Age | Commit message (Collapse) | Author |
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In order to make the ZVision constructor as lightweight as possible
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In essence, this "patch" includes a mixture the CD and floppy versions
(the whole game), without the speech file
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SAGA: Silent Cppcheck warning in Sprite::loadList().
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This broke loading in Broken Circle demo.
We now reset the queue state when skipping a frame, and re-use
lastFrameIter instead of keeping track of lastAddedTicket separately.
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This caused a crash when pressing 'New Game' in the Black Circle demo.
Regression from 544e4a2f49630cecbf06fe5b1e11bdbab1bdb281.
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Returning the currently displayed input when you click cancel is confusing
behavior in my eyes.
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This fixes garbage output when canceling the predictive dialog in AGI when
nothing was entered.
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Instead of manually multiplying the entry count with the entry size we simply
use both parameters of calloc as intended now.
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newDictLine is allocated with calloc in line 856 thus there is no need to
initialize any entry.
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The fan game SQ0 does this (for '7up', among others), and this caused us
to skip all words starting with an 'a'. Bug #3615061.
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WINTERMUTE: Speed up rendering
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implement it. Repair Dialogs::scrollModeDialogue().
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getRandomNumber() calls.
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