Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-12 | AGI: Make TIME_DELAY 0 to set the game to 40 fps | Martin Kiewitz | |
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607 | |||
2016-10-12 | GUI: Fix wrong error messages when failing to change some graphics settings | Thierry Crozat | |
2016-10-12 | GRAPHICS: Further work on BDF font scaling | Eugene Sandulenko | |
2016-10-12 | DISTS: Added Sparkle 1.9.0 signature | Eugene Sandulenko | |
2016-10-12 | FULLPIPE: Fix animation lock-up | Retro-Junk | |
2016-10-11 | VIDEO: Fix video playback for zvision AVI videos | Paul Gilbert | |
2016-10-11 | SCI32: Fix garbage collection of objects stored in IntArrays | Colin Snover | |
2016-10-11 | DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵ | Strangerke | |
demo to 2.0 | |||
2016-10-11 | DM: Handle demo dungeon file | Strangerke | |
2016-10-11 | GRAPHICS: Added stub for BDF font scaler | Eugene Sandulenko | |
2016-10-10 | SCI32: Reset active hot rect index when changing hot rects | Colin Snover | |
2016-10-10 | SCI32: Check for existence of visiblePlane before dereferencing | Colin Snover | |
CID 1351620. | |||
2016-10-10 | ANDROIDSDL: Update port settings | Eugene Sandulenko | |
2016-10-10 | GRAPHICS: Use PIXEL_SIZE as BDF font size | Eugene Sandulenko | |
2016-10-10 | CHEWY: Create a scene class | Filippos Karapetis | |
2016-10-10 | CHEWY: Remove duplicate table | Filippos Karapetis | |
2016-10-10 | CHEWY: Move cursor related functions into a separate file | Filippos Karapetis | |
2016-10-10 | CHEWY: Add support for palette fadeout to videos | Filippos Karapetis | |
2016-10-10 | CHEWY: Fix typo | Filippos Karapetis | |
2016-10-09 | DM: Add detection for an amiga demo version | Strangerke | |
2016-10-09 | DM: Remove useless variable | Strangerke | |
2016-10-09 | CHEWY: Initial work on converting TMF music data back to MOD data | Filippos Karapetis | |
This way, we can use our regular Protracker MOD player | |||
2016-10-09 | CHEWY: Move all sound functions into sound.* | Filippos Karapetis | |
2016-10-09 | CHEWY: Use atds.tap for detection | Filippos Karapetis | |
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection | |||
2016-10-09 | CHEWY: Pass the text parameter of getLine() by reference | Filippos Karapetis | |
Saves an unneeded copy | |||
2016-10-09 | I18N: Fix fuzzy Dutch translation | Willem Jan Palenstijn | |
2016-10-09 | SCI: Fix crash when attempting to view invalid list, array, bitmap references | Colin Snover | |
2016-10-09 | BLADERUNNER: fixed some compilation warnings | Peter Kohaut | |
2016-10-09 | SCI32: Allow 'focused' variable to break out of the event loop | Colin Snover | |
2016-10-09 | SCI: Fix memory leak | Colin Snover | |
2016-10-09 | SCI32: Clarify some identifiers | Colin Snover | |
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution | |||
2016-10-09 | SCI32: Change storage type of int16 arrays to hold reg_ts instead | Colin Snover | |
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games. | |||
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |
2016-10-09 | I18N: Regenerate translation data file | Thierry Crozat | |
2016-10-09 | I18N: Fix Language field in gl_ES translation | Thierry Crozat | |
2016-10-09 | SCUMM: Fix crash on exit in FT demo | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-09 | DOCS: Fix line endings in Czech readme | Eugene Sandulenko | |
2016-10-09 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-10-09 | I18N: gl_ES translation Update. Patch #845 | Eugene Sandulenko | |
2016-10-09 | Merge pull request #844 from Tsbook/master | Eugene Sandulenko | |
I18N: Czech translation update | |||
2016-10-09 | I18N: Czech translation update | Zbyněk Schwarz | |
2016-10-09 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-10-09 | I18N: Update Spanish translation. Patch #843 | Eugene Sandulenko | |
2016-10-09 | Merge pull request #841 from somaen/nb_no | Eugene Sandulenko | |
I18N: Update translations for nb_NO | |||
2016-10-09 | GCW0: Reenable scalers | Eugene Sandulenko | |
There is only one 1x scaler, but scalers are used for aspect ratio correction | |||
2016-10-09 | BLADERUNNER: fixed speed of pickup effect | Peter Kohaut | |
formating, small fixes | |||
2016-10-09 | GUI: Do not disable Aspect ratio checkbox with only-fullscreen option | Eugene Sandulenko | |