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2013-07-02MT-32: Sync with the latest changes in muntFilippos Karapetis
This syncs our code with munt commits 258cd89 and 17b40a6
2013-07-02SAGA: Fix odd memcmp() conditions, as reported by clangFilippos Karapetis
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code
2013-07-01BUILD: Pass -Wno-nested-anon-types to clang.Johannes Schickel
2013-07-01KYRA: Fix (a few) font checks for systems with unsigend char.Johannes Schickel
Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01Merge pull request #342 from RichieSams/addDeleteRangeStringMethodJohannes Schickel
COMMON: Add erase method to String class
2013-07-01NEVERHOOD: Fix cursor glitch before looking down the lowered bridgeFilippos Karapetis
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges
2013-07-01NEVERHOOD: Fix mouse cursor in the statue screen with the ladder buttonFilippos Karapetis
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette
2013-06-30VIDEO: Fix Indeo3 luma scaleMatthew Hoops
Now black is really black
2013-07-01NEVERHOOD: Fix sound effect heard when the castle elevator door opensFilippos Karapetis
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time.
2013-07-01NEVERHOOD: Fix display of the dynamites on shelves in the dynamite roomFilippos Karapetis
2013-07-01NEVERHOOD: Slight cleanup to the navigation scene codeFilippos Karapetis
2013-07-01NEVERHOOD: Fix the second tape sprite in the whale roomFilippos Karapetis
The second tape is now correctly faced to the right
2013-06-30TSAGE: Corrected starting to maze again after rotating in mazePaul Gilbert
2013-06-30NEWS: Mention Urban Runner video qualityMatthew Hoops
2013-06-30GRAPHICS: Cleanup the YUV to RGB usage documentationMatthew Hoops
2013-06-30VIDEO: Switch Indeo3 decoding to using the common YUV410 conversion codeMatthew Hoops
It now runs much faster and looks better too. Thanks to DrMcCoy for testing.
2013-06-30TSAGE: Fix for rotating in R2R maze scenesPaul Gilbert
2013-06-30TSAGE: Rearranged some of the R2R scene 3500 methods to group themPaul Gilbert
2013-06-30TSAGE: Added extra entries for diagonals to MazeDirection enumPaul Gilbert
2013-06-30VIDEO: Add hypothetical 32bpp supportSven Hesse
2013-06-30VIDEO: Add hypothetical 32bpp supportSven Hesse
2013-06-30GOB: Add hypothetical 32bpp supportSven Hesse
2013-06-30TSAGE: Set up a maze direction enum for R2R mazesPaul Gilbert
2013-06-30TSAGE: Fix moving past intersection in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Starting to move in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Fix to display R2R maze map correctlyPaul Gilbert
2013-06-30TSAGE: Fix handle leak in resource managerPaul Gilbert
2013-06-30TOOLS: Add support for MSVC12 in create_projectLittleboy
2013-06-30TSAGE: R2R Maze UI now partially showing mapPaul Gilbert
2013-06-29TSAGE: Renaming of derived R2R scene 3500 Maze UIPaul Gilbert
2013-06-29TSAGE: Further renaming of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Beginnings of renamings of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Fix for object initialisatioon in R2R scene 3500Paul Gilbert
2013-06-30TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking foreversylvaintv
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-29TSAGE: Implemented R2R MazeUI::draw methodPaul Gilbert
2013-06-29TSAGE: Further cleanup of existing R2R MazeUI codePaul Gilbert
2013-06-29TSAGE: Beginnings of implementing R2R maze UIPaul Gilbert
2013-06-28NEVERHOOD: Handle invalid save_slot more gracefully on startupTorbjörn Andersson
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though.
2013-06-28NEVERHOOD: Fix incorrect checks for the waterfall soundsFilippos Karapetis
Some of the "wall broken" checks were inverse, resulting in the waterfall sound being incorrectly heard when the wall was broken. Also, simplified some of the "wall broken" checks
2013-06-28NEVERHOOD: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed
2013-06-28NEVERHOOD: Remove superfluous description from a console commandFilippos Karapetis
2013-06-28NEVERHOOD: Add missing music when entering the Hall of Records buildingFilippos Karapetis
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building
2013-06-28NEVERHOOD: Fix graphics glitch when opening the menuFilippos Karapetis
2013-06-28NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) houseFilippos Karapetis
This looks to be a logic error in the constructor of module 2400, since all the other modules do not create scenes with the global entrance number when they are instantiated without an entrance (i.e. when loading). With that logic error, all the code that handled Kleymen's entrance to a scene after restoring was incorrectly skipped
2013-06-27TSAGE: Added some descriptions to scene switch listPaul Gilbert
2013-06-27Merge pull request #346 from tobiatesan/gitignore_msvc11Filippos Karapetis
JANITORIAL: Add [Debug|Release][32|64] to .gitignore
2013-06-27JANITORIAL: Add [Debug|Release][32|64] to .gitignoreTobia Tesan
MSVC11 seems to be using these as new default when running on x64.
2013-06-26TSAGE: Fix for R2R freeze returning to scene 2000 from 2425Paul Gilbert
2013-06-26TSAGE: Bugfix for starting R2R scene 2000Paul Gilbert
2013-06-26HOPKINS: Change some variable names for consistencyTorbjörn Andersson
This silences a GCC warning about a 'saveFile' variable shadowing a saveFile() method.