOR: Fix loading CastInfo strings | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Regenerate lexer | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Fix MovieScript event processing | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Set correct script cast type when parsing | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Parse script cast types | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Generate start/stopMovie events | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Implement 'the pi' | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Clarified built-ins for D3 | Eugene Sandulenko | |
2020-01-08 | KYRA: (LOK) - fix mouse cursor bug (see #11303) | athrxx | |
2020-01-08 | KYRA: (LOK) - shakeScreen() improvement | athrxx | |
(maintain smooth mouse cursor movement during shakes) | |||
2020-01-08 | GRAPHICS: (really) fix screen shake x/y offsets | athrxx | |
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact... | |||
2020-01-08 | GUI: Fix Missing Default Switch Cases in Theme Layout Class | D G Turner | |
2020-01-07 | XEEN: Fix crash in WOXCD Deep Mine Alpha | Paul Gilbert | |
2020-01-07 | SCI32: Add GK2 subtitle patch compatibility | sluicebox | |
Fixes #9677, #11282 | |||
2020-01-08 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 86.5% (2386 of 2757 strings) | |||
2020-01-08 | DIRECTOR: Invert button on mouse down | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: Fix screen shake x/y offsets scaling | athrxx | |
The x and y offsets need to be scaled the same way as the rest of the screen output. | |||
2020-01-07 | KYRA: (LOK) - implement FM-TOWNS specific screen shake | athrxx | |
(the FM-TOWNS version has a better shake animation) | |||
2020-01-07 | KYRA: (EOB/PC98) - fix music fadeout | athrxx | |
(irrelevant to the game, since this function isn't used, but I like to fix it nonetheless) | |||
2020-01-07 | GRAPHICS: FONTS: Improved visuals for generated bold fonts | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Fix memory override | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Fix warnings | Eugene Sandulenko | |
2020-01-07 | DIRECTOR: LINGO: Fix warnings | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: MACGUI: Generate bold font substitutes in MacFontManager | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Implement generation of bold fonts | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Made scaling form MacFONT as a step | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Use better algorithm for MacFONT scaling added debug output | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Fix BDF font scaling | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: MACGUI: Use regular slant as font substitutes | Eugene Sandulenko | |
2020-01-07 | SCI32: Ignore invalid GK2 audio maps in all versions | sluicebox | |
Fixes #11014, #11270 | |||
2020-01-06 | SCI32: Fix GK2 Gerde missing message | sluicebox | |
2020-01-06 | KYRA: (LOK) - fix shakeScreen | athrxx | |
This has become too fast for modern systems and needs an extra delay. Otherwise the screen shake won't be actually noticed. There seem to be other issues with shakeScreen outside the Kyra code that have to be addressed separately (improper scaling of the shake offsets). | |||
2020-01-06 | DIRECTOR: Plug memory leak in Cast | Eugene Sandulenko | |
2020-01-06 | IMAGE: Fix potential memory leaks | Eugene Sandulenko | |
2020-01-06 | COMMON: Fix reading beyond array pointers in toString() | Eugene Sandulenko | |