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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-05-08
NEVERHOOD: Start with Module2800 and add Scene2801
johndoe123
2013-05-08
NEVERHOOD: Add TODO
johndoe123
2013-05-08
NEVERHOOD: Minor renaming, avoid mixing variables with their types
Filippos Karapetis
2013-05-08
NEVERHOOD: Pack the KlaymanIdleTableItem struct
Filippos Karapetis
2013-05-08
NEVERHOOD: Some renaming in Module1000
johndoe123
2013-05-08
NEVERHOOD: More renaming
johndoe123
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
Merge branch 'master'
Willem Jan Palenstijn
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Add Class437 (still needs renaming, of course :)
johndoe123
2013-05-08
NEVERHOOD: Add Scene2702 (needs cleanup)
johndoe123
2013-05-08
NEVERHOOD: Add tables for Scene2702
johndoe123
2013-05-08
NEVERHOOD: Add Scene2701
johndoe123
2013-05-08
NEVERHOOD: More tables for Module2700
johndoe123
2013-05-08
NEVERHOOD: Add Scene2706
johndoe123
2013-05-08
NEVERHOOD: More work in Module2700
johndoe123
2013-05-08
NEVERHOOD: Updated dat
johndoe123
2013-05-08
NEVERHOOD: Add new SceneInfo2700 structure and some tables using it for Modul...
johndoe123
2013-05-08
NEVERHOOD: Start with Module2700 (doesn't do anything yet)
johndoe123
2013-05-08
NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModule
johndoe123
2013-05-08
NEVERHOOD: Start with Module2600 (missing Scene2609)
johndoe123
2013-05-08
NEVERHOOD: Add floor button to Scene1401
johndoe123
2013-05-08
NEVERHOOD: Add floor button ("Class429") to Scene2101
johndoe123
2013-05-08
NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Add tables for Scene2101
johndoe123
2013-05-08
NEVERHOOD: Add tables for Scene1901
johndoe123
2013-05-08
NEVERHOOD: Add Module1900 and Scene1901, Scene1907
johndoe123
2013-05-08
NEVERHOOD: Add Scene1609
johndoe123
2013-05-08
NEVERHOOD: Add leaveModule and leaveScene
johndoe123
2013-05-08
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
johndoe123
2013-05-08
NEVERHOOD: Add tables for Module1600 and Scene1608
johndoe123
2013-05-08
NEVERHOOD: Add Scene1109
johndoe123
2013-05-08
NEVERHOOD: Add tables for Scene1109
johndoe123
2013-05-08
NEVERHOOD: Add tables for Scene1105
johndoe123
2013-05-08
NEVERHOOD: Start with Module1100 and add Scene1105
johndoe123
2013-05-08
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...
johndoe123
2013-05-08
NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite funct...
johndoe123
2013-05-08
NEVERHOOD: Try to clean up the clipRect stuff a little
johndoe123
2013-05-08
NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it
johndoe123
2013-05-08
NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...
johndoe123
2013-05-08
NEVERHOOD: Move createModuleXXX/updateModuleXXX methods
johndoe123
2013-05-08
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
johndoe123
2013-05-08
NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and u...
johndoe123
2013-05-08
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...
johndoe123
2013-05-08
NEVERHOOD: Merge Palette2 class into Palette
johndoe123
2013-05-08
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge...
johndoe123
2013-05-08
NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and u...
johndoe123
2013-05-08
NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into cr...
johndoe123
2013-05-08
NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...
johndoe123
2013-05-08
NEVERHOOD: Add Module::updateChild and use it (in most places)
johndoe123
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