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2002-11-21enhanced Config::rename_domain; added the ability to change the domain name ↵Max Horn
in EditGameDialog svn-id: r5673
2002-11-21allow some more chars as inputMax Horn
svn-id: r5672
2002-11-21added missing right borderMax Horn
svn-id: r5671
2002-11-21some fixes; hooked up the EditGameDialog (so changes to 'name' there ↵Max Horn
actually take effect) svn-id: r5670
2002-11-21cleanupMax Horn
svn-id: r5669
2002-11-21now this was an *EVIL* typoMax Horn
svn-id: r5668
2002-11-21changed comments slightlyMax Horn
svn-id: r5667
2002-11-21gotta love creating objects on the stack :-)Max Horn
svn-id: r5666
2002-11-21Implemented EditTextWidget; fixed Add Game/Remove Game in launcher; make use ↵Max Horn
of EditTextWidget in EditGameDialog; various other tweaks svn-id: r5665
2002-11-21indent fixMax Horn
svn-id: r5664
2002-11-21implemented remove buttons; added EditGameDialog stub (it only displays some ↵Max Horn
info, no edit possible yet); except for that, the 'Add Game' and 'Edit Game' buttons should be complete now svn-id: r5663
2002-11-21Now only have to choose betwene simon 1/2 talkie/win versionsTravis Howell
svn-id: r5662
2002-11-21center dialog vertically, too; split overlong lines at whitespaces if posibleMax Horn
svn-id: r5661
2002-11-21enhanced launcher: added 'Remove' button, renamed 'Configure...' to 'Edit ↵Max Horn
Game...'; display warning dialog if 'Add Game...' can't find any game in the selected directory; show warnings dialogs for stuff that is NYI svn-id: r5660
2002-11-21Fix Simon games detectionTravis Howell
svn-id: r5659
2002-11-21factored out ChooserDialog into it's own header/source file, and made the ↵Max Horn
title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup svn-id: r5658
2002-11-21Adapt MAD sampling rate to the real sampling rate for WinCENicolas Bacca
svn-id: r5657
2002-11-21oops - default to gcc 2.9x build rules, not gcc 3.x build rulesMax Horn
svn-id: r5656
2002-11-21should link with GNU ld againMax Horn
svn-id: r5655
2002-11-21slight change of module order to see if that helps stupid GNU ldMax Horn
svn-id: r5654
2002-11-21revamped build system somewhat: 'modules' like scumm, simon, gui etc. now ↵Max Horn
all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM svn-id: r5653
2002-11-21added _configureButton stubMax Horn
svn-id: r5652
2002-11-21added a chooser sub dialog used by 'Add Game'Max Horn
svn-id: r5651
2002-11-21consistently ignore case of the domain nameMax Horn
svn-id: r5650
2002-11-21operator < and > for String now ignore caseMax Horn
svn-id: r5649
2002-11-21sort FSList by displaynameMax Horn
svn-id: r5648
2002-11-21remember last directory (or rather, don't lobotomize yourself :-)Max Horn
svn-id: r5647
2002-11-21lo and behold - the 'Add Game' button now works, at least in some cases! ↵Max Horn
More to come... svn-id: r5646
2002-11-21added and corrected some detectNames; it is vital that only names of files ↵Max Horn
that are *always* present for the game in quesion are used svn-id: r5645
2002-11-20Do not exit the engine if a video file is missing - apologies to the 1 Gb ↵Nicolas Bacca
Microdrive market :) svn-id: r5644
2002-11-20use := instead of =Max Horn
svn-id: r5643
2002-11-20Include simon debug options by defaultTravis Howell
svn-id: r5642
2002-11-20add top arrow and indy3 to the inventory arrow fix. the spacing and text ↵Jonathan Gray
handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :) svn-id: r5641
2002-11-20Implemented mode parameter for listDir()Ruediger Hanke
svn-id: r5640
2002-11-20partial fix for bug #613109Max Horn
svn-id: r5639
2002-11-20fixed compilation for now <shudder>Max Horn
svn-id: r5638
2002-11-20Add back missing simon debug functionTravis Howell
svn-id: r5637
2002-11-20Support MAC music tracks even in -eadlib modeJamieson Christian
svn-id: r5636
2002-11-20Another ooopsTravis Howell
svn-id: r5635
2002-11-20OoopsTravis Howell
svn-id: r5634
2002-11-20Revert earlier change for optional text support in simon1talkie/win since ↵Travis Howell
the data files don't have complete text. I have left TEXT_HACK removed for the same reason. svn-id: r5633
2002-11-20Fix parent, take 2 (thanks Kirben)Nicolas Bacca
svn-id: r5632
2002-11-20Main debug output can now be controlled by 'o' and 'v' keysTravis Howell
svn-id: r5631
2002-11-20Split debug opcode table into separate file.Travis Howell
Clean up debug, debug now uses correct opcode table automatically svn-id: r5630
2002-11-20Auto enable text when no voice file is available.Travis Howell
Allow 't' to toggle speech on and off in simon1talkie/win svn-id: r5629
2002-11-20remove accidental debug that some people seem to believe is a cause of ↵James Brown
crashes :P svn-id: r5628
2002-11-19Fix parentNicolas Bacca
svn-id: r5627
2002-11-19And one more fix to make it actually compile. :)Jamieson Christian
svn-id: r5626
2002-11-19Corrected a previous fix the broke pitch bending yet again....Jamieson Christian
svn-id: r5625
2002-11-19Changed keypress descriptions:Jamieson Christian
- Keys [ and ] control music volume, not master volume - New Simon key support: [ ] - + m s b svn-id: r5624